Posts for Michael_Fried

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It still lets me click stop movie playback after the movie finishes playing, and when I do it says "couldn't stop playback." Also, when I try to save and load while playing a movie to continue recording, and then go into the movie menu, it doesn't give me the option to stop movie recording and it still gives me the option to stop movie playback. Edit: Btw spezzafer, you didn't do the lakitu skip in that vid!
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Omg, until now PJ64 was the only N64 emulator I've found that worked well but I just tried out Mupen64 and it's awesome! Well, I'm not absolutely sure since it's only been a few minutes but so far it seems awesome. I still have to try out doing the things that PJ64 had problems with to see if Mupen64 does a better job. Edit: Btw how do I use slow motion and is there a turbo mode so I don't have to spend as much time watching long introductions? Edit 2: Also, does Mupen64 let you use gameshark codes? I wanna play some DKR but I don't want to have to spend lots of time unlocking TT.
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Here's another another idea to make the search shorter: Have an option that makes it automatically look for a pattern, and it pays attention to whether moving each toggle forwards or backwards helps or not. Also have an option to give it a button sequence that's an approximation of the perfect button sequence and then it starts searching for sequences similar to that one. Another useful thing would be a feature that lets you find the correct address faster. A way to do that would be to give it a sequence of button presses, then choose 2 frames, and then have it automatically search for addresses that either changed value between those 2 frames and didn't change before or after, or didn't change value between those 2 frames and did change before and after. To make it more specific you could use increased or decreased instead of just changed. For example, you could set the 2 frames around the part where you enter a door, then search for an address that changes between those 2 frames.
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The method you described for describing the different inputs to try, is one way, but probably doesn't fit for all situations. So what if it doesn't fit for all situations? It fits for some situations so it'll save time for those situations it fits for and make the overall process of making a TAS more efficient.
Post subject: Value optimization search
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Yeah, I came up with another crazy idea for making TASing more efficient. As we all know, the game keeps tracks of lots of different values at different addresses, and in SNES for example, it's a number from 0 to 255. You can view all those values in Snes9x's cheat search. For an example, I'll use collecting coins since the address would be easy to find. In this example, I want to get lots of coins quickly, so there are 2 possibilities. Either I search for how to get some number of coins in as little time as possible, or I search for how to get as many coins as possible in a certain amount of time. Let's say I want to get as many coins as possible in 1 seconds, or 60 frames, so here are the steps I would need to do: 1. Find the frame where you start having many choices of which buttons to press and pause the emulator. 2. Find the address where the game keeps track of how many coins I have. 3. Press a shortcut key to open up the "value optimization search" window. 4. Enter the address that I found. 5. Check one of 3 boxes to determine whether I want to minimize or maximize the value of the address in a certain amount of time, or minimize time to reach a certain value. In this case I'd want to maximize the value, and I'd enter 1 second in another box. If I chose to minimize time then I'd enter a maximum amount of time to search through. 6. Check or uncheck another box to determine if looping of the value is allowed. For coins, there's likely to be more than one address that keeps track of it, so this is how to tell it to assume that values lower than the starting value are really higher, and that the starting value is the lowest. Now for the most important part, the part where you put some restrictions on the search so it doesn't just search everything... 7. Check 1 or more boxes to determine which buttons you want to allow it to toggle on or off. For this case, you might choose left, and A, probably not B unless it's like SMB2 where letting go of B lets you slow down faster. 8. For each button that you checked for it to search, type in the maximum number of times that it's allowed to toggle on or off that button. For example, you know that you won't be jumping 10 times. You also know that unless you're jumping very low, there's gonna be a good amount of frames in a row that you press A, and then lots of frames in a row when you don't press A, so the number of switches between pressing and not pressing will be pretty low. 9. Optional step: Select the order that you want each button to be toggled on or off during the 1 second (or you can tell it if 2 of the toggles are going to be at the same time), or just tell it part of the sequence. For example, you might know that 3 of the toggles in a row are going to be press A, then let go of A, and then press left. 10. Click the search button, and a progress window comes up that shows you the button sequence that yields the highest value for the address that keeps track of the number of coins, or it could possibly show you the top 5 sequences. Then you click on the sequence of button presses that you wants, and it plays those and pauses at the end of the 1 second. In summary, this new feature would take advantage of the fact that you often know the general structure of the sequence of button presses you want to do and you just need to find the best frame to press or unpress a few buttons, so the emulator would follow the guidelines you give it and then test all the limited possibilities very quickly. This feature could be used to maximize coins, to find the fastest way to enter a door, to find the fastest way for an enemy to lose it's life, or possibly even the fastest way to travel a certain distance to the right.
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At about frame 26100, are you sure that couldn't have been done faster by flying to the left first so you have more rightward velocity by the time you're high enough? Edit: What was the point of using the message block after beating the castle 3 boss? It didn't seem to save any time, and I assume it wasted time to get it, though I'm not sure because I'm too lazy to watch that part again.
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Awesome! Btw, do you have to go into the menu to open up frame search mode, or does it automatically start when you press ]?
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How about 1 fcm that's both a speedrun and a score run! Edit: And by that I mean 2 different runs like the Megaman X/X2 run, like for example with one starting from a save state and one starting from reset.
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Voted yes, but I'm wondering if this movie is a little too glitched. Maybe it would be of some benefit to have a non-glitched movie in addition to this one?
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(Random thought about MostActivePosters: It would be funny if someone did something particularly amazing and was given the honorary title of Robot as a result, to keep company with NesVideoAgent.) Lol, that would be awesome! Bisqwit, can you change my rank to robot? :)
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How can we improve the usability and usefulness of this website? The #1 feature I've wanted to see for a long time is searching, where you can type the name of a game, player, and possibly a few other things into a search box. Also an index of all the games with links to the current movies would be nice. The movie history page is probably the closest thing that we have to that already, but an alphabetized index would be nice with 1 line for each game. Recommended movies: The main problem with this page is that the wrong ALttP movie has a star. Also, maybe this page could have a table of contents. Other than that it's pretty good. GameResources: Maybe you could link to the forum topics for each game. MostActivePosters: The groups are weird. What's the purpose of this page? Is it supposed to tell you who the "most active posters" are like the name implies, or is it supposed to tell you what everyone's title is that's based on other things? I guess we don't really need it to tell us who the most active posters are because we have the member list for that, but maybe you could change the name of this page. ListOfIdeas: Maybe put a star next to the games people are most interested in.
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i was in world 7, so i beat first level and the "N" memory game bonus appeared at the "start" square. I went for it to get some items, got some but didnt clear the puzzle, and when i exited, it reappeared and pulled me back in. That kept hapenning and i was afraid to get stuck so i tried to move just before i was grabbed again, and i could escape. The bonus stood there. Is this a known glitch? I've never heard of that happening. Was this done on an emulator? If so, do you have an emulator movie file of it?
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Like, when you're heading toward a door, you hold 'up' then press a hotkey until you see the door open, at which point you continue recording like normal. I don't think that would work unless I'm not understanding you correctly, because for each frame that you can start holding up, you have to be able to see what's going to happen 10 or so frames later.
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Oh? I thought FDS versions had a "load" thing from time to time. Like in Zelda 2, or Eggerland? It does have load times.
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Would there be any load time that obsoletes the use of UP+A? I mean.. Since the FDS version needs to load from time to time. For instance.. When getting the first sword and using up+A. Would there be a load time which takes longer time than to just walk out of the cave? There's no load time if you choose continue, only if you choose save.
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I can still imagine this tool taking too long to set up for each situation... Why would it take too long? I don't see why it would take more than 3 seconds to set up. Half a second to press the shortcut key, 2 seconds to toggle on or off whatever keys you want (possibly even less if all you're gonna be doing is something like pressing the B button to shoot, then you just need to click once to toggle on the B button), and then another half a second to click on search.
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I would like a programmer to add re-recording to MUPEN64 or fix finalburnalpha instead of doing "fine tuning" tools for already working re-recording emulators. Why not do both? You can use the time you saved by using this tool to work on adding re-recording to other emulators.
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Since no one else is posting the route, I guess I'll have to watch the TAS again and post it myself. Route used in the 25:29 TAS: 1. Sword 2. Up+A 3. L3 (raft) 4. Up+A 5. Gamble (50x2) 6. Blue Candle 7. L4 (ladder) 8. Up+A 9. L1 (bow) 10. White Sword 11. L5 (whistle) 12. Up+A 13. 100 rupees 14. L8 15. Bait 16. L2 17. Whistle to 1 18. Arrows 19. L6 20. Whistle to 3 21. L7 22. Whistle to 1 23. L9 (silver arrows) Comments about the new route: 1. Obviously you need to get the magical boomerang in level 2. This doesn't affect keys. Now the boomerang might be usable as a weapon, like for bats for example, but as people have already mentioned it might not be worth the time it takes to switch items. 2. Level 7 needs to be done before level 6 so you can take the big shortcut. 3. With this new route to level 6, you need to find a new place to get the arrows. After finishing level 2, you can warp to level 4, do the glitch, and enter the fake level 2, bringing you right to the shop with the arrows, and from there you can walk to level 7. 4. Is the magical sword worth it now? Immediately after finishing level 6, you can warp to level 6 and do the glitch, then enter the fake level 6, which takes you right into the cave with the magical sword, then get the magical sword and immediately do Up+A and whistle to 1 for level 9. Another thing to consider is getting the magical sword on the way to level 6 since it's not as far out of the way now. 5. Should the white sword be gotten after level 5? Whistle to level 5 after finishing level 5, then enter the fake level 5 to go right to the cave with the white sword, then Up+A as you get it? 6. Which is the version of the game where you can warp to level 9 immediately after finishing level 8? Was that the fds version, or was there really no version of the game where that trick worked? Edit: Oops, forget #5, you have to get the white sword before level 5 because you won't have the magical boomerang yet, which you need for the glitch.
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Another thing that needs to be tested is whether you need to be close enough to the left when you throw the boomerang, close enough when you blow the whistle, or both. If you're farther right when you throw the boomerang, but then you move left before blowing the whistle, would that work? Edit: If you're farther right when you throw the boomerang, but then you move left before blowing the whistle, would that work? I just did a little testing, and it seems that this does work.
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Well the first thing we have to do is figure out the route. Can someone refresh my memory and post the normal route so I don't have to watch the TAS again? Edit: Oh yeah, it would also be a good idea to do some testing to figure out exactly how far left you have to be when you throw the magical boomerang.
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I'm not sure if i understood this, but.. that kind of simple search is too easy to do and such a tool would require some work which wouldn't compensate, i think. Suppose it takes 2 hours to make the tool, and each time someone uses it, it saves 10 seconds, and he ends up using it 100 times for each TAS he makes. Then if 50 people each make 5 TASs, you end up with hundreds of hours of profit. Edit:
- Save. Shoot an enemy. <result:didn't work> - Reload. Advance 5 frames. Shoot. <result:didn't work> - Reload. Advance 5. Save. Advance 5. Shoot. <result:didn't work> - Reload. Advance 5. Save. Advance 5. Shoot. <result:worked> - Reload. Advance 3. Shoot. <result:worked> - Reload. Advance 2. Shoot. <result:didn't work> - Reload: Advance 3. Save. Shoot. Continue playing.
Can you estimate how long this process would normally take? I think with the tool I described you could probably get all that done in less than 15 seconds. Less than a second to press the shortcut key that opens the frame search tool, maybe 2-3 seconds to toggle on or off the buttons you want and then click search, and then for each frame you want to test out it would take about 1-2 seconds to see whether or not the shot hits the enemy.
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You don't need to keep saying the same stuff over! We know you want a demonstration vid, but we made it clear that we're not gonna make it for you. Now let's try going through this one step at a time, do you understand how to do this step?
21) Go to the main floor of the Mountain Palace. Head to the back of the room and go down the stairway.
Btw, I'm really curious about how you managed to get through those first 2 chapters with that reading comprehension of yours.
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The entire chapter i cant do. I understand UDEG and LREG. Ha! I knew it, you lied! These 2 statements contradict each other. You understand UDEG and LREG, so there's at least one thing in the chapter that you can do! Pwn3d!!!
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What do you want from me? I already deleted enough stuff. The other posts are funny so they stay unless another mod feels like deleting them. Now go and make that demonstration vid of chapter 3 already instead of ordering us around and post it here when you're done.
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Oh, cool, I can delete any post I want! I feel so powerful now! Ok, Frozen Dreams, I'll delete those posts for you. Edit: Oh yeah, I suppose I was always able to delete any post I wanted, but I guess the lack of power of non-mods makes me feel even more powerful.