Posts for Mysterypea


Experienced Forum User
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
TheRealOne wrote:
Mysterypea wrote:
Oh my lord, N. It's nearly mother thumping impossible.
LOL. I am assuming you watched 88-4 in the first post. Moh made Mother Thwumping Impossible look like a Mother Thwumping Joke.
Actually, I've been in that community for almost 5 years. I know a lot about this game.
Experienced Forum User
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Oh my lord, N. It's nearly mother thumping impossible.
Experienced Forum User
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Just to say that the edit button broke. I can't update the first post. Here are the Input files Stages 7-10.
Experienced Forum User
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
A very entertaining TAS. Yes it is.
Experienced Forum User
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Oh and by the way, if someone finds any good routes for the game OR finds a glitch that will help complete the game faster, share it with me, I'll put you on the special thanks list. I've also finished stage 5, 55 more to go.
Experienced Forum User
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Randil wrote:
The beautiful thing about lua script is that you don't need to install anything, they automatically work if the emulator supports lua, which FCEUX does. Today I made a lua script for this game that checks if you lose a frame anywhere. Basically, what the script does is compare your X and Y position between two frames, and if they're the same, the program will tell you that you lost a frame there. This works well for this game, because you should be constantly moving in a TAS. I have tested the script, and it works very well. Here's the script, uploaded to mediafire. The only thing you need to do to get it to work is to go to File->Lua->New lua script window. In the new window that pops up, select browse and choose this script, then click on "Run" to start the script. Unpause the emulator if it is paused. The top left corner of the emulator should now say "Lost frames: " and then a number. Now, play one of your movie files with this script running. Whenever "Lost frames" increases, the script alerts that you have probably lost a frame here, so you should investigate it further. Pretty handy, right? No more checking for lost frames manually!
This is going to help for sure. What's left is something that removes those useless frames, but I doubt that would ever work. EDIT: I'm not sure if this route for stage 2 is faster than randil's route. Also, I don't care at all if i messed up the password part, it won't be part of the official run.
Experienced Forum User
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
I'm not really a script wiz, but I still took the time to read what the lua file contains. I'll try it out for now to see if it works, although this lua file is intended for a GBC game. EDIT: This is really a bummer, I don't have lua installed, so I can't really do anything. Either I download lua or you provide me a lua file if it isn't too much to ask.
Experienced Forum User
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Randil wrote:
I TASed the first four levels of this some time ago, just for fun. I have no intention of continuing it. We used the the exact same strategy on the first level, but my version is 33 frames faster. I also started the first level 1 frame faster, but that's a small detail. Here's the movie file. Perhaps you can shave off even more frames from it! And also, welcome to the forum! :)
This will help me a lot, thanks! EDIT: I have improved my run by 30 frames thanks to you, and I know that there are some really minor improvements to make on that run (First and second time when going up the stairs, I seem to stop for a frame or two). Link
Experienced Forum User
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Salutations to the community of Tool Assisted Speedruns! I have come (with peace on my side) to post my progress on a new TAS: Bugs Bunny's Crazy Castle. I remember playing this as a kid on the Game Boy version with my uncle. We've beaten it quite a few times. But enough with my childhood, that's not what you guys want. Bugs Bunny's Crazy Castle is a Puzzle game which most of you know by watching the Angry Video Game Nerd. I, for one, do not fall in that category. There are 60 levels in this game, which I intend to do 1 for each day. The reactions?
<Nach> Mysterypea: if you do a good job at it and submit in 2 months, I promise that I'll think twice before rejecting it outright with substandard reasoning <_4matsy> yeah, go for it :D
Well, let's ignore that. Right now, it's day one (of course). I will update this post when I finish each level. When that is done, I'll play the entire game on one segment (unless someone suggests me something better to do). My progress will also be marked on my youtube channel. STAGES: 1- Complete / Improved thanks to Randil - Link Input File 2- Complete Link Input File 3- Complete Link Input File 4- Complete Link Input File 5- Complete Link Input File 6- Complete Link Input File 7- Complete Link Input File 8- Complete Link Input File 9- Complete Link Input File 10- Complete / Will be improved on the official run Link Input file 11- Complete Link Input File 12- Complete Link Input File 13- Complete Link Input File 14- Complete Link Input File 15- Complete Link Input File 16- Complete Link Input File 17- Complete Link Input File 18- Complete Input File 19- Complete (I'm proud of this one) Input File 20- Complete (I'm proud of this one, too) Input File 21- Complete Input File 22- Complete Input File 23- Complete Input File 24- Complete Input File 25- Complete Input File 26- Complete Input File 27- Complete Input File 28- Complete Input File 29- Complete Input File 30- Complete Input File 31- Complete Input File 32- Complete Input File 33- Complete Input File 34- No progress made 35- No progress made 36- No progress made 37- No progress made 38- No progress made 39- No progress made 40- No progress made 41- No progress made 42- No progress made 43- No progress made 44- No progress made 45- No progress made 46- No progress made 47- No progress made 48- No progress made 49- No progress made 50- No progress made 51- No progress made 52- No progress made 53- No progress made 54- No progress made 55- No progress made 56- No progress made 57- No progress made 58- No progress made 59- No progress made 60- No progress made Progress: 1/60 = x/100 = 1.666...% per completed level 54.9%