Posts for N._Harmonik

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N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
If a TAS was made of the Dreamcast version instead, would that take precendence over the GameCube version? Just like in the case of PSX Resident Evil obsoleting the DS Resident Evil?
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
What would a glitchless version be like?
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
I hope this is still suffiently different when compared to the run that doesn't complete all the dungeons and whatnot.
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
She/Her
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Joined: 8/27/2006
Posts: 502
Location: Canada
What's taking so long, dudes? I could have sworn it was faster to publish the very first LoZ:OoT TAS and that was twice the length of this Kirby run.
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
She/Her
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Joined: 8/27/2006
Posts: 502
Location: Canada
When can we expect to see a (relatively) glitchless run?
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
Clock Tower 3 and Haunting Ground hard modes.
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
Password-linked Oracle of Ages next? *drool* But someone has to ask this... If unlinked OoA was TASed, followed by linked OoS, would both be published alongside the existing runs or (if faster) would they obsolete them?
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
I'm certain that the 3D Sonic games would be great choices for tool-assisted scorerunning; as the Balow brothers have often demonstrated, getting to the goal in the fastest time doesn't always mean they get the highest rank (thus, definitely not the highest score) possible. The question is, just how much do you waver from the beaten path in order to pick up a stray ring or destroy an enemy for points? In Super Mario 64, Super Mario Sunshine and Super Mario Galaxy, the number of coins acquired for each course is used as the high score. Assuming that there are no enemies that give out an infinite number of coins and that no enemies will respawn, doing these games might be a good idea.
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
Brandon wrote:
If you can think of a game that this type of run would be entertaining for, try making a proof of concept. I can't think of any runs that would be published under these criteria; most games would have the maximum score as the record. Even Super Mario Bros. would have this issue as you can gain infinite lives using the Koopa trick, then run through the same level over again by racking up points, committing suicide, and repeating. Still, who knows if it will get published? Even if they wouldn't get accepted, you can maintain a page archiving these movies and records just like I do for Minimum Buttons. If you feel strongly about this, go for it!
Maybe an added criterion could be 'Doesn't abuse death/1-ups'. Oh no, I'm just a lurker, I've got enough on my plate as is. I just mentioned this because the idea had been nagging at me worse than my mother. Hmm... How would 'tool-assisted scorerun' be abbreviated? PS: Is this the Sonic 1 high score TAS? http://www.youtube.com/watch?v=nKskCK7sO4U
Why, oh, why do I even <i>try</i> to understand my own species?
Post subject: Tool-assisted scoreruns?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
There are scoreattacks, timeattacks and tool-assisted speedruns...so why not tool-assisted scoreruns? In other words, using emulation tricks to achieve the highest score possible instead of the lowest time possible. Of course, the number of games might be more limited. On the other hand, games that are unsuitable for speedruns might be just right for scoreruns. Only score-keeping games that have a finite number of enemies (i.e. don't respawn) or with time limits (Super Mario Bros.) might be suitable. And in the case of games with long time limits (Sonic the Hedgehog), it might be tricky to keep up the viewers' interest as the player endeavours to stay in the current level as long as possible to milk it for all it's worth. Yet with the right games, tool-assisted scoreruns could be just as entertaining as tool-assited speedruns. So...is this a good idea or not? And I apologize in advance if there is already a topic for this somewhere on this site.
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
Some of the rooms switch locations. Whether it's depending on the player's actions, is predetermined when you start a new game or a combination of both is up for debate. Regardless, the rooms you need to enter to get the best ending should be manipulated to be as close to you as possible. Items can switch places as well. More manipulation possibly.
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
How is it fairly easy?
Why, oh, why do I even <i>try</i> to understand my own species?
Post subject: Nicktoons Unite!
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
An adventure crossover game featuring the worlds of SpongeBob SquarePants, Fairly OddParents, Danny Phantom and Jimmy Neutron: Boy Genius. The four main characters can be played by four people simultaneously and they're upgradeable if you collect enough tokens. Perhaps a TAS could be like the one for The Simpsons arcade edition.
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
She/Her
Experienced Forum User
Joined: 8/27/2006
Posts: 502
Location: Canada
What next? Metal Slug 2?
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
She/Her
Experienced Forum User
Joined: 8/27/2006
Posts: 502
Location: Canada
More Sierra adventure games please!
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
She/Her
Experienced Forum User
Joined: 8/27/2006
Posts: 502
Location: Canada
How about a 100% run: All Shadow Pokémon captured and purified?
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
She/Her
Experienced Forum User
Joined: 8/27/2006
Posts: 502
Location: Canada
TASManiac wrote:
ElectroSpecter wrote:
Also, how about an All Trophies run! =X
This.
Ditto.
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
She/Her
Experienced Forum User
Joined: 8/27/2006
Posts: 502
Location: Canada
Dare I ask whether this could be done with the MMX games for the PlayStation?
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Experienced Forum User
Joined: 8/27/2006
Posts: 502
Location: Canada
Should we hold our breaths for the other modes...particularly the Hard Modes?
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Experienced Forum User
Joined: 8/27/2006
Posts: 502
Location: Canada
henke37 wrote:
You think that walking thru walls and doing major sequence breaks isn't heavy glitching?
It isn't when compared to the other glitched LoZ runs.
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
She/Her
Experienced Forum User
Joined: 8/27/2006
Posts: 502
Location: Canada
What's this? A LoZ run without heavy glitching and only some glitching? Inconceivable!
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
She/Her
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Joined: 8/27/2006
Posts: 502
Location: Canada
The question is, if submitted and accepted, would this obsolete the DS run or be published alongside it?
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
Impressive as usual. But is anyone working on a warpless run?
Why, oh, why do I even <i>try</i> to understand my own species?
Post subject: Re: Pokémon Black and White
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
Saethori wrote:
2 - Version Legend. Unlike previous games, catching Reshiram(B)/Zekrom(W) is compulsory. Furthermore, they automatically show up in the lead of your party for the final two battles, so either you have to use them, or you have to waste time switching them. One valuable weight to this is that Reshiram can easily OHKO N's Zekrom with a critical Dragonbreath, while conversely Z would require some combination of favorable IVs, poor IVs for N's R, and high damage variance. Reshiram also has a slight edge against Ghetsis.
Note that the Legend will only be included in your party if you have room. Otherwise, to the PC it goes.
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
She/Her
Experienced Forum User
Joined: 8/27/2006
Posts: 502
Location: Canada
151 Power Stars would be nice. (gets down on knees and clasps hands) Oh please, great Balow brothers! How about also submitting a TAS of a 3D Sonic game? I've seen your work on YouTube and each video is awesome!
Why, oh, why do I even <i>try</i> to understand my own species?
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