Posts for Mitjitsu


Mitjitsu
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andymac wrote:
SUPER MARIO 64 (only when moving normally. while blj ing, the rounding errors become insignifcant and it would require about a full minute of blj ing to save a single frame) next person doing an sm64 TAS might save 2 or 3 frames by doing this
Mario's normal top speed it 55, thats assumming you're diving or LJing on a perfectly level surface. What many don't know about LJing is that Mario's forward momentum is infinite, it will only reset when Mario hits the ground or a wall. When BLJing Mario's speed is approxiametly increases by 45% each time, and the game will crash if Mario's speed exceeds 65526. Sadly bljing causes Mario to move so fast that your whole straight line theory would be non applicable. While for running, the distances are so short it's non appicable as well. Since the first 0 star run speed values have been used to perfect bljing and to maintain perfectly straight lines while the camera angles are changing.
Mitjitsu
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In Sonic games, Sonic speed decreases at a peak of a jump unless you're able to collide with a ceiling.
Mitjitsu
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Instant stars (2 Stars) Super Mario 64 "0 star" Gunstar Heroes "2 player" They're near enough automatic SMW (1 Star) SMW small only SMW any% I have to admit, I do dispute the right for SMW to have it's own category, but I'll say the any% Sonic (2 Stars) Sonic 3 & Knuckles Sonic Advance 2 Sonic The Hedgehog Sonic The Hedgehog 2 I guess I'm repeating myself I'll say S3+K and Sonic 2 Super Metroid (1 Star) Super Metroid any% glitched Super Metroid any% real time Super Metroid any% ingame time Super Metroid 100% Glitched any%, it's boring but since it's shorter there is less ZZZZzzzz. Metroid (1 Star) Metroid Zero Mission 100% Metroid any% Metroid Fusion 100% All the Metroids could have been grouped just like any other franchise, I'll say Metroid any% because it does genuinely surprise. Megaman (1 Star) Mega Man 1 Mega Man 2 Mega Man 1 Rockman and Forte (1 Star) Rockman and Forte any% Rockman and Forte “100 CDs” Remove this at once and give it to Mega Man 2 Zelda (1 Star) The Legend of Zelda Links Awakening DX I'm convinced that many people in the thread haven't seen the LADX movie, so I think judgement is getting clouded here. Both runs are actually improvable, but the improvements in LADX and much less obvious. It has really good music cool dungeon items and puzzles plus it's not like NES games don't have enough star treatment already Castlevania (2 Stars) Castlevania Castlevania: Harmony of Dissonance Castlevania: Circle of the Moon Castlevania: Aria of Sorrow Castlevania seems near enough automatic, so you could probably add it to the instant stars. CotM is more truer to the castlevania experience. Superior music and shows exceptional balance of speed, health and magic meter control. Wire TAS (1 Star) Ninja Five-0 Umihara Kawase Spiderman 3 Bionic Commando Ninja Five-O Special concept (3 Stars) MMX+MMX2 Gradius Kings Bounty Monopoly River City Ransom Lost Vikings This is what I was saying earlier, while the category sounds rather niche. Unfourtantly, none of the 4 suggested runs are remotely star material. So limit it the the two which you put in dark orange. NES games (5 Stars) Super Mario Bros 3 any% Excitebike Battle of Olympus Ninja Gaiden 2 Darkwing Duck Mega Man 5 Gimmick! Super Mario Bros 2 Journey to Silius Arkanoid “Warpless” Legend of Zelda 2 Battletoads “2 player warpless” Darkwing Duck and Gimmick! SNES/Gens games (2 Stars) Biker Mice from Mars Sparkster Donkey Kong Country Golden Axe Rocket Knight Adventures Comix Zone The Mask I would have liked to have seen Ristar being included, so I'll say DKC & Ristar N64 (1 Star) Majora’s Mask Goldeneye Majora's Mask, Unfourtantley as much as I like Goldeneye. It has an overwhelming amount of emulation errors and doesn't play the Aztec and Egyptian levels which is bordering on a crime. EDIT: Why not scrap the special concepts (keep Gradius and Dual run of course) and give one star to an extremely short glitched run. EDIT_2: Apart from Kings Bounty, say maybe HoD, Pokemon Yellow or LADX
Mitjitsu
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nineko wrote:
I think a 70 stars run isn't needed, because it would be a subset of the 120 stars run, no more than that. Route planning or not, the 70 stars are collected anyway in the 120 stars run, so I'm not in favor of this one. If you want to see a 70 stars run, load the 120 stars run and skip the 50 slowest stars by hand. Done. 0 and 120 are enough, in my opinion.
You've missed the point here, many of the stars in the 120 run use bljs and there abused to even greater effect in the upcoming 120 star, so some of the stars will be different. Also don't forget that 20-30 stars in the 120 star run are rather boring to watch.
Mitjitsu
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evilchen wrote:
AKA wrote:
Swordless Link wrote:
I found that it's possible to do an infinite superslide after doing a superflip. Observe: http://www.megaupload.com/?d=HC66DOQN
Is there any limits this game doesn't have?
yes doing that stuff running forwards ;)
You can actually do forward backwalking, superflip and superslide. Except it costs 9 frames to do. So it would only be used sparingly. http://uk.youtube.com/watch?v=1skpnYAFZ5g&feature=channel_page http://uk.youtube.com/watch?v=Brbe5AOyW1o&feature=channel
Mitjitsu
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Swordless Link wrote:
I found that it's possible to do an infinite superslide after doing a superflip. Observe: http://www.megaupload.com/?d=HC66DOQN
Is there any limits this game doesn't have?
Mitjitsu
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mmbossman wrote:
Derakon wrote:
''legit any%''
Oh for the love of God, please don't use that term.
I could just about live with that term, but would find it much harder to sleep with terms like legit low%, legit 100%
Mitjitsu
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Why wasn't the topic locked earlier?
Mitjitsu
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Except it's not even possible to boot up the rom much like with DK64.
Mitjitsu
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I would consider Aria of Sorrow the worst GBA castlevania to star.
Mitjitsu
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I would assume he means the 21 minute run.
Mitjitsu
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petrie911 wrote:
Correct. It seems to me that he'd get to the Tower at about 12:35 if he went to the field again. Since time flows 5/3 faster on the first cycle, this is about 16 seconds. A trip to ECT costs ~35s, so we should be good. EDIT: Almost forgot, we add 4 scene transistions. Each scene transistion is about 3.5-4 seconds as well. So that's 32s total...hmm...I think it still comes out ahead. The main way to check would be to do it both ways, and see how they compare when Link reaches the bank. Also, I sort of forgot that it doesn't actually save a bank visit.
That actually gives me an idea, the cutscene at mid-night lasts for 35 seconds. Does it start if you are anywhere in CT bar CCT? If it starts initiates regardless of where you are in CT then you could go into Termina and come back into CT the moment the count down starts. That would probably make getting more rupees during the first cycle worthwhile.
Mitjitsu
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Sorry, I disapprove of the way the game ends. I would prefer to see the actual credits. I'll abstain from rating the submission atm.
Mitjitsu
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That encode crashes every player I have. In relation to Golden Axe I'd personally want to see all 3 games done using 2 players.
Post subject: Re: New WIP
Mitjitsu
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Swordless Link wrote:
Oh, and one more thing... I discovered something incredibly annoying when I finished the first cycle... If reset-recording was available at the moment, I could probably save over a whole minute by resetting after playing the Song of Time at the end of the first cycle. This would allow me to skip the "flashback" scene and the small cutscene in SCT. But oh well, I'm not halting the run to wait for that. Enjoy!
Antids does have a soft reset.
Mitjitsu
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Mukki wrote:
Castlevania by Phil and Morrison Karate Kid by Nitsuja
Doesn't the current Castlevania movie sacrifice time in order to get a higher score? Karate Kid. while short. Is a highly complex game. There is countless delays, timings of attacks and jumps to test. All in the name of seeing if you can get better luck manipulation.
Mitjitsu
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Baxter wrote:
I know what you mean, but you shouldn't see it this way. The lists aren't that rigid, as the number of stars for each category can vary, and could theoretically even be 0. If some pretty weak runs are making their way on the starlist because of this, then feel free to suggest which group should have fewer, or even no stars assigned to them. I think these lists enable will create a bit of variety to start out with at least. I don't plan that if a TAS that is suited for a star comes along, to categorize it in a list first, and then remove a star from that list... so you shouldn't see it as something rigid like that.
The thing is I'm not really sure if the problem is with the defined categories; what's contained within the lists or the number of stars assigned to each section. They're is a lot of innovative categories you could have such as "2 player movies"; "movies with restrictions"; "severely glitched" and "demonstration*", but it is important that the movies are star material and not just considered the best within it's selected category. * That particular example is admittedly very arbitrary and runs suggested would likely to be controversial
Mitjitsu
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Mitjitsu
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Blublu wrote:
The Legend of Zelda
I'm fairly shocked you've mentioned it given can be improved by a few mins thanks to a new glitch.
Mitjitsu
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I got a desync at around 3600, but was able to watch the .avi. I give the movie 6.8 for entertainment and 8.2 for technical.
Mitjitsu
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Meh, I'm not really in favour of rigid lists to determine movies. It will make it harder to remove them from the list at a later time. It's also allowing some pretty weak games on the list which will quickly come under fire, but will be hard to remove due to categorization issues. Movies should be one the list for their individuality and hence be good enough to be on the list in the first place; not because they belong to a certain group of games or list.
Post subject: READ MY LETTERS
Mitjitsu
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Look, people who were disapointed to see this run rejected. Stop comparing this submission to just one run. You seem blind to the fact that there is a 100% run, a non-glitched any% and a ingame any%. I don't know about you but that to me seems crowded enough already. You can hardy accuse the site of not giving the game favourable treatment. The low% is an obselete goal thanks to the X-ray glitch. Low% tend to be a popular goal when playing the game normally, given that the player will be limited by the amount of health, weapons and ammo they have. Which will make the game considerably harder to play through without dying. In terms of TASing, survival is relatively trivial when you have access to savestates and frame advance.
Mitjitsu
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I think what he means is a [URL=www.notYouTube.com] YouTube [/url] link.
Mitjitsu
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Hooray!
Mitjitsu
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OK, since star policy has been established I'll suggest some movies Ninja Five-0: I've watched both Ninja Five and Spiderman movies in short succession and I personally favour this game. Reasons are, The levels are a bit more diverse and take a little longer to beat and the game has smoother animation and lags less. I think this would make a good replacement to the Umihara Kawase run. Legend of Zelda - Link's Awakening DX: Namely the full run, audiovisually it's very good to watch. Contains lots of neats tricks, glitches as well as inovative puzzles, items and easter eggs. Plus GBC runs are starved of recieving any stars. Legend of Zelda - Majora's Mask: A huge diversity of tricks and knowledge is displayed, while people complain about the cutscenes, there actually done in a very visual way rather than bland text from a typical old school RPG. Run also shows complex route planning. "0 stars" Super Mario 64: This run is as important to the sites history as the orginal SMB3 run. A lot of complex action is crammed into a short space of time, with none of it being replicatable on a console. This run is a prime example of a TAS. Castlevania: Very good demonstration of how damage boosting can be used to show creative shortcuts, it also shows how well thought out weapon choices, manipulation as well as trying to obtain a high score are. Darkwing Duck: Yet another prime example of what a TAS is. Shows insane luck manipulation, accurate movements and hopping simalar to the SMW run. It also has a clever touch of using the hopping to dance to the music. Gimmick! : Shows how the stars can be used creatively as platforms to perform shortcuts and to use them as a skateboard. Also uses slopes and continous hopping to gain speed, excellent example of effective a run can be when memory addresses are used. Excitebike: Already been mentioned why. I think MK64 might overtake this when it's eventually finished. Legend of Zelda: Great example of luck manipulation and health management Mega Man: Spectacularly well broken game, abuses the games to the limits that would surprise even knowledgable unassisted speed runners. Super Mario Bros 3: The back bone of this site, I disagree with Baxter in relation to potentially starring the other category, especially when the the short run has higher ratings in both categories. Plus many other levels in the warpless run can be completed by reving up the P-meter unopposed at the start of the level, then just holding right and jumping at the correct times, all of which are impossible to do on any of the levels in the current starred run. Also the warpless run does not show how loads of 1ups can be obtained in the first autoscroller in world 8. Gunstar Heroes: Lots of carnage,action, amazing boss battles and clever use of 2 players. Sonic 3 & Knuckles: Already been mentioned earlier Sonic The Hedgehog 2: Sonic 1 is potentially worth starring given the empahsis on maintaining speed, but this run shows methods which still take me by surprise every time I watch this. Super Mario World: Clever use of hopping to maintain speed as well as the water levels, and tricks with the cape. Doesn't suffer from slow, relativley harmless autoscrollers.