Posts for Mitjitsu


Mitjitsu
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Joined: 4/24/2006
Posts: 2997
It is viewable by everyone; just not encodeable by everyone.
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
GameCube Games worth considering Agent Under Fire Baldur's Gate Eternal Darkness Gun Hitman 2 MK:DD Metroid Prime 1+2 Paper Mario 1000 year door Pikmin 1+2 Prince of Persia Resident Evil 1+4 Sonic Adventure 1+2 and Heroes Splinter Cell 1+2+3 Super Mario Sunshine Super Monkey Ball 1+2 Smash Bros Melee Tomb Raider Legend Tony Hawk's Pro Skater Viewtiful Joe Zelda Four Swords Zelda Twilight Princess There is probably 20-30 games which I've missed out.
Mitjitsu
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Entertainment 8.7 Technical 8.2 This is definitly the best Castlevania game on the site, and I think it should take one of the GBA special stars
Mitjitsu
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So how far away are we from TASing GameCube games months/years?
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
Didn't Bisqwit say that he installed a system where a Newbies votes would have less power than a highly ranked establied player.
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
mz wrote:
They are also the ones that didn't allow more people to build this site, scared away hundreds of newbies and rejected dozens of good movies which they personally didn't like.
I'm curious as to where this evidence lies, and what period would a member have to registered to be classed as an "old member"?
Mitjitsu
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mz wrote:
The site focuses on entertainment. If someone finds a 2-frame saving (even if it's SMB or MM1), this shouldn't stop a movie from being published. Make the 2-frame faster movie and then submit it. If people find it at least as entertaining as this one, then yes, this one should probably not get accepted.
Generally 1-2 frames of known improvements will not prevent a run from being published. SMB1 is a powerful exception given that the game is very popular, short and simple.Any improvement will likely to be incorporated very quickly into a new run. Also FYI it's not good to have several obseletions in a matter of weeks, especially if there by the same author. As it discourages people from commenting and even watching the run altogether.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
That would hands down have to be Pokémon Yellow.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
Randil wrote:
Nice to see this published, will download and show to my friends. :) I went to look at how this movie made in the Movie statistics section, and it scored really high: It has by far the highest average rating and entertainment rating, and it placed second on technical rating, just below King's Bounty. Congratulations!
This is mainly because of the new rating system, which will round up ratings in the long run. For example 9.4-9.7 are replacing 9's, as well as 8.7-8.9 possibly representing what would have been an 8 before. Same thing applies to technical.
Mitjitsu
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Posts: 2997
Baxter wrote:
10. Shenmue II
Never heard of it... how could that many people vote on a game I haven't heard of?
I hope you were being sarcastic, Shenmue II is probably one of the most enjoyable games I've ever played, since the game has so much stuff which distracts you from the main objectives.
Johannes wrote:
I do, however, want to hear why you consider OoT a blatant disregard for game quality.
OOT SUKS!!!!!! LOLOLOLOL There I said it
Mitjitsu
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Kyman wrote:
Would the play around even get accepted?
There is nothing to stop anyone from making one. If they can make it different enough from a speed run, while still showing things which aren't possible on a console without being too long.
Mitjitsu
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I couldn't decide between Deign and Cpadolf so I flipped a coin and decided to vote Deign.
Mitjitsu
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Swordless Link wrote:
OoT!
Mitjitsu
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Disassembling the rom would probably not yield much results in terms of finding new time saving glitches, but it would help in gaining a fuller understanding of how the randomness works, atm I only understand 3-4 main factors but I reckon there may be 10+.
Mitjitsu
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Fabian wrote:
Instead I'll contribute by saying that the first hand is not very well played, in my opinion.
Yes, I should have gone over the top on the turn instead of the river. That hand was well over a year ago while the other ones were 5 months ago. I didn't even pay attention to the last card before deciding to go all in on the river. Put that down to falling in love with hand symdrone
Post subject: Poker Discussion thread
Mitjitsu
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Since a lot of the people on the site seem to be keen poker players. I thought I might create a topic where people could discuss games they've played in, or hands they've been involved in. Most people tend to remember there bad beats over everything else, but half the stories I've heard I don't believe qualify as bad beats.Over time I've generally questioned my own play rather than just blaming the opponent for making a bad, reckless or poorly calculated plays. I'm generally low stakes on the internet, so I'm only playing for fun mainly playing heads up and sit and gos. I'm quite successful in live games, and greatly prefer it over internet play. Given that you have more time to make key decisions, tiredness becomes a bigger factor and you can make deals to resplit prizes which is favourable in the long term. Here's some interesting hands I've been involved in. BAD BEAT Backstory: This is what I tend to find frustrating about online play, Domiment player at the table is a maniac, bordering on being a gambler. Playing too many hands, raising too much too often, and always seeming to get lucky when it comes down to a show down. Even more annoying whenever I re-raise (often as a bluff or semi-bluff) the opponent nearly always seem to do a massive re-raise back or go all in which makes it too awkward to call. On this particular hand I finally thought I trapped him. Me = 3500 chips Opponent = 12000 chips Average = 5000 chips Big Blind = 200 chips Players = 5 I'm the small blind, opponent is second to act. Player 1 folds, opponent raises to 400, player 3 folds, I call, big blind folds FLOP comes Q-9-Q I'm holding Q9, so I have a full house. At this point I consider my opponent to be drawing dead Oponent raises to 200, I call Next card is an Ace Opponent raises to 600, I call Last card is an Ace I go all in and get instantly called Opponent shows A3 so I lose to a higher full house SATISFACTORY WIN Backstory: This was a live game, I just lost a fairly large pot to my opponent 5 hands ago. After being smooth talked all the way through and slow rolling his hand. Falsely thinking I was on tilt we then squared up on this hand. Me = 22000 chips Opponent = 19000 chips Average = 8000 chips Big Blind = 400 chips Players = 7 I have 88 and my opponent has QJ Opponent raises to 1000 making everyone fold but me Flop comes 8-J-Q Opponent raises to 2000, I quickly re-raise to 6000, opponent hesitates for a while and calls Next card is a 5 Opponent begins to start smooth talking me, I realise this means he has a very good hand and is unlikely to fold. He then raises to 4000, I begin to hesitate on this for a while fearing QQ or JJ based on the previous hand I played against him. He then said something which gave me an incline that his hand was not as good as mine, I then go all in and get called based on the fact that the opponent was too pot commited and had a hand that was too good to throw away. Neither of us show hands right away because we want to slow roll each other. Last card is a 2 Dealer asks me to reveal my hand, I casually show my hand and my opponent imeadiatley starts screaming f***!!! several times while walking away from the table. I then demanded to see his mucked hand. I don't generally approve of slow rolling, but this guy was just asking for it. and I never get tired of rewinding the story in my head of how I inflicted maximum devastation to my opponent. ACTION HAND Backstory: This is another live game. Four people were involved in this, everyone including me thought they had the winning hand Me = 120,000 chips Player 1= 10000 chips player 2 = 8000 chips player 3 = 45000 chips Average = 30000 chips Big blind = 600 Players = 8 6 players including me call to see the flop Flop comes 5s-6s-5d Minimum raise from player 3, 2 players fold and me and 2 other players call. Next card is an 8s As soon as the card fell I knew it helped player 3. I'm holding As and 7s, so I have an Ace high flush and an up and down straight flush draw. I assume that player 3 has just made his flush. Player 3 checks players 2 and 3 go imeadiatley all in. I raise to 17,000, then player 3 raises to 34,000. I go all in and opponent calls. Player 1 was first to show and shows 7-9, a straight. Next player then shows JsKs a king high flush. I then show my hand and player 3 reveals he has 88, a full house. Last card is a 9d Sure I lost the hand, but it's very rare to be involved in a multi hand like that. It was like Casino Royale, with me playing the role of Le Chiffre
Mitjitsu
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I might try this some time next week. Doing the challenge isn't hard, it's coming up with the most efficient possible code. Would it be defined by the least lines or characters?
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
HappyLee, please use the edit function to avoid double posting.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
I've decided to join this so called cult
Mitjitsu
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I've been waiting a long time for this run to come along, and it was great to see the final end product. My only gripe is that you don't complete the last level. EDIT: I give 7.2 for entertainment and 8.4 for tech
Mitjitsu
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Posts: 2997
I'd like to add another condition for "getting a billion dollars in the fastest time". What about if you had to it in a way which either A: fully covered your tracks B: legitimitley get a hold of a billion dollars
Mitjitsu
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You can collect coins with zero health but not stars.
Mitjitsu
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Making the whole making world love you in the fastest time had a flawed strategy. Given that it would always cause at least 1% of people to disaprove of your actions. The fastest way would be to create some brain washing chemical and get it into the worlds water supply, making everyone love by you by giving them uncontrollable emotions EDIT: Or you could create some disease which spreads very easilly, eventually covering the entire Earth's atmosphere and hence infecting everyone.
Mitjitsu
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This was the potential/known improvements I gave to Bloobieblah just after he submitted his run. Since then there has been more known improvements. Some of them obvious like the new superslide technique, while others are little things which have been discovered during our current any% TAS, which could probably save time. The times are done relative to the cell shaded AVI. 5:18: Should ricochet sword off fence to gain control more quickly 6:28: No need to get 3rd stick,will explain shortly* *10:10: Equip a deku stick while sidehopping and jumpslash into the pre Ghoma cutscene, cost 27 frames but getting another stick wastes significantly more time. 20:23: Sidehopping and changing direction of sidehop would probably be better here instead of diagonal backwalking 26:20: Could manipulate the enemy to drop 20 rupees near where you open the door it would save a detour in Dondongo's Cavern** 27:30: Because of previous reference you would have avoided this 30:50: ** 33:13: Could have jumpslashed with a stick into the pit the moment the floor crumbles 37:10: Cucco running paths could have been manipulated better by increasing the delay before supersliding, there is also the possibilty of using the cucco warp trick when supersliding It is difficult to detail improvements here because small changes will make it hard to describe other things later on when gathering cucco's 39:55: You can setup the next sidehop before the speech so no turning after speech required 40:20: Seems this could have been combined into 2 bombs instead of 1, sidehopping till you're off the platform and whipping out a bomb as you're falling off then supersliding would have been better 45:30: Could kill yourself before Impa avoiding the cutscene 48:25: Could have avoided the cucco 48:46: Bomb hover oportunity here by going over the gate simalar to the one in Gerudo Valley 48:15: Could use a superflip to get through the waterfall ***************possible route change to be added here******************** ADULT PARTS 1:12:00: I'm sure backwalking is faster here 1:17:57: Should use a superflip 1:27:18: Could kill Link before cutscene to avoid triggering it 1:40:38: Hookshot side of fence to avoid having to grab fence. 1:51:20: Possibilty of skipping Boss key, hard to say whether it's possible 2:09:14: There is a trick which can be used to get round the iron bars It would save having to detour 2:09:54: There is also a way to skip the boss key, need to deternmine whether it's feasible/saves time ***************possible route change to be added here******************** Route change notes: For the child adventure it's possible to get the bombchu's from the well provided you have Zelda's lullaby. This also provides another advantage early on because Link could obtain the bottle at the same time, which would allow both DC and Jabu to be completed faster. In the adult part you do not have the Requiem but you can still skip the Fortress if you have the hover boots. They may also be some other untested method which is faster. You should be able to get to the Spirit quickly as AL because of Superslides.
Mitjitsu
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Wyster wrote:
Is it possible to do infinite superslide while looking forward as well? (i'm guessing the answer is around in the topic somewhere as usual) It looks pretty awesome when forward sliding the long distances across hyrule compared to the normal way, 9 frames really isn't that much compared to the entertainment value. Has any decision been made about this and whether to use it in the upcoming TAS?
There is one true form of forward supersliding where you superslide into the Ghoma cutscene, sadly you won't have bombs at that point in the game and it wouldn't save time anyway. You should also note that throughout the game sidehopping is mostly used.