Posts for Mitjitsu


Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
This is one of these games that are fun to playthrough and speedrun, but don't translate into a good TAS. 95% of the run is just running from A to B with not much in the way to stop you, and much of the movements look very approximate. I'll vote meh on this one, but I look forward to seeing the GCN version being TASed.
Mitjitsu
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Posts: 2997
BioSpark wrote:
six 10s for tech quality already? i think that's a bit extreme...
Anything less than a 9 is an insult. Definitley deserves mid-high 9 tech scores.
Mitjitsu
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How this hack ever get accepted in the first place is beyond my understanding. This is one of the reasons the whole unpublishing debate came around.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
Voted meh, I don't think the run differs enough from the current 0 star run. There is plenty of SM64 hacks being worked on as we speak. Hopefully one of them will look like a game that could be called SM64 2.
Mitjitsu
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Posts: 2997
This game crash was discovered back when I was making the last 16 star TAS . Has anyone ever experienced it, or know why it happens?
Mitjitsu
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Posts: 2997
The game is supposed to crash whenever Mario goes out of bounds. I believe one of the Super Mario Land runs was rejected due to a glitch that wasn't possible on orginal hardware.
Mitjitsu
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It wouldn't be legal anyway since its not theoretically possible to do on console.
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Great Bay Temple got owned.
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Voted no on technical merit and for not using the superior Saturn version.
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Out of all the strange goals and categories I've seen for TASing and Speedrunning over the years. I've never seen one as unusual as this.
Mitjitsu
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I know the ILs will be focusing on ingame time, but will a full game run be focusing on real time?
Mitjitsu
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Posts: 2997
The game feels pretty average to me. I don't understand why they thought it would be a good idea to only allow you to have 2 weapons at a time as well as that sprint function and the controls for mini Duke when he's driving the RC is really bad. Strangely, I actually enjoy reading posters and doing the puzzle solving sections more than the shooting. One annoying thing I've found when I play the game is sometimes I randomly fire for no reason. I don't know if anyone else is experiencing this or if its a bug in the game. I'll give my full take on the game once I've completed it.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
FRAME WARZZZZZZ!!!!!!!!
Mitjitsu
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Heisanevilgenius wrote:
Isn't that the entire purpose to this site? A TAS is designed to entertain.
Before I make my main point I will say the TAS is very boring and unsuitable for TASing. I could only manage half an hour before I stopped watching, I find point and click TASes more enjoyable to watch. Yet the site shuns that particular genre, despite the fact the viewing experience is no different from JRPGS. We should respect the fact there is a hardcore minority who are likely to be interested in a TAS like this and may attract new viewers which some generic NES platfomer could never do.
Mitjitsu
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Acheron86 wrote:
Runs of JRPGs have always been slower to develop and less likely to be improved because the sheer time commitment they involve.
The overall length of a TAS should never lead you to believe it takes more time commitment to make compared to other TASes. One potential way this could be done is no_of_frames*no_of_rerecords. Sadly, that method is rough at best. Anyway, overall effort put into a run is much more important than the overall time that was committed towards a run.
Acheron86 wrote:
The truth, though, is that any one of the games in this series is massively complex;
I can't speak for the entire FF series, but judging by the rerecord rate only 9 rerecords are used for every 10 seconds of gameplay when 213 would normally be expected. This could mean the author was lazy, which should be entirely ruled out, or the game has a lot of text/cutscenes that can be turboed and fast forwarded through. While battle scenes are trivial to test.
Mitjitsu
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I don't see the need for it. All five games use largely the same engine with all the inherited flaws. Aside, most of the serious discussion about the individial games are being done at Tomb Runner.
Mitjitsu
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Basing decisions off reaction based polictics is always a bad idea, unless a loophole in the law was exposed. Chernobl was caused by incompetence and hugely out of date equipment, while Fukushima was caused by a one in a hundred year natural event, which was nearly avoided. We already know the drawbacks of oil and gas, but most of the renewables don't produce much electricty and are more expensive. BTW do you mean nuclear fusion? That could be 50-60 years away and I certainly wouldn't jump at it right away.
Mitjitsu
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Posts: 2997
arkiandruski wrote:
I hope you like people being picky. If you don't, ignore this post. A few small nitpicks. You seem to have the basic gist of the community down pretty well, but some of the specifics are a bit off. The main goal of the site is to have entertaining runs. You kind of touch on that a bit, but I think it could be pushed a little more.
I know the main goals of TASing has been discussed to death in various different threads over the years, but I'd like to point out the goal of TASing is to demonstrate Tool-Assistance. Entertainment is purely a byproduct. I think RealMyop conveyed this aspect pretty well in his video.
Mitjitsu
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One thing I'd like to mention is when you talk about the future of TASing. You mention how people will try to create new categories like completing 8 unrelated games across different platforms using one controller (words to that effect). When its much more obvious to mention newer consoles becoming TASable e.g. Wii, 3DS.
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
TR2 has the most interesting tricks, and requires the most luck manipulation and resource management. xXApelaumXx's Youtube channel should be enough to wet most people's appetite.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
It might be better to play a pre-recorded track of the level and leave out the sound effects. Another solution would be to mute the BGM ingame (if an option exists), and then combine the pre-recorded BGM with the sound effects.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
Couldn't someone create an AVI that removes the pauses similar to what was done in relation to the SMS run?
Mitjitsu
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Posts: 2997
TR2 would be the most interesting TAS, but it would also be the hardest to do due to the hordes of enemies that need to be dealt with.
Mitjitsu
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Congratulations on getting the first Tomb Raider run published. Any plans on doing TR's 1-3?
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
Another trailer looks like they've finally have a set date. Link to video