Posts for Michael_Fried

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Sleepz wrote:
Im gonna look over L9 again then send it to you Michael and see if you give it the thumbs up.
Are you going to send it to me soon? I really want to see it, but it's getting kind of late, so I want to know if I should go to bed now or stay up a little longer and wait for you to send it to me so I can watch it today. If you don't think you'll be able to send it within about half an hour, I'll probably just go to bed.
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I just thought of an idea. When you start hitting Ganon over and over, see if you're able to get him to be at the top of the room when you do that. If you're somehow able to do that, you would have a shorter walk to the triforce and save another second or two. Edit: LOL, I touch Zelda at 26:56. What happened to all that time? I thought I remembered you calculating that it would be under 26:30. I know you lost some time in level 7 because the game doesn't allow you to have negative keys for a few rooms, but it didn't waste that much. Did you lose a lot of time in level 9?
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I finished 4-2, and the new video is now a total of 48 frames faster than the previous version! I also still have ideas for how to save time in a few other levels, especially 8-4. I'm starting to wonder if 5:06 is possible. Edit: I just thought of a way to save approximately 1 more frame in 1-1. However, I may be picky, but not that picky, so I'm not going to redo the whole thing (though maybe I would for 3 frames).
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The key glitch would take 6.35 seconds, but I think the fastest key would be killing 5 gibdos in level 5. By the way, I have a question. Between levels 5 and 8, you need to burn a tree to get the 100 rupees. I guess it's not really that important, but I was just wondering exactly when you switched to the candle.
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Arc wrote:
THIS ENDS THE STORY.
Nope, now he's got the 2nd quest to do, the story isn't over yet.
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The trick of going in the pipe to get to the warp zone only works if you first do the trick where you grab the vine and warp to the other side of the screen. I think this would waste more time than it would save. How can you check how many frames faster something is? Do you have to have a copy of each run, then stop the movie at the exact same frame? I make sure I remember exactly when I stopped recording. Then I make a copy of the previous version, and start playing the copy. Then when I get very close to the point where I stopped recording, I switch from playing to recording, and stop recording at the exact moment that I stopped the current recording, and then I compare the frame count in the 2 movies. Edit: Are you using the 60 FPS Famtasia patch? I think what I'll do from now on is use the normal version for most of the movie, but if I get to a part that's impossible (for example sometimes lip jumps are impossible because Famtasia doesn't let you jump at the right time), then I'll switch to the patched version just for that part.
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Looks like I'm missing one key. So I check the map, and it looks like the last key that I need to unlock the last door is actually BEHIND the last door. Oops, sorry about that, I guess I should have been more careful. It's a good thing you got bombs in that room because now you have an excuse not to go all the way back to level 5 to kill 5 gibdos for a key. By the way, what's wrong with having negative keys for a few rooms? Actually this reminds me of a joke I once heard, in which 2 people walk into a house and 3 people walk out. I don't remember the whole joke, but the punchline was that a mathematician who was watching the house says that if exactly one person walks back into the house it'll be empty again.
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I'm going back to see where the time went. 4 seconds slower in level 6 isn't bad at all, especially since you have to kill an extra 3 vires 2 rooms before the boss, and don't forget that I also had the magical sword. However, redoing part of a level sometimes changes enemy placement in later rooms, which might help in the vire room, so that might not be a bad idea. Edit: I know, it must have been the bat room in level 6 that wasted all that time. Now you have to throw away your past few days of work and redo levels 1, 8, and 2, so you can pick up the boomerang (which is good for killing bats) in level 1, and have a very small probably of saving a miniscule amount of time that no one will notice anyway. Not only that, by I actually found a way to save a hundredth of a frame somewhere in the first few seconds of the video, which means you have to do the whole thing over! Sorry, I couldn't resist that, don't take this paragraph seriously.
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No, you cant bounce off that stalfos. Its no mistake. If you dont believe me, then just stop the fmv when you get to that room and try to bouce off that stalfos. You're wrong there. I just tried it, and you're correct that you can't bounce off the stalfos, but you can just walk into him and then turn around and you'll pick up the key without having to stab. However, I'm sorry I assumed you made a mistake without trying it out myself. Actually, I forgot that you were crossing water when you stabbed, which means that it wasted even less time, or maybe even none at all, so I guess that makes you right this time. Anyway, even if you weren't crossing water, I'm sorry for being so picky and you're right that no one will notice the mistakes since they're so small. If you watch the video again, you will see that I'm in front of him for the 2nd last hit. That means the furthest I can move before he stops flashing is to his side. And once again, killing him in this position is gets me a fairy, which is actually important. So tell me again how I made a "mistake" here. You're right again. However, my comment could also apply to the level 8 boss, so if you're in a similar situation where there's no fairy, make sure you stay close to the door for the last hit. However, I'm sure I don't need to say tell you this, because I must admit that I was very impressed by the first part of the speed run and I'm sure you're able to figure out the fastest way to kill the bosses on your own. Like you said, the two extra sword swings and link walking an extra tile doesnt even add up to a whole second, so why is this a big deal when I'm doing a lot of the fights several seconds faster than yours and guaranteeing everyone a sub-27 time? I'd hate to see an otherwise perfect run spoiled by just 3 tiny mistakes, but as I said before, I'm sorry for being so picky. I hope you don't take this the wrong way and think I'm just singling you out and trying to make fun of your video and make people think it's bad. I'm just as picky (or maybe even more picky) with my own videos, and as you might have seen in the Super Mario Bros. topic, I'm redoing the whole movie just for a few tenths. Not only that, you're giving everyone the impression that my video is so full of errors, when it's not, and the video hasn't even been submitted yet. How am I giving that impression? I think it's pretty impressive that the pickiest person ever only found 3 mistakes (that won't even be noticed) in your video. Give me any other video on that site, and I'll find at least 100 mistakes, and if you count the route mistakes in my Zelda video, maybe even 1000 mistakes in that video. In case anyone misunderstood, I thought the video was pretty good. Maybe in the future, I'll try to only point out mistakes that lose more than a second (unless of course if it's a short game like Kung Fu where every frame counts). However, even though I may be critisizing the video here, I'll probably announce it at the GameFAQs Zelda message board and the ZHQ forum and tell them how great it is.
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I just finished 1-2 and so far the video is exactly 21 frames faster than the previous version. Edit: 4-1 obviously can't be improved. 4-2 is probably improveable. 8-1 and 8-2 probably not. 8-3, I'll see if I can time the ending better and get closer to 243. 8-4 is probably improveable.
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I started a new speed run today for Super Mario Bros. I don't think I can improve any levels by any time units, but I can improve the actual time. I think 5:07 might be possible. My new speed run will feature even more precise timing, will look much cooler, and if possible I'll try to get more points. I just finished 1-1 and it's already a few tenths of a second faster than my previous version.
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and i noticed SEVERAL BS on this video . The Kung Fu video is a video of exactly how the game responds to the button presses, and everything in the video is possible to do on a real NES (though some things may be very hard). If you want proof of this, play back the fmv in Famtasia with an unmodified rom.
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Would anyone be interested in discussing routes for a swordless quest?
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Would you be willing to publish a swordless movie that wasn't under 28 minutes?
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Another mistake I forgot to mention yesterday is that in level 1 in the room above the map room, you could have bounced off the stalfos instead of stabbing him and then taking the key. All the supposed "problems" Michael has brought up about the run wouldnt even save me half a second if all the changes were made. I think it would be closer to a whole second. Each extra sword swing wastes about a quarter of a second, and walking an extra Link-length also wastes about a quarter of a second. That's wrong attitude. Errors like that, when they cumulate, are sometimes a reason why I reject a movie. Even though it could be a second or two faster if he redid it, it's still an excellent movie and closer to perfection than most of the other movies on the site, and there are also a lot of people who are looking forward to it, so I don't think it should be rejected just for 1 second. I also want to see how the people at Twin Galaxies react when they see a Zelda speed run in the 26 minute range.
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you stabbed a darknut for no reason before bombing the wall on the right You still didn't answer this comment. and the key is more on the right side It doesn't matter, if you go around the left side, then when you're walking right, if you turn up when you're directly under the door, you'll still pick up the key. if wanted to make the last hit from higher up, I would have to MOVE to that position first It doesn't matter because you have a certain amount of time to move in between hits, so you can spend that time moving up. How much time is wasted walking half a Link? Even though it wastes very little time, it's easy to notice and it gives the movie an unaccurate appearance. Since it was so close to what you were up to, it would have been easy to redo that part. Edit 2: I might not have made myself clear enough, but I think that of all the things I mentioned, this one is the most important. If you haven't redone this already, I think it's very important that you redo this to save the Link-length of walking, even if it means redoing 3 levels (though I'm not sure if I would be saying this if I was the one making the speed run :). I understand it only saves a small fraction of a second, but appearance is everything (unless of course if a better appearance means a worse time, but that's not the case). I'm pretty sure at least some people will notice it, and someone might even make a comment about it. Edit: and I'm 1:43 seconds ahead in dungeon time It's starting to look like sub-26 might even be possible. Just a few weeks ago we weren't even sure if sub-28 was possible. Sub-26 would be really cool. When you make a 2nd quest speed run, you might want to make it just a continuation of the 1st quest speed run instead of a new speed run where you enter your name as Zelda. Sub-1 hour for both quests would be really cool.
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Plzz check my video and I have done the famous Flame tip if it's what you're trying to say. Sorry, me watching the video wouldn't help since I know absolutely nothing about that game. Did you read Daniel T.'s walkthrough to see if there are any other tricks you could use?
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If you're looking for glitches you might want to check out this website: http://kontek.net/davidwonn/
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I wonder if that comment I made about the Solstice world record had anything to do with him redoing it. I guess it's kind of embarrassing for someone's save state-assisted movie to be beaten by someone not using save states.
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Maybe I'm too picky, but I do have 1 suggestion for 1-2. At the end when you're standing in front of Birdo and you jump, jump higher. Time it so that you're just over Birdo when the ball comes out of him, and since you're already falling, you'll fall down to the ball faster than if you were standing on him when the ball came out of him.
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I thought the crazy god technique and the super baka technique were 2 different videos. Awhile ago I saw some SMB tricks video that was much cooler than the super baka technique and I thought it was the crazy god technique, but maybe it was just some other video.
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since there are no comments That's because I didn't watch it yet, but I'm in the middle of watching it now. So far my only comment is that in level 3, you stabbed a darknut for no reason before bombing the wall on the right. After watching the rest of it I'll post more comments. Edit: In the first dark room in level 4, if you had gone around the left side of the water instead of the right side, you only would have had to kill 1 zol instead of 2. Edit 2: When you fought the boss in level 4, if you made the last hit from higher up and facing down, you would have had a shorter distance to walk to the door. Edit 3: In the room before the boss in level 1, you went half a Link-length farther down than you had to. Edit 4: I'm done watching it and those are all the comments I have, other than that it was very good. Edit 5: I have a question. Whenever you have to wait for an enemy to die or move out of the way, do you always test every frame to make sure you start walking as soon as possible? Also, did you test every frame to make sure you dropped the bomb to kill the level 3 boss as soon as possible? Edit 6: Did you try to get pushed by the bubble when leaving the room with the ladder in level 4? Keep in mind that bubbles don't hurt you, so unless there are still enemies in the room that need to be killed, you should always try to get them to push you. Edit 7: Unless you think you can get a total 20 rupees in levels 5, 8, and 2 without wasting any time at all, it might be better to take a small detour in the rupee room in level 4 by going a few frames up and then a few frames down to get an extra 4 rupees.
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I realized that it might be impossible to get bombs in level 1 (unless you make a 2 screen detour and get bombs from the blue goriyas), so here's an alternative route. Instead of going to level 1 first, you can save level 1 for later and go straight to level 2. Then blow the whistle 1 screen left of the lost woods and play that gambling game instead of the gambling game one screen left of the start. Then get the power bracelet and arrows, then level 4, level 1, blue candle, level 5, and continue normally.
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I don't anything about this game. Would using Paul instead of Mark yield a faster time or would it just be more impressive?
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Edit: Email received, email address removed, and comments below.