Posts for Michael_Fried

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Do you think Fileplanet would be willing to host the Famtasia speed runs? They have Morimoto's SMB3 speed run so I don't see why they wouldn't take others.
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Why can't people just download the fmv so they don't need BitTorrent?
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If someone makes a good 2nd quest speed run, it will probably inspire the TG people to do speed runs for the 2nd quest (and it would also be easier for them because they wouldn't have to figure out the best route on their own). Anyway, I think it would be a good idea if after every few dungeons Sleepz sends the fmv to me and Ramzi to see if we can come up with ways to improve it (such as a faster way to clear one of the enemy rooms). Would you be willing to do that, Sleepz, or would you rather not let anyone see it until it's all done? Edit: I just thought of another tip for you. Whenever you bomb a wall, always place the bomb as early as possible so it explodes sooner. You can put the bomb very far away from the wall, and even if the explosion doesn't touch the wall, it can still break it open.
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Maybe it's a little too early to start talking about this, but who thinks Sleepz should make a quest 2 speed run after he's done with the quest 1 speed run?
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Forget what I said about getting the 100 rupees on the way to level 7, I don't think it's worth it. It would waste time (maybe about 4 seconds) and the time saved for not having to go out of the way for any rupees is not enough. Also, keep in mind that you have plenty of time to get 30 rupees, so take your time and only get rupees that are on your way and very easy to get. About the key in level 3, don't get it. Only get the keys that are on your way, and also don't do the level 1 key glitch. Check my key plan in one of my previous posts for which keys to skip. If you disagree and think it's better to skip a different key, let me know and we can discuss it. Edit: Also, don't forget to get the key from the zols in the third room. You should get 2 keys and use 1 key in level 3, ending with a total of 1 key. Edit 2: Here's my key plan, with the level order changed according to the latest route. Level 3: 2-1=1 Level 4: 1+2-1=2 Level 1: 2+4-4=2 (key glitch not used) Level 5: 2+2-3=1 (skip the 2 keys in the rooms with 5 gibdos) Level 8: 1+1-1=1 (skip the key before the boss) Level 2: 1+3-0=4 Level 6: 4+3-2=5 Level 7: 5+0-3=2 Level 9: 2+1-3=0 (skip the key 2 rooms up from the start) Edit 3: By the way, always take the same path through the levels as in my video, except for these changes: In level 1, do Up+A after the arrows. In level 2, go right instead of up from the start so you can get the key. In level 3, do Up+A after the raft. In level 5, do Up+A after the whistle. In level 8, don't get the magical key. In level 9, go up left up instead of up up left from the start because it's slightly shorter.
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Do you think it's time for Sleepz to start making the video yet, or should we wait longer and try to come up with more ideas? I think we should wait a few more days before Sleepz gets very far into it, but I think it's safe to do this part so far: First sword Up+A Level 3, raft Up+A Gambling game 2x (I think 80 rupees is too much to get on the way) Blue candle Level 4, ladder Up+A Level 1, bow Edit: On second thought, don't even do that yet, because I have another idea. How about only doing the gambling game once, and getting the 100 rupees on the way to level 7. Which is faster, gambling game, or money cave + time to switch to candle and back + time you need to wait for bush to burn? Even if the gambling game is slightly faster, since you would have extra rupees you would never need to go out of the way at all to collect rupees that enemies drop.
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Which chat? Do you mean the ZHQ chat?
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I don't think that getting the boomerang is worth it. It takes to long to switch items, and it would barely save any time. I think I killed those bats (or keese, or whatever you want to call them) fast enough without the boomerang.
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My times for the different caves might not always be accurate because sometimes the old man takes slightly longer to load. That route you suggested definitely makes sense, I don't know why I didn't think of that before. Not taking the warp to get to 2 and 8 faster is 1 screen longer. Since you get 100 rupees on the way instead of 2 of the gambling games, this saves about 11, which more than makes up for the extra screen. You can't avoid having 7 as the last level, because even if you do 6 after 7, you still have to do Up+A before whistling to 1 for 6. The only thing that could be put after 7 to avoid the Up+A is 8 and 2, but that would waste more than it gains, not only because of the bait but also because of the keys. By the way, are you sure Up+A is faster than just going down a screen after level 7?
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So what's that sub-7 route you came up with? It's hard to imagine anything faster than what we already have.
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I have a question. How do you time all these overworld routes? If you start from the beginning, you won't have the whistle and if you start using a file with 1-8 beaten already, the level the whistle takes you to might not be the same.
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White Sword Level 5 Whistle to 1 and the whistle trick Arrows Power Bracelet Level 6 Up+A, right 2, and warp near 5 Level 8 Level 2 Whistle to 3 and the whistle trick Level 7 Up+A Whistle to 1 Level 9 Time = 7:16 Arrows Power Bracelet Level 6 Up+A, right 2, and warp near 5 White Sword Level 5 Up+A, right 2, and warp near 5 Level 8 Level 2 Whistle to 3 and the whistle trick Level 7 Up+A Whistle to 1 Level 9 Time = 7:04 Ramzi's newest route: 341652879 = 7:23(wooden sword for 6 though) Sleepz newest route: 341562879 = 7:24 How can my 2 new routes be so much faster than those other 2 routes you timed if they're just about the same? Does doing 8 before 2 really save that much time? Did you do anything else different besides just switching 8 and 2?
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Does your faster route involve having the white sword for fewer levels?
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Because of this, I don't think that the sword makes too much of a difference in this level. Just because TSA doesn't use the sword in level 6 doesn't mean using the sword doesn't save time. If you use both bombs and the sword, you can attack more enemies at once (however you can't attack the same enemy many times quickly because you have to wait for it to stop flashing before you can hurt it again). Another advantage of using the sword is that you can attack from a distance. However, I think it's best to wait for Sleepz to time the routes and see what the difference is before we try to figure out how much time the white sword saves. Also, keep in mind that when Sleepz tests the 2 routes they'll be significantly faster than the 2 routes he tested awhile ago because of the whistle trick (unless he knew about it already). By the way, I knew about that thing you said about Ganon, except in my video, I did have to move after the first time I hit him but not after the second or third. It didn't matter anyway because he was close enough that I was able to hit him immediately after he disappear. I also noticed the thing about the Like Likes. I guess that shows that you should always have a map in front of you while making Zelda speed runs.
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Sleepz, forget those 2 routes I posted because they don't work. 7 has to be after 8 and 2. These are the 2 routes that need to be tested (unless you already tested them). I'll start after level 1. White Sword Level 5 Whistle to 1 and the whistle trick Arrows Power Bracelet Level 6 Up+A, right 2, and warp near 5 Level 8 Level 2 Whistle to 3 and the whistle trick Level 7 Up+A Whistle to 1 Level 9 Arrows Power Bracelet Level 6 Up+A, right 2, and warp near 5 White Sword Level 5 Up+A, right 2, and warp near 5 Level 8 Level 2 Whistle to 3 and the whistle trick Level 7 Up+A Whistle to 1 Level 9 By the way, in case anyone is wondering, the whistle trick I posted about is the same as the trick MKM was talking about at Twin Galaxies. I know this because when I posted about it at ZHQ, TSA said "Yeah...you found out the recorder trick, didn't you? I bet the TG fellows will be mad." Edit: I hope Sleepz reads this before testing the routes with 7 before 8 and 2. I wouldn't want him to waste all that time for nothing.
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I'm going to count how many keys will be used in each level to make it easier to figure out which keys to get and then I'll post it here. Edit: Level 1: 4 (3 if key glitch is used) Level 2: 0 Level 3: 1 Level 4: 1 Level 5: 3 Level 6: 2 Level 7: 3 Level 8: 1 Level 9: 3 Total: 18 Now I'll check how many keys are on the way and don't require killing optional enemies. I'll have to rely on my memory unless someone has maps that show which keys are already in the room when you get there and which keys you get from enemies. Edit 2: This is too hard, I'll just count all the keys that are on the way. Level 1: 4 Level 2: 3 Level 3: 2 Level 4: 2 Level 5: 4 Level 6: 3 Level 7: 0 Level 8: 2 (1 if you don't count the one just before the boss) Level 9: 2 Total: 22 Unneeded: 4 Now I have to decide which 4 take the longest to get. Edit 3: Now I'll write up a plan for which keys to get based on the route that will probably end up being used. For each level, I'll add the number of keys that you already have to the number of keys you get in that level and subtract the number of keys used in that level. Level 3: 2-1=1 Level 4: 1+2-1=2 Level 1: 2+4-4=2 (key glitch not used) Level 5: 2+2-3=1 (skip the 2 keys in the rooms with 5 gibdos) Level 6: 1+3-2=2 Level 8: 2+1-1=2 (skip the key before the boss, also I had to change my mind about level 7 because of the keys, so level 7 has to come later) Level 2: 2+3-0=5 Level 7: 5+0-3=2 Level 9: 2+1-3=0 (skip the key 2 rooms up from the start)
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Even after redoing the fortress it's still 3 frames slower than Genisto's world 1. I'm ready to send it to Phil and Deviance, so I just need you're email addresses. Maybe one of you will find a way to improve something. Edit: I just sent the fmv to Phil. Now I need Deviance's email address. Edit 2: I just sent the fmv to Deviance.
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I think it's faster to do 7 before 2+8 so you don't need to do Up+A before warping to 1. I don't think it should be to much trouble to have enough rupees for the bait and arrows by the end of level 1. Between level 3, level 4, the rupee room in level 4, and the overworld enemies, that should be at least 40 rupees (which is how much you need in addition to the gambling game rupees). I'm not sure, but I think that after warping to near level 5 it's slightly faster to go to 8 then 2 rather than 2 then 8. Based on all this, we have it narrowed down to 2 overworld routes that you need to time, and after comparing the difference between these routes to the amount of time that the white sword saves in level 6, we'll know which is the best route. Here are the 2 routes that should be timed (and don't forget the whistle trick): First Route: First sword Up+A L3, raft Up+A Gambling game 4x Blue candle L4, ladder Up+A L1, bow White sword L5, whistle Whistle to 1 Blow whistle while facing right Bait Arrows Power Bracelet L6 Whistle to 3 Blow whistle while facing left L7 Up+A Right 2 and warp to near 5 L8 L2 Whistle to 1 L9, silver arrows Second Route: First sword Up+A L3, raft Up+A Gambling game 4x Blue candle L4, ladder Up+A L1, bow Bait Arrows Power Bracelet L6 Up+A Right 2 and warp to near 5 White Sword L5 Whistle to 3 (if this would require 2 whistle blows, just change screens after the first one instead of getting caught by the whirlwind) Blow whistle while facing left L7 Up+A Right 2 and warp to near 5 L8 L2 Whistle to 1 L9, silver arrows Edit: Sleepz, I noticed you said that a few levels will be slower than my video because you have a worse sword, but don't forget that I take a big detour in level 8 to get the magic key, so your total dungeon time will probably beat mine. Edit 2: I have another 2 questions. Are you going to go out of the way to get any of the keys, or will all the keys be on your path? Also, are you going to do the key glitch in level 1? Edit 3: I just timed the key glitch, and it wastes about 6.35 seconds, which is about how much time killing a room full of darknuts with the white sword wastes. I'm pretty sure that it's better not to do the key glitch. Edit 4: When planning the keys, I noticed these routes have a problem because 7 needs to be after 2, so the 2 possible routes are 341568279 and 341658279. Edit 5: My estimate is that the white sword saves 10 seconds in level 6. Edit 6: I have another question. In the 341658279 route, how many times do you have to blow the whistle to get to 3?
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Ok i'm waiting for this Ok, I'll start redoing the fortress very soon.
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-After 5, you would face right and blow the whistle once. Ok, that's good, for some reason I thought you would have to blow it twice. -No, you only need 30. Remember, you walk into the gambling game with 10 rupees already. Oops, I forgot about that, so I guess you're right. Also, 10 of those 30 rupees can be easily gotten from the rupee room in level 4. -The fastest way to get the bait is on route from 2 to 8, since it is completely on path, and you need to switch to candle to uncover 8 anyways. If you get it on the way from 2 to 8, you would need to take the right path instead of the left path down to level 8, which wastes time. It might be faster to go to level 8 before level 2. -Yes, you would blow the whistle twice to get to 3. Right after whistling to level 1, blow the whistle again (without getting caught by the whirlwind of course). That way you only need to blow the whistle once to get to level 3. Also do the same right after whistling to level 3 so you only need to blow it once to get to level 1. -Right after 7, Up+A, then use whistle to 1. If you do level 7 before 2 and 8, you won't need to do Up+A because you can whistle right away after 2 or 8. Then you could just get the bait on the way to level 6. I'm not sure if this would save or waste more time. Do you know if you need a bomb to open the bait cave on the way to level 6? Anyway, I have to go now, I'll be back tomorrow to discuss this more.
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I have a question. After level 5, how many times will you have to blow the whistle to get to level 1? I also have a few comments about your route. You would need to get 40 rupees along the way, not 30. Also, it might be faster to get the bait on the way to the whistle instead of on the way to after level 2. Also, you would have to blow the whistle twice to get to level 3 since you warp to level 1 first. Anyway, I'll go test that trick I was thinking of involving the whistle to see if it works. Edit: Ok, I tested the whistle trick and it works. When you whistle past a level (such as from 3 to 1), you normally have to whistle to the levels in between (which would be 2 in this case). Instead, you can just blow the whistle, change screens (since you can't summon the whirlwind twice on the same screen), and blow it again. However, blowing the whistle, changing screens, and blowing the whistle again would be too slow, so it's better to add in the extra whistle blow on the way to some other level, and then the screen change wouldn't be wasted and you would go to the correct level the next time you use the whistle. Taking all of this into account, I'll see if I can come up with a new route where this can be used to save time. Edit 2: Another thing I forgot to mention is that you can also blow the whistle and then do Up+A.
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Boco, you don't need to do that, I still check this forum, but when I started using my computer today, I went to the ZHQ forum before this forum. Anyway, I just quickly skimmed through the last few pages of this topic and I can't find the latest route you people came up with, so can someone post it again (with all the details, not just the level order)? Also, I forgot to ask you this before, but did you remember to do Up+A after getting the wooden sword? I'm quite sure it saves time. Up+A also saves time if used after level 4. Another thing that saves time that you might already know is that you can stab with your sword and use a bomb at the same time, and that way Link won't slow down as much as if he stabs and then uses the bomb. Another thing that saves time is that if you use the sword while cross water with the ladder, you don't slow down. Anyway, before you do the later levels, I want to do a few tests involving the whistle to see which order is best, and I also have an idea for a trick involving the whistle that might save time, so I'll post more information after I do the tests. Edit: I see you posted the route already, so I'll take a look at it and compare it to mine.
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Genisto, use Toad in 1-1 instead of Luigi. Toad finishes half a second faster. Here's what you have to do: Grab the first enemy, and carry it until you get to the bridge. About halfway across the bridge, throw the enemy so it bounces off the end of the bridge, and use the enemy to do a double jump up to the higher ground. Phil and Deviance, I'll send you both the fmv soon, but I just want to try redoing the fortress one more time to see if I can improve it by a few more frames.
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I don't have time to send it to you now because I have to go in a few minutes, and I won't have access to my computer tomorrow, but I'll probably be able to send it to you on Tuesday. I'm pretty sure I did 1-1, 1-2, and 1-3 well, but it might be possible to improve the fortress more, and if it is possible, then this new powerup strategy is faster than the one in Genisto's video.
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I just thought of a new route that might be slightly faster than the last one I came up with. This one also does not get the magical sword. After level 5, it probably doesn't matter too much what order the next 3 groups (7, 6, and 2+8) are done in. I chose to do level 7 first because you already have the whistle out so you might as well use it right away instead of waiting until later when you'll have to switch items. Level 3, raft Up+A Gambling game 4 times (or 5 times, depending on whether you can get enough rupees from enemies) Blue Candle Level 4, ladder Bait (if you do 7 after 2+8, you can also get this just before level 2) Level 1, bow Arrows Power Bracelet Up+A Right 2 screens and warp to near level 5 White sword (it might be faster to get this after level 5) Level 5 Whistle to level 3 Level 7 Up+A Right 2 screens and warp to near level 5 Level 2 Level 8 Up+A Right 2 screens and warp to near level 6 Level 6 Whistle to level 1 Level 9, silver arrows