Hey guys,
So, like I said in my submission text to my glitched Sonic Advance run, I have been looking into making a run of Sonic Advance that does not abuse the spindash glitch. Let it be said that this is not a glitchless run, however, it will not utilise that particular glitch as it fundamentally changes the way that this game is TASed.
I think this is a good idea for a run, but what do you all think? Feedback would be appreciated as this will be difficult to optimise.
I have done a 3/4-assed test run of Ice Mountain 1 as it is a good example of how this game looks when played this way.
http://dehacked.2y.net/microstorage.php/info/230081517/sonicadvanceicemountain.vbm
The time is 0:29:93 and I can probably still shave another second or two off. The glitched run does it in 0:10:43, and the TSC record is 0:44:55.