Posts for Nahoc


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Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Yes vote. Impressing improvement.
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
Game: Chameleon Twist (N64) Author: Nahoc Encoded by: Nahoc Status: First world completed Discussion: Here Link to video
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Here is a WIP that is 41 frames faster than ThMrksman's WIP and 279 frames (9.3 seconds) faster than bobmario511's run (the part with the spiders still needs to be optimized). So far, I'm halfway through level 1 and I may co-author with sonicpacker.
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
Nothing new about re-recording in mupen64plus?
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Flygon wrote:
Made encode 4 megabytes smaller than Nahoc's while being 100% lossless still (Including audio), uploading soon. Also uploading my own HD encode soon.
Well, your YouTube video is 10:32; mine is 11:01 since I kept one full-loop of the ending credits song, as suggested in the encoding guide.
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
I did some testing and it turns out that the mkvmerge version is the real issue.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Location: Québec, Canada
Encoding in HD + SD.
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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SD Download (168 MB) I am re-doing the HD encode since it resulted in a grey screen on Youtube... -_- Edit: I won't do the HD encode.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Starting HD and SD encode.
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
andymac wrote:
Shoot into the wild blue: same as 120 star
No; this is the WR. But I do get your point, andymac. Thanks for pointing that out.
Warp wrote:
andymac wrote:
the m64 format doesn't even have input written for lag frames, so it will always hex no matter how much lag you have!
Does that mean that if the length of the movie is calculated by how many frames of input there is in the file, it will get wrong value (because lag frames are not taken into account)?
As I far as I know, .m64s are still timed by counting VI/s, so, yes, the lag is taken is consideration (most of it only appears in DDD, though).
about BitDW, I was wondering how he was able to hex in that goomba hit so nicely, that's what I suppose was thought impossible to hex in?
Changing camera angles and inputs before entering a stage can solve that, most of the time. If it doesn't, you can still try to change the camera angles after entering the stage or just re-do everything with "pratically" the same inputs up to that point.
Tompa wrote:
I mentioned in IRC a way to publish this, as I doubt it will have its own category again, is to publish it along the other obsoleted 16 star movies.
That sounds nice.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Yes vote. It reminds me of that "Adrenaline Challenge" game".
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Changing the x264.exe file solved this problem for me.
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
Please, do at least the 70-star run. The only restriction I'd needed is "not passing trough castle doors". please.
Then, 99% of the gameplay would exactly be the same as the "120 stars" TAS.
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miseiler wrote:
Someone encode this so I can watch this "pointless" run which is the best we're going to get since the 120-star TAS will never be made, ever. And then I will vote yes for that reason, I'm sure.
I am currently re-encoding everything.
Post subject: Re: #2976: Eru & Kyman & Mickey/VIS & Moltov & Nahoc & SilentSlayers & snark & sonicpacker's N64 Super Mario 64 "16 stars" in 13:28.4
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Sonikkustar wrote:
TASVideoAgent wrote:
  • Uses game-breaking glitches
  • Avoids side-BLJing
So, You ban one type of blj but keep the rest? Voting no for inconsistent and pointless goals. I dont understand how banning one glitch and collecting 16 stars instead of 0 really warrants it a new category. However, It is nicely done I gotta admit.
Side-BLJing allows to bypass the 30-stars door and DDD which would be pointless since you could beat the game with 0 star.
Editor, Experienced Forum User, Published Author, Experienced player (852)
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Of course I'm also willing to see a new "120 stars" run, but it's really not for now. "16 stars" uses MIPS the rabbit and avoids side-BLJs which changes the strat of some stars and lobby deplacement. It's pretty much the same thing as a BLJless 70 stars run; much of it looks like the "120 stars" run, but it still deserves it's own category. Edit: And for all of you who are saying that SM64 is "hex-friendly" and that a new "120 stars" run could easily be made... hexing stuff in this run wasn't fun at all (just thinking about Watch for Rolling Rocks manipulation gives me nightmares) and many many things needed to be re-done many many times (you can judge from the rerecord count). Collecting the Japanese .m64s + .sts wasn't a piece of cake either. I personally think that this run provides its load of entertainment and is different enough from the "120 stars" and "0 stars" run to be accepted. (This post isn't meant to be mean or anything, I'm just trying to prove my point. ^_^)
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
HD encode (21MB) SD encode (13MB) YouTube
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Encoding in HD (and maybe SD).
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
Grunt. He helped me getting started with HD encoding and gave me various tips. He was patient with me aswell.
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Yes vote from me.
Editor, Experienced Forum User, Published Author, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
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