Posts for Niamek


1 2
20 21 22
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Shadow the hedgehog any%. A lot of planning will be required!
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Sorry to revive a topic. I think the abandonned or completed WIP should be deleted from the topic?
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Great! Does it have a comptability list somewhere?
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
I don't think Rayman arena will be a good game choice. I find it so simple. Well, the fight mode, maybe, but forget about the course. These are my games wishlist: Super mario sunshine is one of the little games that's have TAS potential. Super Smash bros melee too!(adventure,classic) Hulk, ultimate destruction Sonic Heroes(heroes,dark,chaotix,pink) Sonic adventure 2 battle(heroes, dark) Sonic adventure DX director cut (one run for each heroes)(side quest) I'll stop for now.
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
It's keep getting "worse"...
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
It is me or the game doesn't look like the game we know? I mean, all those tricks the creators never intended...
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
I think it's also because the Wii system can understand the language of all the console avaible on the virtual console. While the computer can't understand it,so the emulator translate it. Am I right?
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Awesome! it will be used of course! No need of the yoshi, just go directly.
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
I will try it later, I don't have the time right now. Thanks for the tip!
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
As I recall, it doesn't work on Mupen... If it works, I might give it a try after my other plans
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
"Dooty wrote:
looks like you gain 1 or 2% for each boss you beat,
We need to be sure! Well, if we could skip them, it would save huge time! But I agree it could be "less complete" in a way, we must choose: beat them for completition sake, or let them alive for time sake.
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
I thought it was possible to skip them because when you go to the cave where you save on the "main map", the birds carry you somewhere, then it's the staff credits, or, if I'm not wrong, you can directly go to the clouds on the upper left screen with the gyrocopter.
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Dooty wrote:
using it or not, the game only saves after Cranky's conversation.
So I guess beating the boss of the "last world" and the lost world contribute to the 105%. Am I right?
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Sorry, I misread.
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Femke wrote:
I believe to get to Clifftop Cache in Razor Ridge for the banana bird there, in addition to needing to trade for the wrench to be able to use the lift, he also charges you 2 bear coins to use it. I'm sure by that point, you'll have more than enough or be able to easily get 2 more, just thought I'd mention it in case whoever is running the game got there with exactly 55 bear coins and had to backtrack for 2 coins.
I don't remember they need two pieces.... I think only the tool is needed. Anyway, by that point, there is still the levels in K3 to take them, if we buy the miror and the rock before.
Post subject: Re: Dungeon Explorer, 5 player TAS.
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
DarkKobold wrote:
Let me know you think.
The more, the better! Awesome!
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Do we have to beat the boss(the last one with the boss of the lost world) in order to access the max %? If not, what'll we'll do? skip them? or do it for the sake of completition?
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Exactly, By buying these two objects before going to K3, I think it would save time. PS: One thing I think it might be useful, not tried it. When you go to the second bounus in the second level with the doors, you could take the piece before the bonus, so when you finished the bonus, the piece will be back, meaning one piece = two pieces!
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Your welcome Dooty. If you have question, feel free to ask! I thought something: If the 55 pieces required are gathered before going to K2, I think it would be faster.
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
http://dehacked.2y.net/microstorage.php/info/804869513/tasniamek.smv There you are. I know it's not the best one, but still, is a test TAS. It won,t be longer than this, I stopped working on it. I'm working on another games.
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Some frames loss don't hurt. Well anybody want to see my TAS? it might be helpful I think.
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Yeah, true. Hey I forgot, I made a TAS test of the 102 %(on the normal difficulty) some month ago, I stopped because I forgot something very far behin and I don't want to restart it... I'm about in the end of the second arena only. It's optimized and not optimized. Optimized because I took many times with timings and plan, and I made some very precise actions. Not optimized because I didn't look at the memory for the speed of my characters and sometimes, got Idea, but didn't do it because it was very far behind. I can post it later if someone are interested. I would need to know how to put it on the forum... PM me and say me how to post it here, please? And I can help you if you need some help on TASing this game.
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Nice find, but I don't know if you'll be able to copy some things....Nobody did the TAS yet... As I recall...
Post subject: Ram search
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Well, I'm trying to search RAM adresses... However, it seems that the values never change in the game I'm trying. If it's impossible, why after a little bit of fast-fowarding and some frame advance, the values don't change...? It should have at least one value that change: the speed of my character for example. And one another question, how to keep the previous search? Like I'm starting a search: I searched some adresses via the search or the eliminate button, then, I close the box via the "X" on the upper right, then I play, then I reopen it, and I see that the eliminated adresses are back...? Niamek
Experienced Forum User
Joined: 10/23/2009
Posts: 545
Location: Where?
Hey, to have the "hard version", you had to put a particular name?
1 2
20 21 22