Everyone is slower in Brawl. Everyones combos have been removed. No one can L-cancel anymore. Marth doesn't suffer any more from those two then any other Melee character.
On the other hand, his bair and fair has gotten great buffs outside of combos. The bair is stupidly strong with its tipper, and same goes for the fair. His new Shield breaker is better, his attacks in general seem better, and he's still as solid as ever. It's just that the new characters are even better.
He's also even easier to play now then before.
Well, that's as far as I've experienced at least. But when you look at IC's new bullshit and Snake, he looks like Pichu in comparison.
I really hate how they removed the catchy theme from Melee with silence, though. Waiting those minutes for the bag to finish flying was better with a catchy theme in the background.
What? The drug zone is awesome! Free KO on anyone who gets stuck within it, more or less.
Do you mean "nerfed", as in getting worse? Because in that case, can't agree with you. He's better then in Melee, it's just that Snake's even worse.
Sakurai has made several explicit statements about "both players should feel like the winner" and that "everyone should be able to play and win", so, yeah, he has actually gone out of his way to make downright SURE that everyone can win by sheer luck.
Doesn't prove much. Even with the AI being much better then in Melee, it's still horrible.
Only Nintendo would be able to rerelease a 20 year old game, haul it as new and have peolpe agree with them.
Anyway, if this is like Megaman 2... Great, worth a playthrough. Like Megaman 4+... Yeah, I'll skip this one.
There's about 130 different ways to play HRC and BtT if that's your thing. Check http://allisbrawl.com for info about them.
Otherwise, no, not really.
Also, Brawl is a horrible game. This is based on playing against Ice Climbers. Getting grabbed means one stock less, and without L-cancel and all that fancypants stuff, it's much harder not to get grabbed. Also, they can turn around within the infinite now. Goddamnit, Sakurai.
Oh yes, and it's probably correct. However, that just means that the spelling doesn't matter too much, as long as the amount of letters remain roughly constant.
If we take the same sentencen and then AOL-ify it...
der hav ben severl studis dat cum 2 de concluson dat peple cn undrstnd words farly ezy if dey r jambed xcept teh 1st 2 nd te last 2 leters.
(I'm horribly at AOL-speak, so excuse me if the example doesn't come across as realistic)
I'd say it's harder to read, but of course, that could just be me.
Of course, but suggestions like allowing "sitted" (and similar words) will definitely not make barriers between written and spoken words smaller, since no one would rather say "sitted" then "sat". Forcefully changing all irregular verbs would only make speech more stale, with next to no real benefits when writing (it would also mean that kids don't get to suffer hours of remembering those damn verbs, and if I had to, they damn well should to).
This comment coupled together with "short words = better" is lovely ironic, since I've never seen a language with longer and more convulted words then finnish.
English already suffers (in text-form) with lots of homonyms that the badly educated (apparently) can't tell apart. If you shorten words with a strict "pronuncation = proper spelling" model, you'll end up having to reread sentences just to understand how the words fit together.
The best example of this would probably be newnorwegian, which is a new official language in Norway that attempts to "simplify" the language by removing silent and/or redundant letters. However, almost any norwegian I've spoken to (and I hardly mingle with the literary elite) detests it because it's a pain to read. According to what I've heard and read, words are read by interprenting the "image" the word creates, not the actual letters. Thus, trying to shorten words will make it harder to read, since all "word images" will start to look terribly similar when so few letters are involved.
All in all, it reminds me of this parody of "euro-english":
Seeing as we are neighbouring countries, and knowing of your article on internet censorship, I was wondering what your thoughts on the current FRA-discussion are, Bisqwit.
For those not in the know and too lazy to read the Wikipedia article, Sweden's government is currently (as in, right now of this post) debating on a new law for FRA to be allowed to monitor all electronic traffic (email, telephone calls etc) going "over Sweden's borders", effectively allowing them to bug most communication in Sweden.
On the other hand, you could lightshield in Melee as well, where the additional pushback often made it impossible to keep up pressure (similar to Guilty Gear's FD, except reversed).
64: 4 (Kirby, Pika, Ness, Fox) out of 12 characters are good enough to not have substantial disadvantages. 2 more (Falcon, Puff) able to perhaps follow suit.
Melee: 5 (Fox, Falco, Peach, Sheik, Marth) out of 25 characters are good enough to not have substantial disadvantages. 2 more (Falcon, Samus) able to perhaps follow suit.
Yes, 64 got less to balance, but it still got nearly the same amount of tournament-availible characters. Unlike Melee, it's not a poster boy of horrible balance.
(All Melee, I got no idea about Brawl) Nope, just hitboxes. Falco's phantasm just as often clashed as got mauled by Marth's forwardsmash, all depending on timing. Of course, disjointed hitboxes never could trade, only clash at worst, so they naturally seemed to have more priority.
Some projectiles can cancel or "eat" other projectiles without diffusing, but solid projectiles were treated exactly the same way as physical attacks (Samus' blast and Mewtwo's ball were counted as solid in how their hitboxes interacted, but energy by Magnet). With timing, you could hit most solid projectiles to destroy them (best results achieved with disjointed hitboxes; Else, expect pain). True energy projectiles (PK Flash, blasters, Kirby's wave) acted differently and weirdly.
But, in the end, no such thing as "A always beats B because it has more priority". Only "A most often beats B because it got a giant hitbox, is invincible and has cooler animation". This is unlike Third Strike, where supers > everything and specials > normals, all the time (it's also the reason Chun Li is top tier, because for some bizarre reason, several of her normals count as specials).
Yeah. That was almost completely true in Melee. Not so much in Brawl which is less balanced despite the efforts to remove 0 to death combos (when ironically new ones came about that were just more character specific. <<).[/quote]
Wait, what?
Just picking Fox over Samus gave you a large advantage. Picking Falcon or lower nearly guaranteed you wouldn't get over 7th place. Melee is probably one of the most extreme examples of "PICK THIS CHARACTER OR LOSE" games, just beneath Marvel vs Capcom 2.
Better players will win against bad players, yes. Better players won't win against good players. Tier difference in Melee could easy make up for being a notch beneath in skill. No idea on how it is in Brawl, but it's safe to say that picking Snake seems to make stuff a good bit easier then picking Samus.
As far as I know, Street Fighter 3 is currently the only game with actualy priority. Smash has always been about hitboxes (like most games). If that's changed in Brawl, then excuse my ignorance.
What the...
Quite a power boost.
Oh yeah, that thing. Never heard it have a common name, seen everything between "fake lag" to "visual stuttering". Bowser and G&W had loads of it back in Melee.
Mostly both.
The tier lists are influenced heavily by what characters are currently kicking ass in tournaments. The best example of this would be Marth going from high tier to top tier during Ken's 40 tournament winning streak with him.
SWF makes their tier lists from a simple voting process of people admitted into the Smash Back Room, which is split pretty much equally between theory fighters, tournament players and people who bought their way in.
I don't know about how this one in particular is set-up, but it's usually based on statistics. Marth rules everyone in the air, so someone that's dependant on aerial battling (say, Melee Ganon or Puff) suffers from not being able to use their best traits to full effect. And playing any of them land-based is enough to gimp them to make the batte lopsided, even if it's your "style".
It does account for skill - Being better then your opponent means you can win even being at a disadvantage. Just because you are at a disadvantage doesn't mean you can't by being better - I doubt black won every game of Go before the 5.5 point bonus was invented. And at the same time, being better AND having the advantage in character means you got a way better chance of winning.
And priority doesn't exist. Hard to manipulate something that isn't there.
Has there even been competitions on the big scale? As far as I've seen (of course, being european and hated by Nintendo, it skews the vision a bit), Brawl hasn't exactly had a FC yet - The biggest competitions are online tournaments filled with (regardless of their own beliefs) not-all-that-good players.
Azzomg - I'm sure G&W is better then he was in Melee (it'd be hard not to) and I'll agree with that you'd probably know more about it then me - I haven't exactly played the Melee characters much in Brawl (the new ones are just way more entertaining).
Just a few points - That your opponent can't tech or recover properly (especially with Brawl's homing grab-the-ledge-two-miles-away system) isn't a good point to make - Anyone at tournament level will tech every time he wants to from an attack as obvious as G&W's downthrow, and they won't make a mistake like missing a sweetspot.
Did they upgrade his bucket between the games? Because in Melee, it was way too weak with anything short of three fully charged blasts from Samus or Mewtwo to be worth the bother, and the attack slow and obvious enough for no one to get hit by it except by being majorly outplayed - In which case anything would've hit them.
And... IASA?
*snicker*
Being at a disadvantage doesn't mean you can't win. Being at an advantage doesn't mean you will win. Still, though, Ganondorf undoubtably got a lot less to work with then Snake or Pit. Speed has always been the superior stat in Smash, and Ganon is slower then ever in Brawl.
Smash has also always had rather skewed tiers. Samus, Link and Donkey Kong had nothing against Fox, Pikachu or Kirby (unless it was Isai playing Link). Pichu, Mewtwo and Kirby is inferior in evey aspect to Sheik or Falco. It hardly comes as a surprise that Brawl, with an even larger roster then Melee, had an immense gap between the best and the worst. And that Ganon belongs in one category and Snake in the other seems pretty likely.
But I agree with that the matchup chart seems iffy: I nearly doubt that every matchup in Brawl even has been played.
Hitting after a d-throw is a big guess, and guessing wrong leads to you losing all momentum. It's hardly all that big a factor.
What? It was a gigantic disjointed hitbox that lasted years. The fair had a short sweetspot then a long cooldown which was weak as hell. The nair never lost its power. Jump out, activate it and fall on your opponent. It's a lovely edgeguard.
(ALSO: I laughed at that regardless of your statement at the end, half of the posts in the thread are "too long, didn't read" but they praise you instead of bash. Mindless yes-saying is always better then being negative!)
You can't edgeguard in Brawl.
And, essentially, "a bit more range" weighs up for every good thing the D-tilt had in Melee but lost in Brawl?
He's still slow though, which is kinda important for chasing your opponent while juggling them.
People use the slow, strong energy projectiles when G&W got time to catch them now?
I sure wish Roy was still in the game, Flareblade would be the best attack in the game again.
Woo and yay.
People argue that EVERY character is "THE BEST THE BEST THE BEST" or "OMG HORRIBLE I LOST TO A LEVEL 1 CPU WORST CHARACTER EVER" on SWF. It's hardly a solid argument.
And several people got huge disjointed hitboxes now, everyone except Venosaur and Olimar got ridicolous recovery, there are no combos in Brawl, approach, I don't know, and well, sure, he's always had that.
Creating a sculpture out of clay wouldn't require any kind of inspiration. Unless, of course, you want to get technical and claim that "clay" is <deity of choice>'s work or "evolutions work", however that would work (hur hur what a clever pun).
I agree with the rest, though.
The two "coolest" sounds I could think of when naming a snake I drew. Yeah, hardly a very creative progress. "Find cool-sounding prefix" + "find cool-sounding suffix" = "cool-sounding name". It has stuck to me since then.
Not inspired by The Matrix, the dishwasher and/or dishwasher powder, nor the brazillian bugspray. As far as I'm aware, all of those came after I came up with the nick, except the Matrix movie, but I don't think I took my nick after a character I don't like.
Sounds like Sweden and Finland got pretty similar events, then. I know Sweden had a similar ban earlier, although it got removed pretty quickly after a lot of raging and shouting.
Pretty much exactly this:
A lot of special lingo ("Cultural enricher" is the official term used for immigrants), "soft-bans" on speaking against immigration in any way (thinking swedens stance on immigration is bad is almost always translated as "a horrible racist"), etc. The swedish forum Flashback (known for being against any kind of censorship) made a "Politcally Correct phrase book" which parodies the PC-lingo.
Does this include in-jokes about your friends, or just on a more general scale? Also, is it because you don't like jokes that are designed to (to some extent) insult other people, or simply because you don't find them funny?
As a kind of follow-up question, what's your stance on political correctness and censorship relating to it? I don't know about how it is in Finland, but I know it's all over the place here in Sweden.
I saved two seconds on the Ridley fight by switching to Geico.
Kriole/Taco - Damn impressive WIP. Keep up the same quality for the entire run and it will be an amazing run. Can't wait for the finished product.
He does? I'd say he's gotten worse. Sure, his new downsmash is great (although its range and speed is still horrible), his new downthrow is excellent (although you can roll away before he can hit you), and taunting when getting that juicy #9 is kickass, but the loss of his best aerial (the parachute) and it getting replaced by a barely usable splashing-thingie hurt his edgeguarding, KO'ing and antiair abilities, losing the board (the downtilt) made his ground game suffer (it got crappy knockback now, and it doesn't feed straight into his (previously) great nair or, if you're feeling lucky, a judgement #9), and the improved recovery is hardly enough to push him above those flaws. He's still great fun to play, though.
Guess I should've split that paragraph into more parts.
Firs off: Hi XIF. Long time no see.
Use gocha's improved version instead. No reason not to, really.
The lazy way would be auto.
The optimized way would be to check every individual frame (by loading a savestate every time and checking).
The a bit slower, but overall more rewarding, way would be to check if there's a memory address that keeps track of when the game accepts input. Then you'd know when the best frame to press would be in every situation.
Use gocha's Snes9x memory watcher, learn basic LUA if you want simple script-assistance. When recording a movie, press . in Snes9x to bring up the total frame count.