Posts for Mitjitsu


Mitjitsu
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Is not possible to set frame advance so it continues till the grapihics are updated instead of just update to the next frame.
Mitjitsu
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upthorn wrote:
I'm voting no. Not because the bonus stages are boring, but because the playthrough is not entertaining.
So you're saying I made no attempt to entertaining.
upthorn wrote:
There's a lot of waiting during stages and hitting left-right-left-right for single frames doesn't make it fun to watch.
Then what should I have done?
upthorn wrote:
Also, I'm not sure that the ring collections were optimal. There are some cases where he skips rings that look easy to get, and then has to slow down significantly towards the end of the act to finish the 50.
Please enlighten me on this, I don't ever remember needing to significantly slow down for any rings. I've already answered in the submission why I delay at the end of stages.
upthorn wrote:
Also, since there's no Super Sonic, there's no need to collect all 6 emeralds as soon as possible. Some levels it may be more time consuming to collect rings than others.
I strongly disagree with this statement, these were in fact the best levels to collect 50 rings on. Getting all emeralds gives a different ending, an ending that not many have seen.
upthorn wrote:
Furthermore, I disagree with the decision to wait for up to 6 seconds at the end rather than spend extra time in the score tally. Adds to speed, yes, but at a horrible cost to entertainment.
Its all about consistency, the wait would have been a second longer had I not done that.
upthorn wrote:
This looks like a practice run rather than a finished one.
This is what a practice run looks like http://rapidshare.de/files/23081222/Sonic_the_Hedgehog.gmv.html
Mitjitsu
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moozooh wrote:
AKA wrote:
Did you look at the table? I improved over a seconds worth of stuff.
:D You improved over a second worth of stuff (hardly a significant amount for a non-improvement run), but also crammed in over 2.5 minutes (!) worth of stuff which hardly can justify the distinct category. With this over a second improvement, it seems that the only reason to watch this run specifically is the bonus stages, which kinda suck per se. By the same reason it can't obsolete JXQ's run. Why would I (as I can only say for myself) need such a run?
I don't know why you've put non-improvement run in italics Mario Bros 1 only knocked off a frame. There was about three moves in the game that knocked noticable time, the rest would require a frame counter or for both runs to be in sync at the start of a level. A sequel TAS cannot knock off half a second off every stage when the previous one was already considered good. Not liking the bonus stages is fine, but to answer the question as to why you need such a run. It exists because it collects all emeralds and not to directly compete against JXQ's run. I did lower the timer on Star Light 2 you know. Its just conicidental that I could directly compete against him on certain stages. EDIT: BTW FODA has already discovered improvements that would save over a minute for the 16 star run and he's not making a 16 star run is he the same methods could easily be implemented in the next run.
Mitjitsu
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DLH112 wrote:
back to what this topic was originally about... Ocarina of Time- 4:05-4:10 Majora's Mask- 3:10ish SMB 1- 5:08
Well I'm currently been working on a speedrun for OoT and I could say that theoretically you could probally get 2:49, but if I'm being relistic I'll probally end up with 2:57, you could definitley beat MM in under 3 hours.
Mitjitsu
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moozooh wrote:
While the run itself is indeed of top quality, I have two serious issues with it: I would have voted yes if this was an improvement over JXQ's run, but a new category solely for the bonus stages?.. I'm sorry, but I have to vote meh as well.
Did you look at the table? I improved over a seconds worth of stuff.
Mitjitsu
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It would only be entertaining if you could complete the game without the need to putt.
Mitjitsu
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bkDJ wrote:
I'm voting yes but I have one question. you said scrap brain 2 is not improved over the original, however there was some movement in that level that didn't seem optimal. the most glaring of which is the snakey land right before the end. jumping on the downward slopes really doesn't help?
I fairly certain that was optimal since jumping was the quickest way to land on the ground and hitting the roof seems to give a bit of a speed boost because Sonic rolls over it for quite a while. Rolling down the slope was the best as well since rolling is quicker on slopes and the slopes weren't angled in the right way to jump off them. I managed to improve one frame on that stage early on, but there was unfavourable lag during the first conveyor belt section which in effect costed me 2 frames meaning that I had to go back and redo it.
Mitjitsu
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AngerFist wrote:
Im Unable to view your wip :( Using the latest emu version: gens_movie_9j.exe
Could you clarify why? Are you using the right rom Is it desyncing? try downloading the rapidshare one from the main topic.
Mitjitsu
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I'll answer these quesions since I get annoyed when I just get people just post Links to the FAQ and often the FAQ was written by experienced users who talk in their own language. 1. Use the 0.6 pluggin (refer to emu topic) 2. Create a savestate by holding shift+FX (X=0-9), then press shift+8 to change the settings to read+write to continue recording press what ever F key you want to re-record from. If you want to watch a movie from a savestate then press shift+8 again to change it to read only Tip: to cover accidently writing over everything make sure you have a save state at the very end of the movie that way if you load an early savestate and accidently set it to wite then all you have to do is load the latest savestate to prevent that. I would also advise using all ten savestates at all times. 3. Frame advance is very powerful it freezes the action and then you hold a certain button combination and then press the the frame advance key. I generally use the spacebar to do it but frame advance is the \ key. I can't remember whats the default key for getting it out of this mode but I use E key to do it. It may sound time consuming but its a lot faster that playing it a 5% speed. 4. I don't know how to prevent desyncs on Mupen they happen, you have to deal with it, its something to do with the plugin the lag and often a different version number causes desyncs.
Mitjitsu
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I watched the run in full and didn't really in enjoy it and the simple reason is inconsistency. One moment you're collecting stars the next you're avoiding them all together, then you take damage and then you don't when it wuld have been quicker, I thought you would always finish with one damage counter at the end of every stage. The second buzz fight didn't look anywhere near optimal, since you only tried to avoid him and not manipulate him to appear near the tyre so that you he would imeadiatley tangled again. The autoscroller levels weren't much fun too watch since you just huged the right side of the screen right the way through. I would of expected to see you avoid certain objects twice in a row and loads of near misses. I'd say redo this with the invincibilty trick and then without it.
Mitjitsu
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Its finally been submitted.
Mitjitsu
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OK that needs to be edited slightly I thought I put in bulleted points and indents, there is also a wrong word i.e begging instead of begining and 2-3 gramatical errors as well. EDIT: I voted yes because I'm biased EDIT_2: Mostly been fixed I still can't get it to indent properly.
Post subject: Completed All Emerald run
Mitjitsu
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Finally done, and I managed to beat it in under 21 min and it was definitley a hard and long journey. A game I perhaps shouldn't of done and merly expected myself to give up on. There was certainly a lot of nights where it just felt hopeless trying to make a certain jump and often because of when the lag takes its affect, which means sonics animations goes out of sync of what it really should be, but anyway here's to you I'll submit it tommorow COMPLETED RUN http://rapidshare.de/files/31749752/Sonic_the_Hedgehog_1_ALL_EMERALDS.gmv.html Scrap Brain 2 had no improvement, but one less ring was collected and Scrap Brain 3 had a 5 frame improvement
Mitjitsu
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I have replaced it now with what was there before, have a look now.
Mitjitsu
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FF's may solve the problem but Sonic doesn't come over far enough and so the screen blocks the view and more importantly he collects a score tag which is what I want to avoid since I want to go for a low score without sacrificing any time whatsoever. I'll download the original Star Light 1 WIP so I can see what the input was really supposed to be and then I'll upload the corrected version. EDIT: Didn't take very long to do, here is the fully corrected version. I didn't want to be lazy in this case by using FF's http://rapidshare.de/files/31532937/Sonic_the_Hedgehog_1_ALL_EMERALDS.gmv.html
Mitjitsu
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mwl wrote:
DK64_MASTER, you'd need explosives to get FW in the first place.
You can actually do it with a hammer or SG's, but that requires you to be an Adult.
Mitjitsu
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DK64_MASTER wrote:
HiddenGamer wrote:
If he goes outside , then guess whats going to happen? He has to learn the song.
What happens if he reaches the guantlets chest, and wants to die there? Will the requiem cutscene still play?
That takes a lot longer and a bombchu would need to be sacrificed.
Post subject: Freezing Problem-Urgent help needed with Sonic 1 TAS
Mitjitsu
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OK I thought I might as well bring this up in the general section since one urgent problem at a very bad time, but this could very easily happen to anyone for any game. Don't worry I have a backup of it, here's how it goes. I don't know if anyone has seen it, but in my Sonic 1 run the game freezes in a place in which it never did before, but I have savestates after it so I can still view stuff after it. I've noticed somewhere out of the the blue that every but mysteriously get help and causes the game to completely freeze, but with the input still going. Here's the code showing what the problem looks like. It seems as thought some 0's have mysteriously snuck. This isn't the best time for this to have happened considering I'm 3 stages away from greatness (OK maybe not). Take a look at this blowing up to its origninal size may he http://tagworld.com/pictureX/PictureDetail.aspx?id=0176af9b-c750-4b47-9031-414366d438fd&un=pictureX This highlighted code is what I think is causing the problem is there a way round this. This is from the end of Star Light one EDIT: Sry, I was typing too fast.
Mitjitsu
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YautjaElder wrote:
It's a little dissapointing that you didn't use the skulltula boost on the web (saves 3-4 seconds if done optimally)
What is that? I don't understand JSmith: Use the heart for a damage boost off a leever or similar later. Unless you can't when supersliding. Don't you need a grab icon to appear when doing that?
Mitjitsu
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Done with Scrap Brain 1 just the one frame this time. http://rapidshare.de/files/31486223/Sonic_the_Hedgehog_1_ALL_EMERALDS.gmv.html So so close to getting this done I may finally get it done by the end of next week. I don't think Act 3 is very hard so this is probally the only stage left, but it'll be difficult to be quick because of all the timed and automated sequences. EDIT: Oh no the game is freezing at the end of Star Light 1 is this happening to anyone else.
Mitjitsu
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Very good Guano, Although wouldn't it be best to go into first person mode and then to slingshot the ladder, unless that was nesscary for manipulating the skulltulas, the skulltula skip after the web seemed optimal, but did you definitledy try to optimalize it, I was wondering if its possible to backflip at all during it. Deku room was as about as you could relistically get it. From here go to the Spirit learn the requiem; get the bombchus; warp out using the requiem and then kill yourself, I think thats Mwl had in mind. The one uncertainy of this run is when to get the lullaby since its been confirmed that the magic is needed to use the light arrows. There isn't that many options of when to get it. 1. Straight after Completion of Dondongo (Ideally) 2. After Spirit depending on how quickly we can get there 3. Right after we get Ocarina note: You can't get it after Magic since its required then There are two options of getting into the domain, 1. Via Zora's River use ground jump to avoid owl and ascending the river with the cucco 2. Using the house glitch in Lake Hylia to hit the entry collision to Zora's Domain from below.
Mitjitsu
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It seems my point has been overlooked. Yes you can skip the slingshot although there are consequences to doing it. Yes that gap in Spirit can be cleared using the endless sword technique, but that is time consuming and takes roughly 30 seconds to do. Compared to the time of roughly 1:00 to get the slingshot itself. The other more important point is that the slingshot is required for bomb hover in Dondongo's in relation to getting the bombag. I'm refering to the moving spikes room, the optimal path does not hug a wall and even if it did the bombchu would stick to and go along the walls, and because of the nature of bombchu's you can't whip one out delay then do a back flip. You could argue that the bomerang could be used as it has the Z third person mode when Link isn't locked onto anything. This is critical to performing the hover as it takes Link nearer to the explosion which is why the slingshot is needed. There would be no King Zora skip and even if there was enough bombchu's to do it it can be done because the bombchu's along a wall and I beleve it would take at least 5 to do it. Case in point get the slingshot. In Spirit all you do is play the Requiem as soon as the bombchu's are obtained and kill yourself.
Mitjitsu
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Tnx, although I still have no real idea of how to use it since I don't know how to view binary. So far I've worked out that I want to copy 13:58:23 >> 14:38:45 into 16:31:38 --------------- I take it one box equals one byte and three boxes equals one frame starting from the point where FF is displayed. EDIT: I'm not looking at improving the level, I just want to get a 45 exact, I've managed to get roughly 2/3 frames at head, but I've think I've went into the 1000's trying to get this jump, you may have got lucky on the approach and pulled it off in relativley few goes. I really just want to get the run finished since Scrap Brain 1+2 are the only real stages in the way. EDIT_2: Good job I payed attention when I was at school, I finally managed after about 8 painstaking attempts to hex edit JXQ's run in sync with mine in Star Light 3. I re-checked the whole movie to make sure it didn't desync anywhere. I had to delay jumping by two frames in order to get the 45, since if you trigger a end switch or signpost on the exact frame that timer increments then it stays where it is. It took me about an hour on pen and paper to figure roughly the locations of where I needed to copy and paste and it isn't something I'd reccomend anyone to do lightly. Star Light is finished now onto Scrap Brain 1 and to see what I can make of that glitch. http://rapidshare.de/files/31295569/Sonic_the_Hedgehog_1_ALL_EMERALDS.gmv.html BTW in reference to that Sine wave bit in Act 2, I managed to clear that easily since I spent a lot of re-records trying to gain the maximum possible speed, when I held the A button all the way I nearly cleared the second wall, but I simply had to let of it to avoid colliding into the far wall. Watching inputs in Frame advance would best tell the story to that and what happened at the end of the stage. Left+Right certainly has very weird properties in this game although very rarely any use.
Mitjitsu
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I really need help with Star Light 3, there is a section roughly 26/27 seconds into the level where Sonic has to make an incredibly complex jump, but it never comes off, so I'd rather not have to go through all the pain of winding way back until I eventually get it, instead I need to know what application is needed to hex edit since there is no mention of it whatsoever in the GMV section, I've tried various applications but all I get is mumbo jumbo i.e. y's with two dots above them. I want to hex edit JXQ's run of that level and delay by 1/2 frames when jumping on the switch at the end.
Mitjitsu
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