Posts for Niamek


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I think killing them waste some frames.
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Why not? you start from nothing and luck manipulate to have the move you want to have after each battle, and do crazy combos and killing opponents in reccord time? Sound great. :)
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Oh sorry. Yes I was meaning dongeon. Since English it's not my first language, I tend to do some small mistakes here and here. Donjon is dongeon in French.
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True, i agree with you, but many people don't seem to like the idea of these two objects. There is some skullutas that is, to my knowloedge, impossible to do it wihout backtracking(there is one in the deku tree I guess)
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Who said we can't devy a little bit? Well, I understand the meaning of 100 % in this game: 20 hearts, all object, all side quests, all skullutas, all donjon,. But the hearts and the spiders force too much backtracking. I suggest this: ignore them only. Well it's my opinion.
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ICheatAtGolf wrote:
What do you guys think of a 100% TAS?
I'm thinking this instead of the "true" 100 %: Don't collect the heart containters found on the map.(cost too much time Do all the mini games such as the archery games (it must be fun too see a master of the bow for example) Don't collect skulutas (cost too much time) Collect every weapons(hammer, etc.) Collect all bottles, bags, gauntlet.... COllect all the fairy powers Do all donjon In other words: forget the backtracking. It might be 4-5 hours.... I think
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Mister wrote:
We can't find any utility of the glitch for the original smw so far.
What about Super Demo World?
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I recall I saw a TAS of this game on youtube for some golden banana. However it's was slower than usual. Still impressive..
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We have to try that....
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Maybe he just cut it?
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True, I saw sometime my ape being stretched..... And falling "in" a tree(I was trying to climb, then something wrong occured: The camera went "drunk" for a moment, then, I felt trought the map.)
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On mupen it's work? I agree it work on project, I can play it. However, for TASing?
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as I can see, this game is still unTASable yet?
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I think that everything deserve a chance no matter what. ;)
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Speaking of Super demo world, I am making a TAS just for time killing(I've made many small mistakes). But I have an idea for this tas, but I don't even know if it's or might be possible. Here is the idea: [URL=http://img692.imageshack.us/i/ideau.gif/][/URL] I was wondering if it's might be possible to go under. because I try to not use mushroom, flower, feathers or yoshi(To harder the things). We can find shells, shyguys, and a blue P switch. Do you think is might be possible?
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Thanks you. :)
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Hey I,ve never thought it would have tutorial about tas on youtube. well thanks you for the links! :)
Post subject: How to calculate mario's speed? (SMW)
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Well I'm planning to TAS this game for fun and time killing. I go read the super mario world tricks, but I don't understand clearly some 1: How to know the right frame to release → for the running? 2: I don't understand 6/5. 3: How to do the 1/1 swimming? By a newbie.
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Oh yeah? thanks you very much.
Post subject: I can't find the emulator!
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I need the emulator: Snes9x 1.43+ v15.4 for the video Super mario rpg. I look on google for it, but I can't find it... does it exist or there is a mistake?
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