Posts for Mitjitsu


Mitjitsu
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bkDJ wrote:
Just thinking aloud here. Has anyone tried BLJing the first mound in the courtyard before entering the castle? And I don't think anyone answered why AKA doesn't always use the don't save option. And why can't the lobby glitch be used to enter the upstairs door? :(
Do you mean the top of the castle, I don't know what use it has becuase I haven't succesfully stored BLJ's on the castle grounds, it costs a frame to save the game so it doesn't matter what option you choose for the secret stars, if you refer to my link then you'll see why I can't use the lobby glitch to enter the upstairs area.
Mitjitsu
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hopper wrote:
I just watched your latest WIP, AKA. Pretty impressive. Just out of curiousity, how much time does it cost to get the 8 red coins in B1 compared to just heading straight for the end? It looks like it doesn't cost that much time, but it requires backtracking and takes you out of your way, as well as requiring you to overshoot the pipe at the end. You could get to the end pretty fast if you could take the most direct route. Is it possible that it would be faster to skip them and pick up another star elsewhere?
I don't think, it costs that much time if you were to consider Extra time spent getting red coins - Time to complete stage normally. Also I need that star so I have enough to enter CCM, beucase its not quicker to use the lobby glitch for it although it should be quicker for WF.
Mitjitsu
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Lol http://tasvideos.org/forum/viewtopic.php?t=847&postdays=0&postorder=asc&vote=viewresult I thinks its quite funny how standars of expectations have so drastically risen since the last one.
Mitjitsu
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Well, I have SJ on the Saturn which has Spin dash featute and the Scrap Brain glitch doesn't work on it, it also has different spike physics so you don't intantly die if you bounce of it again as soon as you lose your rings. The one quirk I've found is , if you spin dash against a wall and move in the oposite direction then you get the eternal pushing animation until you jump or hit a wall, it can be done normally if you hit the end stage 3 button and land on the left side of the animal pod. The Green Hill 2 glitch still exists, but going underneath the stage using spin sash still doesn't prevent you from dieing. EDIT: Unless there was something wrong with the capture then the GBA version plays very badly.
Mitjitsu
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laughing_gas wrote:
Actually, you can make it to the star in the cage using a triple-jump + wall kick Here's a video of it. http://download.yousendit.com/8A30FA7D6341AFBE So what you can do is a triple-jump + wall kick to get to the green platform, then use another triple-jump + wall kick to get the star.
Cool never new that it should save time overall now that I don't need to talk to Thowp and lure him over.
Mitjitsu
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Sir VG wrote:
Question: Also, why isn't nitsuja running this site yet? I think we should change the name from TASVideos to "nitsujaDestroysSonicVideos".
Well he doesn't have the record for Sonic 1 and 10 bucks says that even if he attempted to obselte the previous run he wouldn't be able to beat it by >3 seconds.
Mitjitsu
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I'll be able to do it much faster than whats shown in the video, because I'll lure him less distance then perform a double jump before he lands then get the triple jump as soon as he hits the ground. OK, I know what I'll do next 1. CCM (get 2 usual stars) (enter normally) 1.1. Use Lobby glitch into WF 2. cage star; blast away the wall star; shoot into the Wild blue 2.1. Head for Basement and into SSL 3. SSL (Get usual 2 stars) 3.1. Head for LLL 3.2. Red coins; beat the bully 4. Continue as Normal Does that sound right?
Mitjitsu
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mr_roberts_z wrote:
Here you go: http://dehacked.2y.net/microstorage.php/info/2530/Floating%20Island%20Cannonless-Owlless.m64
I'm sorry it doesn't work becuase you've recorded from a savestate which I don't have, so I would reccomend you either capture this with CAMSTUDIO or FRAPS, or continue recording from my movie file.
Mitjitsu
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Mr_Robert_z:Could you please make a vid of how you can get the "Shoot into the Wild blue" star without the owl or cannon.
Mitjitsu
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When can you open the cannon, because I could use it for shoot into the wild blue star, it would save a lot of time if I could skip Whomp.
Mitjitsu
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Just wondering when does the owl appear in WF, because if it doesn't require you to beat Whomp then I can go to CCM and then just get the 3 stars excluding whomp and top of the fortress star, because Whomp takes ages to beat.
Mitjitsu
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bkDJ wrote:
AKA: Holy crap nice TAS so far! A few questions: Are these stars done in equal or less time than FODA's? Did you continue without saving after bowser? I didn't hear the menu selection change sound. mr_robert_z: you get much better tas result if you play the game frame-by-frame rather than with slow down. Even with slow down, you are a victim of reaction time and reflexes. If you make a save state for every important maneuvre and frame advance, the result will be a real TAS. When I did a spiral mountain test run in banjo-kazooie, I did it with frame advance, not slowdown.
The first star is 26 frames quicker overall if you minus the "whao you got a star maybe you could use that to enter Whomp's Fortress and kick his ass". The chain chomp star is 10 frames quicker overall. I stop timing as soon as Mario starts his victory dance, with execption to the bowser star because I stopped when I entered the pipe. mr_robert_z: Go to settings,hot keys and set frame advance to Space Bar and Pause (which returns the action to normal pace) to a key which is far away from any gameplay key or space bar. EDIT: Finally nailed it I think this is two seconds faster than the google version of it I'll go and compare just now although it'll be hard to go by on frames. http://dehacked.2y.net/microstorage.php/info/2529/SUPER%20MARIO%2064%20%28USA%29.m64 EDIT: Yup, visually mine is definitley a lot faster.
Mitjitsu
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Did you use slowdown at all?
Mitjitsu
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VANDAL wrote:
comicalflop wrote:
I wish my first ever TAS attempt at DKC2 was as good as that... at some point I need to learn how to do N64 TASes
You could try using a mouse as the analog stick but it's not perfect, you would be better off using a gamepad with the necessary amount of buttons with an analog stick and to just wait until Mupen is implemented with the ability to set hot keys to gamepad buttons. With regards to the test run, I have not seen it yet but from what read all you really need to do is use more rerecords and try to perfect your movements but hey I don't want to discourage you.
I don't use a gamepad yet I was able to make perfect fast turns becuase I was able to find the absolute perfect angle that avoid skidding by one degree,which is something thats very hard to do on a gamepad. Certain parts of the game do require a lot of re-records e.g. Island in the sky certain won't e.g. a top of the pyramid and red coins in LLL. Actually all the basement stars are very easy and should only take me a couple hours to do. In a way its harder and in a way its easier, there is more relistic possibilties in movement but very rarely does being being a degree out either way cause you to lose frames. Here's my test run on the third star I estimate that its roughly 2 seconds slower than Foda's videon becuase I don't have the momentum to fly into the box like he does. This is by far the hardest star in the run outside bowser world. http://dehacked.2y.net/microstorage.php/info/2524/SUPER%20MARIO%2064%20%28USA%29.m64 EDIT: FODA or anyone else could you please give me tips on this one, I also improved the last star by 4 frames so now its 10 frames faster overall.
Mitjitsu
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mr_roberts_z wrote:
Check it out, my first TAS. Crap, but good for a start.
How many re-records did that take,did you use frame advance and what input pluggin did you use? Just interested thats all, it would be an amazing feat to improve my bowser run by any more that ten frames. I'm still struggling on the third star I can't store enough momentum to reach the top of the mountain and onto the island.
Mitjitsu
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If I vote no to this game then any content on this site would be non existent, then again its unreasonable to hold every run up till this degree of glitching, speed and length. Nitsuja did you use Debug mode to find these glitches, becuase it I've been able to corrupt Marble Garden to a even further degree than whats shown (with debug of course) i.e get the boss to appear in a completely studpid place. My favourite glitches were the Night Carnival one and the Flying battery although, isn't the first boss in Flying Battery meant to appear in a completely in built area. My advice to anyone who hasn't seen the game completed is to watch SprintGod's one before this becuase you'll have no idea what being bypassed. My guess is that you probally used a camhack to do the zipping because I know takes several thousand to optimize them and even when you feel you have achived that you still never know. Although I thought Mushroom 2 was a little cheecky though. I do have one question though, will I thought all the stages were optimized, I did have question marks over Sandopolid one because you see to take a while trying to bypass the sand so you can go down and use the spring rope to shoot up onto a platform above the river, surely you could have used tails to do that quicker though. BTW I've already stated my vote, my next sugestion would probally be to try the super/hyper sonic run and when it becomes possible Sonic Adventure. P.S JXQ I could beat this by 30 mins if I use the level select glitch. hehe EDIT: I strongly argue that this run should get a shiny gold star.
Mitjitsu
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I haven't watched it yet, but holy fuck this is is a better improvement than the sonic 2 run. I'm gonna watch this right now, the previous run was in my top 5 of favourites on the site if not my favourvitest of all.
Mitjitsu
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I willing to bet that there is a game that can be beaten faster. I'm sure there is some Robin Hood game on the Amiga, where it possible to fire right away and kill the enemy king.
Mitjitsu
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moozooh wrote:
AKA wrote:
I think this is too short to have any point to it, voting no.
Is this too short to have a point of doing it as short as possible? I don't get it.
You certainly like your italics. The reason it didn't for me is that nothing exiting happening other that making 2 steps and doing a search of the area. It would have been cool if the game completely corrupted and randomly gave the end sequence, or if a long automated trigger of events happened afterwards e.g. Monopoly run, or if the character randomly zips very fast to the final boss or the end point collision.
JXQ wrote:
AKA probably found a couple minutes of improvement, and he's waiting to dazzle us with it.
Yeah it might be improvable by ten seconds you never know, maybe there is a code where you can enter four frames and then a bot does the rest of the game for you. How come all these comments have come weeks after I posted that comment?
Mitjitsu
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Silent_Slayers wrote:
When u exit level from bowser, you do one long jump and you jump to the door, instead do a long jump and jump dive so you hit the rail, but it pushes u forward if u know what i mean, that could save like 10 frames.
I've tried out your method after you suggested it and its much slower. It doesn't matter when you jump for the second time, becuase you always end up activating the door sequence on the same frame. I tried clipping the rail but it doesn't work beucause Mario takes too long to recover and it actually costs 20 frames using that method, there just isn't enough space for Mario to recover. BTW I've improved the last star by a further 4 frames now. I'll move onto the next one which will take some time to do.
Mitjitsu
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here it is.
Mitjitsu
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OK here's the revision it six frames faster overall. I also improved the end camera a little more, but does anyone want to actually see Mario in full view when he finishes his dance or see the view that I use with the partially glitched fence Opinions please Incase you're wondering why it isn't 10 frames, its because I need to move a little more to the left which cost 4 frames to move into the ideal jumping postion. http://dehacked.2y.net/microstorage.php/info/2493/SUPER%20MARIO%2064%20%28USA%29.m64
Mitjitsu
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Sorry Mr_z I meant the floating island star, I'll need to use the elavator, and I also need to do one less BLJ this time so I can actually move about on the map. OK here's some stats I found out when doing comparisions with FODA's run. FODA, was quicker overall because he activated the star dance earlier than me, he activated it 14 frames earlier than me. I collected the star 14 frames earlier though and I appeared in the gate 10 frames eariler. Now I realise that I have to let go of all the input to prevent the momentum, so I should be able to do it 10 frames quicker overall, I'll post a revision of that stage later.
Mitjitsu
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Does anyone know if the m64 of the 16:07 is available, because it would be good if I could compare with his video. Now Its the hardest star in the run i.e. shoot into the wild blue. Where's the Link to FODA's video of it? I sort of have an idea of what to do becuase I know that the cannon ball area can be reached in two moves, but I think this will probally be the highlight of the run for the viewer, but it sure will be hell for me. Mr_Z: I couldn't do the jump and butt stomp because the only way I could cancel the actual hyperspeed movement, is ducking with Z.
Mitjitsu
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FODA, or anyone else. Can you give me tips on performing the chain chomp star BLJ move. I have a save state which initates the BLJ get mario trapped partially within the moving platform at the optimal time, but I can never get mario to go anywhere near the chain chomp grate as he always goes where FODA aims mario on the KBO star. I have to admit that now I realise FODA was right about doing BoB first before Bowser because of the shorter travelling distance between the BoB and the main Lobby in relation to WF, unless by some miracle I discover that the lobby glitch is faster overall that entering the door normally and then being able to leave normally. I think I might try to hex edit Bowser area and BoB so I can swap them around. Although I've tried hex-editing m64 stuff before, but its not nearly as friendly as GENS was, since I tried to erase movies to figure out exact points the actual hex code showed the entire input of the movie. EDIT: OK done it. Although I haven't compared it to FODA's run and I can't find a way to replicate what happens in the 16:07 run, although I think I get the star faster than it, but I take longer to reach the ground after collecting it. I tried to put more effort into the camera work this time so you could see properly whats happening.