Posts for Nahoc


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Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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C13 wrote:
Nahoc wrote:
C13 wrote:
Thanks. I've noticed something was missing in the link. I have one question about Collect the Caps. Have the SM64 team ever tried BLJing up the sub (gaining speed) and wall jumping all around through the back wall into the star?
You can't BLJ on the sub. It's too slippery. Even if we could, you'd need something to do the speed conversion, since you can't wallkick with backwards speed.
Ah. Have the team ever tried BJLing on the side of the tower/tail (with Bowser's face on it) to gain speed/momentum? Would that help?
That doesn't work either.
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Soig wrote:
Love it!!! And waiting for an encode.
There's a YouTube stream in the submission message.
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C13 wrote:
Thanks. I've noticed something was missing in the link. I have one question about Collect the Caps. Have the SM64 team ever tried BLJing up the sub (gaining speed) and wall jumping all around through the back wall into the star?
You can't BLJ on the sub. It's too slippery. Even if we could, you'd need something to do the speed conversion, since you can't wallkick with backwards speed.
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I am stunned. Too bad I don't understand all those hexadecimal values and sutff. All I can say is that this is some really shocking content right there!
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Alright, encoding + publishing this. If you have some screeshot suggestions, feel free to post them.
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Comicalflop wrote:
TheCape motivated me to start working again on the Gold Gem TAS, and I just completed World 1. So there's still progress going on with this project.
Nice, looking forward to your next WIP!
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I must admit, this looks damn good if we don't take the sound into consideration.
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Editor, Experienced Forum User, Published Author, Experienced player (852)
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What screenshot do you want for the publication, agwawaf?
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Editor, Experienced Forum User, Published Author, Experienced player (852)
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Would it be possible to indicate which file is which on the publication? http://i40.tinypic.com/2jg9ydi.png
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Here are some screenshots I took when watching: I am currently doing the downloadable encode + 512kb. Amazing improvement, agwawaf! YES vote. [Moderator edit by DarkKobold]Broke the pictures up, so they don't break the forum.
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agwawaf wrote:
I'm at starting position of the last stage. I saved more than 2200 frames now. My submission will come really soon!
Wow, agwawaf! You work so fast and never cease to amaze me with your MMX runs. Keep it up, I can't wait!
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I'm about to publish this; here are 2 other screenshots, along with Sonikustar's: Which one do you prefer, Dooty?
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Wait... it looks highly doubtful to me that you managed to make this run syncs on a real N64. There are a lot of lag differences between a real N64 and Mupen64, especially in Super Mario 64. Also, how in hell would you get the same exact RNG when playing back the "120 stars" run? Really, really inconceivable...
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Keep up the good work, Azorae!
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I'll do all the encodes.
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Talked to Nothing (Japanese TASer) recently. He said that 25 stars were done in the "120 stars" TAS. They are currently in DDD, improving the 100 coins star. As for the "70 stars BLJless" TAS, it is currently in WDW. 42 stars are currently done.
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Comicalflop wrote:
You take damage in some bosses/minobosses for funsies, but then in later bosses you make it seem like taking damage saves time, so wouldn't it be better to save health more for the important bosses where taking damage might be faster? Seems like a waste of a resource.
Not really...
Comicalflop wrote:
I'm not 100% sold on it being fully entertaining during waiting periods. The moonwalking is funny, but I think you can do more during wait periods.
Got any suggestion? There isn't THAT much to do...
Comicalflop wrote:
I think if you jump and swing the hammer as Dedede, you won't lose as much speed compared to if you swing while on the ground. Also, maybe you can get blasted by one of those fire guys for an upward boost.
I tried the upward boost. It ended up slower by 14 frames.
Comicalflop wrote:
I'm noticing that you try to slide off of a ledge whenever possible, but not always? is there any reason for that?
Yes, there is. If I'm doing it from too high, I'll have "5" speed for too long and my average speed will be lower (hard to explain in English).
Comicalflop wrote:
Kirby sucks for longer when there's more objects he has to inhale. If you want to inhale just one item but it's grouped near others, wouldnt it be better to try and manipulate/destroy the other things so the sucking time is less?
Yes, I know. If you're speaking about that part with the "boomrang" dude that I swallow with the box, I didn't have the choice.
Comicalflop wrote:
To avoid hitting the ground and doing a little bounce, could you puff up 1 frame before hitting the ground and blow the air out? (in 3-2 when you're invincible)
Yes, I noticed it just recently. I just won't bother going back for that little trick...
Comicalflop wrote:
in 3-3, when you run on those logs that try to push you up into spikies, could you not slide off of each of those, rather than just jump off them?
The upward motion of the logs are canceling the boost I'm getting from the slide.
Comicalflop wrote:
In regards to sliding, I noticed that sometimes after ending a fire shot, you spam A to float upwards, and you still maintain a lot of that momentum. Is it possible to slide off a ledge, and spam A in a similar manner and maintain more slide speedm rather than puffing air as soon as possible?
Again, average speed will most of the time be lower if I puff too much.
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CoolKirby wrote:
Do you think you could post the WIP or at least encode it? I'm excited to see the progress.
Sure. Here it is: http://dehacked.2y.net/microstorage.php/info/186428405/Kirby64-allshards-Nahoc.m64
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Thanks for all the efforts invested in this website, MisterEpic. Good luck on your future projects!
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Encoding + YES vote!
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Any screenshot suggestions?
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Happy Mask Salesman Cutscene Skip Saves around 20-25 seconds off the current MM TAS.
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I've pursued the run. I'm currently in 2-4 and have saved 1 minute over Comicalflop's WIP. Progress is coming along!
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