Posts for Michael_Fried

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I just watched it and it's good. By the way, have you been using the 60 fps hack? It might save you a few frames here and there, for example when you switch characters and when you enter doors. Edit: Before you start 6-1, I have a suggestion, and that way if you don't figure it out on your own you won't have to do the whole thing over. It probably saves at least 5 frames over Sleepz's video. Here's what the platforms in the jar looks like. The first picture shows how you should fall down through the jar. The second picture slows the slightly slower method that Sleepz used. ......../........ ..OO/...OO.. ...../........... ...\OOOO.... ....\............ OO.\......OO ..----/......... .\OO....OO.. ..\.............. ...\OOOO.... ....\............ OO.\......OO I also have another suggestion. While picking up layers of sand, you can make use of the "skip a row of sand glitch" on David Wonn's website, which saves time because walking off a shyguy takes less time than picking up sand. You can also make use of the double jump glitch to get out of the jar slightly faster once you have the key.
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Mostly just not being accurate. If you want I can watch part of it again and point out some examples. One big mistake was that he didn't win 50 rupees in the gambling. There were others also, but I would have to watch it again to refresh my memory.
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I wasn't impressed at all. If it was played on a real NES, it would have been good because it was played pretty well compared to legit movies, but when I see a Famtasia video, I expect to see perfection, or at least very close. It looked like the video was carelessly made, and while he was making it he probably had the speed set on something like 60-70%.
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are you still considering doing a pure speedrun of the 1st quest? Yes, but I think I'll wait until the summer when I'll have more time to play before I start trying.
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I just watched the swordless 2nd quest video, and considering it was made with Famtasia, it wasn't too good. He made lots of mistakes and the fighting wasn't nearly as accurate as in my video. It definitely doesn't deserve a spot next to Sleepz's video in the time attacks section of Arc's page. If he's going to use save states, he should at least play well. I can play almost that well without save states.
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I'm redoing my Super Mario Bros. speed run, and so far I just finished 1-2 and it's a total of 3 frames faster than the previous version. However, don't think I'm totally crazy and that I'm redoing the whole thing just for a few frames. I want to try out what Player 1 was talking about in 4-2, and if it ends up not saving time I'll stop making the new version.
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I believe in the 2nd quest, you can whistle to any dungeon as soon as you get the whistle. Not 100% sure, so you might want to test that out. It would really save a lot of time. If that's the case, then I'll have to make some changes to my route. I'm sure TSA knows how the whistle works in the 2nd quest, so I'll go ask him on his forums.
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Before picking up the rocket, why did you touch the ground as you were falling? I haven't tested it yet, but I think it's faster to just keep going forward at full speed, just miss the corner as you're falling, and press left as you hit the wall to bounce back to the left.
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And a Super Mario Kart video! :D Here are some SMK videos: http://www.geocities.com/smkplayerssite/smk_proof.htm
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I thought you said the controls become unresponsive below 30% speed? It depends on exactly what you mean by unresponsive. In order for the emulator to react to the button presses, no matter what the speed is set at, the button needs to be pressed down while the frame is switching. Edit: I usually play at 15% speed when making speed runs, and I've never had any trouble with the emulator not responding, I just need to make sure the button is pressed down long enough.
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Click Config, and then Key. Check off the box next to the button you want to put on autofire.
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Anyway - there is a whole 2nd Quest. If you'd like me to help with the route, I'd gladly do my part. But I would use my NES and Zelda Classic programs, not Famtasia. I already started planning a route for the 2nd quest in this topic, so you can take a look at what I came up with so far. The 2nd quest seems to have a much simpler overworld than the 1st quest, so unless I'm missing something obvious, I think I already figured out the fastest route. According to the level order rules (based on the items), there are only 3 levels you can go to first, 1, 2, and 7, and it's best to just do 7 after 3 since it's so close. After 2, you need to go get the power bracelet that you need to enter level 4, and on the way it's best if you can make use of the 100 rupee cave. Since you would need the candle for that, I put level 1 first, hoping that it would be possible to get bombs and at least 10 rupees by the end of level 1, so that you can do the gambling game and buy the blue candle on the way to level 2. After picking up the power bracelet, it's best to go 1 screen to the right to get the arrows there, because if you get them 1 screen below level 2, you can't make use of the 100 rupee cave. Level 8 should be the last level before 9 because it's the shortest walk to 9 (even faster than Up+A, right 2 screens, and warping to near 6), so after level 4, you have the 3+7 group to do and also 6, and each can be gotten to faster by making use of the power bracelet warps. Then you can just whistle to 4, walk to 8 and then walk to 9. Oops, I just noticed that I left level 5 out of that route I typed up in the other topic so I'll fix that after I'm done typing this. You can walk to 5 from the start after doing Up+A after level 4. There seem to be much fewer choices of level order in the 2nd quest so I don't think there's too much room for improvement, but feel free to look this over and make any comments or suggestions. If no one can think of any ways to improve this route, then all that's left for me to do is to count up all the keys and locked doors, but I think someone should check to make sure I don't mess up this time so the same thing doesn't happen as in the 1st quest, where one of the keys I told Sleepz to get was after the locked door that he needed it for.
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I'm not sure, but I think Genisto used it in Bowser's room in SMB3.
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Isn't there a suicide code in SMB2? I think it might be the same as in LoZ.
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TSA, if you don't have the video, then who does? Does Twin Galaxies have it? If they do, then why hasn't it been announced yet on their forums.
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Toad is the only character who runs faster while carrying an item. Even if Mario was able to get to Birdo faster than Toad, he would just have to wait longer for the first egg. All that matters is how fast you pick up the third egg and then the ball, and Toad picks things up the fastest. Edit: Genisto, I thought of a suggestion for 1-3. I'm too lazy to test this out myself, but does Toad run faster while carrying a potion? If he does, I think it would be better to wait slightly longer before you throw the potion. Throw it as late as possible so that you can still enter the door immediately when you land on the jar.
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TSA, now that we figured out the fastest route and Sleepz made a sub-27 video, are you ever going to let people see your 33 minute speed run, or do you still know some tricks that we haven't figured out yet that you want to keep a secret?
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I think it's time for me to move onto another level. I'll start practicing level 3. Since it's so frustrating having to start over so many times trying to get the blue octorok on the way to drop a bomb, instead of starting from power on I'll do it the same way as your level 1 challenge. First sword, 3 hearts, and 4 bombs, from entering the level to touching the triforce. Edit: I just attempted a level 3 speed run and I was almost at the end but the boss killed me :( I guess those bosses don't like me. I started timing when I got control of Link in the level, and the time was at approximately 2:02 when I died. I also think I need to work more on my darknut fighting skills. Edit 2: I forgot to mention this, but I got the raft in that run. Edit 3: I tried some more and managed to finish in 1:54.
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I played level 2 some more and got my time down to 2:13 (from power on to triforce, including entering a name). I had a very good run earlier today, in which I was lucky enough to kill about four of the goriyas with one bomb, but then I messed up miserably and got killed by Dodongo :(.
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Ok, I'll take a look and see if my ultra-pickyness helps me come up with any suggestions. By the way, have you been using the 60 fps Famtasia hack? It might help you in some levels. Edit: You can also use the 60 fps hack to switch between characters faster between levels. Edit 2: If I remember correctly, you don't need to duck when you jump at the beginning of 1-2. However, even though not ducking might get you to Birdo a few frames faster, it doesn't matter for reasons I gave earlier. Edit 3: I can't tell from watching the video whether you do this already, but whenever you throw an item, use autofire so that you can let go of B for only 1 frame instead of 3. Edit 4: I just watched 1-3, and as long as you did what I said in my previous comment when you threw the enemy to pick up the potion and when you threw the potion, nothing else can be improved.
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TSA wrote:
Well - you don't get "retries" and you have to think on your feet the whole time. It's a little different than using Famtasia. So, yes - it is much harder to do it on a real NES even if you had the ability ;)
As long as I don't use save states, which was the case when I did the 2:15 level 2 speed run, there's no advantage to using Famtasia, so it's just as hard to stay on your feet the whole time. Also, if I played on a real NES, being able to use the controller would give me an advantage since I'm more used to it than the keyboard and I wouldn't have to play with my hands in an awkward position. Edit: By the way, I do realize that even though I can play through one level at a time pretty well, if I ever want to get the world record I'll have to play through all 9 levels at a time pretty well. Maybe what I should do is try making a speed run where I go through two levels quickly without save states, and then build up to three and eventually to nine.
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Maybe you just got a lot better since your did the 33 minute run. Let's assume you're good enough to only lose 20 seconds per level compared to Sleepz's video. That would give you a time of a time of 29:56. Then if I can beat each level 12 seconds slower, that would give me a time of 31:04. Even if you add on another 12 seconds per level just to be safe, that would be 32:52, which would still beat your 33 minute run. Also don't forget that I have a lot of practice with level 1 because of the challenge you posted. However, even though it does seem theoretically possible that I could get the world record, I'm sure it's much easier said than done. Edit: And also don't forget that I've been playing on an emulator with a keyboard, and that I'm not able react quite as fast as when I play with a controller. If I ever attempt to get the world record I would be playing on a real NES.
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Good idea, I think I'll try that. Actually, if I want to beat the world record, I would have to use a real NES instead of an emulator. Not only would Twin Galaxies not except an emulator time, but I'm able to react to things much faster when I'm playing with a controller, so I probably wouldn't have a chance of beating it on an emulator. Maybe what I'll do is play on an emulator at a slightly slower speed, such as 80%, to make up for my slower reaction time.
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I just did a speed run of level 2 with no save states at 100% speed and I got 2:15 from power on to touching the triforce. The run was just about flawless (except for a few minor fighting errors of course, but what can you expect when you don't use save states). It's really very impressive, so if someone wants to see it, just let me know and I'll send you the fmv.
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What about a fighting game? Is that a good idea?