Posts for Michael_Fried

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Joined: 3/8/2004
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How about in addition to being able to vote a number from 1 to 10, there's also an option of voting "that video was cheated, it sucks", and all of those votes wouldn't count. It wouldn't make sense to not allow votes under 3 because some of the videos really are bad and deserve low ratings.
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Not as awesome as my new time of 11:41 with only 10 re-records! I got lucky with the hands this time, it only took a few tries. I think the level I've been having the most trouble with is the second level in world 8. It's hard to consistently get the fire flower from the block, so that took me a few re-records to do correctly. I also sometimes mess up when going up the hill with the plants in 8-2, but I'm getting better at that. Edit: I just got 11:36 with 35 re-records, but it took tons of tries to get past the hands. Also, for some reason Famtasia decided not to display a frame when I would usually jump and I ended up jumping either too soon or too late, so I kept messing up and using a lot of re-records. I'll try some more times and see if I get luckier. Edit 2: 11:35 with 16 re-records. Edit 3: 11:33 with 9 re-records.
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I just did an 11:37 SMB3 speed run with 19 re-records. Edit: And I was playing at 100% speed. Edit 2: I just tried to do a good run with fewer re-records, but it took over 20 tries to get past the hands :(
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Actually, I just noticed that I misread your list, and one of my ideas might actually work. My idea was to do turtle rock immediately after getting the ether medallion, so you don't have to go to death mountain twice. Since you wouldn't have the cane of somaria yet, you would need to get the magic powder, so I'm not sure if the time saved is more or less than the time lost.
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I've been thinking about routes for this game and I have some ideas for improvement. I'll post them later. Edit: I'm going to start typing up a route now. Edit 2: I just looked at the map more carefully, and also at Deviance requirement list, and I noticed that the ideas I came up with won't work, sorry about that.
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I'm practising on Famtasia, but I'm not using any save states and I'm playing at 100% speed. Edit: I just improved my time to 1:54.
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I just tried a speed run of world 1, and I got 2:07 from power on to touching the chest in the fortress, which is about 23 seconds slower than perfection. I only tried twice, and this run was very sloppy, so I'll try some more and see how I can do. Edit: I tried a few more times and got 1:59. Edit 2: I just got 1:56. Edit 3: 1:55
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Having multiple subpages of frequent access means that there will be more traffic; more page loadings. If there can only be one page then most of your problems can't be solved. However, with my plan, I think that the pages other than the nesvideos page would be loaded much less frequently than the nesvideos page. What I'm most concerned with is what kind of interface would be the best for anonymous casual users, while keeping both the number of clicks and the size of pages to minimal. If you want to improve the interface, maybe you could start out by changing the background color. White sometimes gets kind of annoying. I don't think increasing the number of clicks would make the interface for a casual user worse. Putting some stuff on other pages would make the nesvideos page smaller and easier to navigate. Also, a lot of people wouldn't even be interested in going to the other pages (such as player index, game index, and calendar) anyway, and would just watch the videos on the nesvideos page.
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TG won't keep track of world records for individual levels, so I would have to do a speed run of the whole game (either with warps or whole game). Someone on the TG forums said he got 12:32, so that's the time I'll have to beat (unless someone else does even better), and I don't think it will be very hard once school ends and I have lots of time to practice. If you take all my records for individual levels, combine them all into one speed run, assume none of the hands catch me, throw in a lot of mistakes (though nothing too big), and assume I don't lose my fire power before I get to Bowser, I think that would give me a sub-12 time pretty easily.
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After getting the 100 rupees in the first level, why didn't you just drop down and walk through the path in the middle instead of going around the long way? I think you could have saved another 3 or 4 seconds. Edit: By the way, are you still going to do a LoZ speed run? If so, which will you do first, LoZ or ALttP?
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I got a reply to my second email from Nintendo. I still didn't get my question answered, but at least I didn't get one of those annoying automated responses that they give to a lot of people who all have different questions. Basically he said that it's impossible for them to contact the creators of SMB3, and that we can't know the answer for sure. I still think going through the wall in Bowser's Castle should be allowed. Nintendo obviously knew that bricks can push you to the right. Even if they didn't know you could use that to pass through the wall, it's not a glitch but a design flaw. It's sort of like skipping the well in OoT.
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Was that done on a real SNES or ZSNES? I haven't watched it yet, but it seems impressive, so I'll watch it soon. Do you mind if I post a link to those videos on the ZHQ forums?
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Here's a solution to a few of the problems. Make a new section called something like player indexes, which will list all the players and link to the movie collection of each player. Each person who makes speed runs will register with the site, and will get his own page in the player indexes. Each person will be able to edit only his own page, and will be able to upload his new fmvs or delete fmvs from his page, and also will be able to type a discription of each fmv. On the player indexes main page, there will be some kind of calendar where the players announce their new fmvs that they want to be published (though they don't have to announce them). Bisqwit can then look at the calendar and decide which ones to be published. In addition to a player index, there should also be a game index. When a player uploads an fmv to his movie collection, he should also be able to add it (along with the description of the fmv that he typed) to a collection of movies for that game, and also be able to delete only his own movies from the game index. For each game on the nesvideos page, there should be a link to the game's movie collection in the game index. Now I'll reply to some of the things Bisqwit said: There's no easy way to know which authors have contributed most or to search by author The previous paragraph solves this. All you have to do is put a number next to each player in the player index that says how many fmvs are in his movie collection. More and more movies are going to have various different versions, and there is no single good way to say which movie is the right one to represent the game Except for a few exceptions, the representative movie should usually be the fastest one (if there's a warp version, a non-warp version, and a tricks version, the non-warp version and the tricks version should just be in the games movie collection in the game index, and also should not be announced on the calendar). In the case when it's hard to say which movie is best, the video displayed on the nesvideos page should be the one with the highest rating (which would be an average of all the ratings people give the movie) among the movies that have been announced on the calendar. Movies in the game index should be sortable by rating, player, or length. Listing all same-game submissions under the same entry makes the entry long and hard to read Creating a new entry for each movie of the same game clutters the list I already solved these two problems. There's no easy way to download all the new movies since your last visit You could put links to the fmvs in the latest updates section at the top of the nexvideos page. New movies could be a different color than old movies. Updates to the site depend too much on one webmaster Handling of the submissions depend too much on one webmaster With my new system a lot of the work would be done by the players. All you would have to do is check the calendar for new fmv announcements and encode movies, though maybe other people could volunteer to help encode some of the movies. There is no mechanism to include long explanations for movies, yet people would be interested in seeing detailed explanations of tricks used In the game index there could also be links at the bottom of the page to articles that players write about all the details of the movies. Not all submissions can be accepted - having the top quality is a requirement for the site to stay interesting The nesvideos page would only have top quality movies, but the game index could have any movie that a player chooses to put in it. Bandwidth is a very concrete factor for users and for the server - it must not explode. I thought BitTorrent solved the bandwidth problem. Turning the site into a Wiki - anyone could edit any content, all changes would be archived so things could be swiftly restored in case a vandal shows up This is a bad idea because of the emu speed run haters. People should only be able to edit their own movie collection in the player index and their own movies and descriptions of their movies in the game index. Categories - for different types of movies, for different games Ok, I suppose you could make genre one of the methods of sorting the movies on the nesvideos page. Search / grouping facilities: list movies by authors, list movies by games, "show all movies of Castlevania 3" Being able to sort movies in different ways as well as being able to search in different ways is a good idea. You could show all Castevania 3 movies by opening it's movie collection in the game index. History: "Show all past versions of Solstice movies" I don't think this is necessary, though a player could choose to keep all his versions of a movie in the game index if he wants to. However, it might be a better idea for each player to only keep his latest version in the game index and all his versions in the player's movie collection. However, players should not be required to keep all his versions of a movie in his movie collection. Voting system for various aspects of movies People being able to rate the movies is a good idea, but I haven't decided yet if they should be able to rate the different aspects of the movies yet, such as speed, surprisingness, and coolness. I'll have to think more about this. Sort by name Sort by rank (from voting system) Sorting by name is a good idea on both the nesvideos page and the game index. However, sorting by rating should not be used on the nesvideos page to compare movies of different games, but it could be a sorting option in the game index. Public submission queues I'm not sure what you mean by this. Edit: Wow, I think that might have been my longest post on a forum ever.
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Check out my amazing new world 4 times!
Experienced Forum User, Published Author, Former player
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Shouldn't you be writing the makers of the game in Japan? Do you have their email address? If it is officially accepted, I think it should be accepted in a time attack. If by time attack you mean made with Famtasia, then of course it's accepted, all glitches are. I'm more concerned about whether or not it should be allowed in speed runs done on a real NES.
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Ok, I'll do that. My first email:
mjf314 wrote:
Hi, I have a question about a shortcut in Bowser's Castle, the last level of world 8 in Super Mario Bros. 3. After climbing up the staircase, there's an invisible block containing a 1-up. If you hit the block, there's a small space between the block and the ceiling. If you're Super Mario and you duck and jump on top of the block and then stand up, you get pushed to the right through the wall and skip a small part of the level. I want to know whether this was a glitch that was put into the game by accident, or if Nintendo intentionally put this shortcut into the game and intended for people to be able to discover this shortcut and be able to go through the wall. Thanks for your time and I hope you're able to answer my question.
Nintendo's vague reply:
Nintendo wrote:
Message(#6851-000281-6814\2816814) Hello and thank you for contacting Nintendo, Many of the details about our games remain mysteries. Perhaps some of them will be solved by information revealed on our website (www.nintendo.com) or in future games or upcoming issues of Nintendo Power. Some answers, however, are left to the active imaginations of our game players. Have fun! Nintendo of America Inc. Joel Nicholson Nintendo's home page: http://www.nintendo.com/ Power Line (Automated Product Info): (425) 885-7529
My second email:
mjf314 wrote:
Yesterday I sent you an email about a shortcut in Bowser's Castle in Super Mario Bros. 3 and I got a vague response, so I'll try to make my question more clear. You said that many details about the games remain mysteries, but I already know exactly how the shortcut works so it's not a mystery. All I want to know is whether the shortcut was put in the game by accident or whether it was put in the game intentionally. You said that some answers are left to the imaginations of the players, but the answer to my question clearly isn't. Would it be possible for you to contact someone who was involved in designing the levels in Super Mario Bros. 3, or give me an email address that I could contact, in order to find out whether the shortcut was intentional or not? Please don't send me another automated response, just give me one of these three answers: intentional, unintentional, or no way to contact someone who knows the answer. I and some other people have been wondering about this for awhile and I want to finally get this settled. If you could find out the answer for me or give me the email address of someone who would know the answer, I would greatly appreciate it.
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Nintendo replied to my email and they gave the typical vague response that doesn't help at all in answering the question, so I sent them another email. Does anyone have any suggestions for a good way to word the email in order to try to get an answer out of Nintendo?
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ヒットラの復活は一番大好き!^_^ I have no idea what that means so I'll just assume you were complimenting my Mickey Mousecapade speed run :)
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I just sent Nintendo an email to try to find out whether the Bowser's Castle shortcut was a glitch or intentional. I think it's obviously intentional, but Twin Galaxies seems to disagree (by their rules, going through walls is a banned glitch). What do you people think?
Experienced Forum User, Published Author, Former player
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What??? No one liked my Mickey Mousecapade speed run the best??? That one was amazing!
Experienced Forum User, Published Author, Former player
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I just finished 8-2, and now I'm a total of 127 frames ahead of my previous version, though a difference of only 2 frames could just be a result of me stopping the fmvs in slightly different places when comparing the lengths of the 2 versions. In addition to being faster than my previous version, I also got 1 more coin and 1000 more points.
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I continued making my SMB speed run today and I just finished 8-1.
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How about trying one of the levels I already did so you can compare your time to mine?
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The key is just sitting there, so you dont have to fight. Well if it's just sitting there, that's definitely the one to get, since the detour is the same length as the other keys you mentioned. Just make sure that after you get the key, you go up then right and not right then up so you don't have to walk around the blocks.
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Oops, I knew I was missing something obvious. Maybe that key isn't the best one to get. Are you sure none of the other keys that require a 1 screen detour don't require killing the enemies? It's probably faster to kill the 8 keeses in level 4. Another possibility is to kill the 2 keese, 2 gibdos, and 2 pols voices in either level 2 or level 4, but the room 1 left of the start in level 4 is out of the question because all the blocks in that room would make you need to walk to far. I have a question about level 7. If you start out by going left and taking the stairway, and then push the block in the bubble room, would the bottom door open? If it does then maybe you could go down, right, down, up, right, and down, and if that works you could skip a big part of the level.