Posts for Michael_Fried

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And this one delete this post and the ones i just said please. Why can't you delete it yourself? Isn't there a little button with an X on it that deletes the post, or do only moderators get that button?
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Ok, Frozen Dreams, you made your point, no need to keep complaining, I removed the "illilegal" stuff from his post.
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Frozen Dreams, you're the one who's interested in seeing the vid, so it would be more logical for you to make the vid.
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Shorter enough to offset load times? Hm, that's a good point, I don't know. I'm not sure how it would compare to a run on the NES version, but it would certainly be faster than a run on the FDS version without the glitch because there's no load time just to warp. You only have to wait at a black screen for several seconds if you warp and then enter a cave or stairway on a screen that doesn't have a cave or stairway, but there's no delay if you just walk to another screen.
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Listen, i want a video of that chapter BEING done. And its a video of me Killing the last boss of links awakeing in four minutes. Also remember GBA version of LttP. Look, Frozen Dreams, we're not some kind of robots where you type in your commands and it runs some program that automatically generates a video of what you want. We're not gonna waste time making a video just to please you, but I'm sure some of us wouldn't mind explaining things to you like if want an explanation of how to do the UDEG. Maybe you're wondering how to press up and down at the same time, is that what you're having trouble with?
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Lol, you gotta be more specific, unless you have serious problems in reading comprehension there's no way you don't understand every single step in that chapter. Is it the UDEG you don't understand? That was probably explained earlier in the FAQ.
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I would expect so, since this looks like the same situation as the second Legend o' Zelda game. We just have to make sure this glitch can actually lead to a shorter route... Well, not quite the same situation, it's not nearly as glitchy. Most of the run will be the same, except for some changes in the overworld route. This glitch will lead to a shorter route, I guarantee it. For one thing, you can get to level 6 much faster by warping to the screen to the left of level 7.
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What bag of magic food said, i want a demonstration video . Why would we know how to do the tricks any better than you do? If someone makes a vid, all they'd do is read the FAQ and follow the directions, so why can't do the same? A vid probably wouldn't even help you because you'd need to know what buttons are being pressed, so you're better off just reading the FAQ to find out what you need to do.
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I guess, but i want to see if you can do the quest. Remember do it in AVI, Nothing else. Why don't you make it yourself?
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Ramzi, I already figured out exactly how it works, read my other posts in this topic. The only thing we still don't know is why it works (why does the boomerang knock you out of the whirlwind and why does it only work if you throw the boomerang from the far left part of the screen and the boomerang hits you in the middle of the screen?). There's the exact same number of places you can warp to as normal (1 place if you have 1 piece of triforce, 2 if you have 2 pieces...), you just warp to the screen 1 to the left of where you would have warped to, but it still looks and feels like you didn't warp at all, until you do a screen transition. Edit: Oh yeah, one more thing I should say. When someone makes a TAS of this, I assume it'll be in addition to the current TAS, not replace it, correct?
Post subject: Search for the correct frame to press a button?
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As I was thinking about how tedious it is to make TASs, I suddenly came up with an interesting idea for a new feature. Often you'll have some kind of situation where the character is running and there's a door up ahead, and when you get there you have to press up to enter the door, and you have to test several frames to see how early you can press up. You might be in the middle of a jump and you have to find the earliest possible frame when you can let go of A and still land on the other side of the pit. You might have to shoot an enemy and you have to find the earliest frame to shoot so that he'll be vulnerable by the time the shot hits him. This process is especially tedious when for each frame you want to try pressing a button, you have to wait until it goes through another 20 frames in slow motion to see if you succeeded or not. I suppose frame advance makes it a little easier since after testing each frame you can hold down frame advance to make it go faster, but it still takes awhile. I was wondering if one of you experts at programming emulators could figure out how to implement this idea I have to make this process more automatic. Suppose you're running towards a door, and you're holding down the buttons B and right. First you get somewhat close to the door, maybe 2 or so character widths away, and pause the emulator. Then you click on something in the menu called something like "frame search". Then you enter a combination of buttons being pressed that you're going to be switching to soon, which in this case would be B, right, and up. Then you click "search", and starts playing the game automatically at full speed from where you paused it, pressing up immediately. Then once you see whether or not you entered the door, you can press right to go through and test each frame. If you press right once, it'll rewind to the spot where you originally paused it, but this time wait a frame before it starts pressing up. Each time you press right, it'll rewind, start playing at full speed and start pressing up a frame later, and you can also press left if you want to go back to pressing up earlier. You can speed things up even more by making an estimate and pressing right several times to quickly get close to the correct frame, and the press left or right to find it exactly. Once you find the correct frame, you click "exit frame search", and it brings you to the first frame where it pressed up and pauses it.
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What's the point of this topic? If you want to know how to do chapter 3, then read chapter 3! The walkthrough is there for a reason.
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One more thing I forgot to mention, that's probably obvious but I guess it's worth mentioning anyway, is that you can get stuck by being on top of something while the boomerang knocks you out of the whirlwind.
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Yes, I want the save state, I said that already.
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I'm using FCEUXD for these experiments. Do you want a save state from that? What is that? Another emulator? Sure, upload the save state, but also link me to the emulator.
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BTW, I've already tried it with the normal boomerang, and it didn't work. Maybe if you time it correctly so that the boomerang will be around the middle of the screen when you reach it with the whirlwind, it might work, since that's the general area in which it normally drops you. Well then you haven't tried it enough. Try timing it just like what you said. Can you post a save state so I can try it also?
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It doesn't work with the candle or anything, does it? I don't know, but I'm about to find out... I also got that to work, with the level 5 entrance and the cave that has the magical sword in the first quest. Just in case this hasn't been answered, I'm pretty sure you need the magical boomerang, since the normal one can't reach the correct distance for the glitch to work. Well don't be too sure until you've tried it out. Until someone figures out what causes the glitch, we can't make any assumptions like that. Edit: I can't get it to work with the candle.
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If you enter a cave or stairway after doing the glitch on the screen that it looks like you're on, you'll enter whatever cave or stairway is on the screen that you're really on. Confirmed. I just warped left of level 4, and entered a cave and it took me to the shop.
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and create a cave or stairway on the screen that leads nowhere I just tried this out by warping to the screen to the left of level 3 and no cave or stairway was created, though a cave was created when I warped left of level 1. I'm not sure why it would happen in one case and not the other case. It also creates a stairway when you warp left of level 2 as we saw in the vid. One more thing I should mention is that I don't think you ever get stuck if you do the glitch and then enter a cave or stairway to get to the screen, you can only get stuck if you do a screen transition from the "fake" screen. So I guess it does take you one screen to the right of a dungeon. Don't you mean one screen to the left of a dungeon?
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There were a few times in which this wasn't the case, though. For example, I've gotten Link teleported from the starting screen to the upper left graveyard screen. Upper-left graveyard screen? Were you there immediately, or did you first have to walk left, which would make more sense because being warped left of level 6 + walking a screen left = 2 screens left of level 6? If you were there immediately, did you try walking left from that screen, and if so, did it take you back to the starting screen? Btw, I should mention that this will, without a doubt, save time in a speedrun, because of the huge shortcuts you can take, for example you can get to level 6 really quickly by warping to the screen to the left of level 7. Anyway, time for someone to make a TAS of this! Would this be the first TAS of an FDS game? Would a TAS of an FDS game be possible? Can an fmv/fcm file store information about changing the disk side?
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Here's another save state, I have the power bracelet now and I'm on the same screen as the guy who made the vid started from. http://rapidshare.de/files/5496161/Zelda_no_Densetsu_1_-_The_Hyrule_Fantasy__J_.fr1.html Edit: I haven't really done much testing to prove this, but after studying the vid a bit more, I'll make an educated guess about how it works. You can't abuse this glitch to just get taken wherever you want. When you use the whistle, you get taken to the right from the screen you're on to the screen with the labyrinth. With this glitch, you get taken to the same part of the map as you would have been taken, except that the whirlwind didn't get a chance to take you right a screen, so instead you'll be one screen to the left of wherever you would have been taken, except that it'll look and feel like the screen you were on when you blew the whistle. If you enter a cave or stairway after doing the glitch on the screen that it looks like you're on, you'll enter whatever cave or stairway is on the screen that you're really on. If there is no cave or stairway on that screen, it'll just take you to that screen and create a cave or stairway on the screen that leads nowhere. The only thing in the vid that doesn't support this theory is how he entered level 8, it just doesn't make sense why that happened. The only explanation I can think of is that for no reason at all, the programmers decided to put a second entrance to level 8 on the screen to the left of the normal entrance, but you can't normally access it because there's nothing bombable or burnable on that screen. Edit: Oh yeah, and if you're wondering how he got taken back to the start, that was when he warped to the screen left of level 3. Then he walked down from there, so it took him off the map, which apparently causes you to reappear at the starting screen.
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Here's a Famtasia save state for Zelda no Densetsu - The Hyrule Fantasy.fds in case anyone wants to try it out: http://s52.yousendit.com/d.aspx?id=1OU9J9SVNTGDN1MFKL71M1RBXR Edit: Oops, I just noticed you won't be able to summon the whirlwind with that save state because I didn't beat any of the levels yet! Edit 2: Ok, I just beat level 1, so here's another save state: http://s52.yousendit.com/d.aspx?id=3FBVYC58ZY1Y433QW8959KLN7V
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It works. So you were able to do the trick? Would you mind telling us what you did?
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Was this glitch just discovered recently, or is it really old and it was just brought to our attention recently?
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Omg, that glitch is awesome, does anyone know if that works on the US version? Edit: Oh yeah, 1 more thing I should say: Yay, the Zelda topic was bumped! Hopefully we can get some more LoZ discussion going rather than just discussion about all those weird games I've never heard of. Someone should come up with a cool strategy to somehow use this glitch to finish the game in 5 minutes!