You can't jump on stairs in any of the NES castlevanias either. You fall through.
This game is a lot more impressive once I realized it's for MSX1. Most of the decent MSX games that look like NES are MSX2. MSX1 games are usually ugly as sin.
Unless you powerlevel Rhianna you won't have teleport until very close to the end anyway. She leaves pretty early and when you get her back she's still only level 45 or so.
Probably the way to win is make everybody a knight (awesome in this game) or a flyer (awesome in this game). Then figure out a way to deal with golems, since they are the only enemy anti-horse that is much of a threat late game.
So what's the end game classes going to be? Tons of flyers and knights? Pump Rhianna like crazy so you can abuse teleport all day?
I guess Ranger/High Master might not be total garbage in a TAS since all you need to do for the most part is snipe the commanders.
Some of the later stages are going to be really sucky to speed run. Like the river crossing one, or the one where you get off the ship. Mages have one movement in deep water.
Not really. It's actually new material in a sense since none of these songs were really made for the NES music chip.
It's rather jarring having that stupid chocobo song in there. There's much better square songs like half the tracks from FF6.
For SRW in this one they used two - Excellen's theme and Kyosuke's theme.
For the first time ever there's no Kirby theme.
These megaman hacks always have at least one track from Super Robot Wars too, for some reason.
The palletes and tiling on some of the levels is pretty ugly. Hard Man for example.
The modified boss theme is terrible.
Bozel and Bernhardt fight each other in ?4. Possibly because of that whole betrayed him thing in a previous stage.
Problem is the generals up to Bernhardt all have absurd magic defence so you can't even cast Decline and then spam meteor, blast or earthquake.
Has it been established how you get into ?4 anyway? Isn't part of the requirement that you have all characters at capped secret levels? That's unlikely enough in a normal run. In a TAS I imagine only one or two characters would even get to their secret classes.
I suppose a speed run would be the only time rangers/high masters are actually worthwhile. But they probably still suck.
You don't really need permission from the translators to do a run of the translation.
Even if you could get into ?4, it's not like it would be possible to complete it. Bernhardt has what, 90/90 stats or something? You'd have to excessively grind using the stage skip cheat.
I remember trying to play a fan translation of Der Langrisser by someone named "LangFanDood." It was literally nothing but machine translations. Kinda funny.
I'm still trying to figure out what "Langrisser" even means. German is my native language and I can even get something out of other japanese-german titles like Rosenkreuzstilette, but Langrisser doesn't sound like a word at all. I read that it means "lung ripper", which definitely couldn't be translated into Langrisser. That would be "Lungenreisser".
I guess it's just another case of "everything sounds cooler in German"
Long ago somebody guessed it was supposed to mean "long ripper/tearer"
A ton of characters can learn it in Der Langrisser and its various incarnations, but not until being promoted to their 4th or 5th level class. Edit: Ok, re-read, yeah only Agent class gets Teleport in Langrisser II, and only Liana and Lana can reach it. I've never seen a summon spawn with Teleport.
Voted yes after watching but didn't post about it until now. This run was amazing, seeing the luck manipulation involved and the AI abused into walking into their own destruction by underlevelled characters. Loved how the last scenario went down. Thanks for the detailed commentary!
The PS1/Saturn remakes of Der Langrisser are better. SNES Der Langrisser is really laggy. The battle scenes are better in Langrisser II, but in LII you can't kill God.
In case anybody cares, this is the hardest game in the series and the only one localized with really really incredibly ugly edits to the character portraits.
It should be basically impossible for Sabra to one-shot the last boss like that. Ditto for a lot of things. Unskippable battles makes for a really boring game, but this is quite the superplay.
(Now go do the far, far superior sequel!)
Thanks for the feedback! I'm actually in the process of planning out a run for Langrisser 2. Once I have a gameplan together, I'll create a thread in the Genesis forum.
And thanks to Derakon and Feos for providing information on caption encoding. I'm also planning on making one of those here shortly.
An awful lot of Langrisser 2 stages are easy to finish quickly. You can end up with four or five dragon knights at the end. Heck, you can get two by the time Sherry joins because Scott can be a flyer.
Teleport makes the game a huge joke, too. A "complete many stages in 1 turn" joke. It does it for virtually all of the sequels, really. Particularly Der Langrisser. Sadly I think only Liana and Lana get the class that learns it. And maybe some summons but I can't recall which one.
In case anybody cares, this is the hardest game in the series and the only one localized with really really incredibly ugly edits to the character portraits.
It should be basically impossible for Sabra to one-shot the last boss like that. Ditto for a lot of things. Unskippable battles makes for a really boring game, but this is quite the superplay.
(Now go do the far, far superior sequel!)
This game is kind of monotonous, really. The really refined the formula in the sequels.
Langrisser 2 might really be a better game choice. It's prettier, you get more than like 5 types of troops and the class change system makes actual sense. And over half of your leaders aren't worthless like in this game.
The Playstation or Saturn version of this game is better too, really. Except that it's far easier.
Question: What happens when you miss the island on the glider stage? Does it just loop indefinitely or do you get killed by an airplane? I honestly forgot.
Wait, how do you steal the ship? Or do you mean the airship?
Edit: Oh wow that makes this game semi-interesting. Since Minwu is way better than any other fourth character up to and including the final guy, is there some way to avoid losing him permanently?
How does that work?
Faster run = new category?
What?
The point is not that it's just faster, but that it skips entire game.
MrTickles wrote:
What's going on, from a technical standpoint? Was one of the objects loaded a checkpoint from Rat Race or something, which would explain the weird pallete?
What's going on, from a technical standpoint? Was one of the objects loaded a checkpoint from Rat Race or something, which would explain the weird pallete?
I haven't really done a comparison, but it doesn't seem to me to be a hack. The player character doesn't behave like he does in the original contra. Rather its a pirate clone.