Posts for Niamek


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You guys are being too nitpicky... "No door" mean no opening a door with the "a" button. That's it. Oh Did I say this TAS was awesome? :)
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Just posting to tell you that I can't wait to see the final product. :) Loved everything so far.
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Why complain about N64 TASing tools when you have an awesome TAS in front of you that is All dungeons, no doors? :)
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I was very entertained by this TAS and I am very glad to see this being submitted here. I hope this gets accepted.
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Je ne savais pas que Megadrive et Sega Genesis étaient la même console. Et j'ai connu le nom Sega Genesis avant la Megadrive. Je suis en faveur du masculinisation du Super Game Boy. Nicely done! :) J'avais traduis quelques passages du texte des règles sur pirate une fois. Les autres fois j'ai toujours oublié d'enregistrer. Oups!
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Guys, how about we simply enjoy how good this submission was and discuss/argue about the PAL vs. NTSC ruling in a different thread (look here!) ? =D Especially if you're not HappyLee! The judging has been done, there isn't not much you can do. Especially when HappyLee accepts the judging of his own submission. It's really up to him to contest the judging if he doesn't like it. From what I understand, it got rejected principally for one reason:
In conclusion, while some PAL games are acceptable, and other branches for SMB PAL may be acceptable, this TAS does not seem to be acceptable with what we know right now and how we handle these sorts of things.
Which is what you should try to change if you want to give this submission a second chance. =)
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J'ai eu de la difficulté à traduire certains mots. Mais sinon j'ai fait un peu de traduction récemment.
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Ah ok tu suprimes ce qui est en anglais?
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How do you use these sites?
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Je peux contribuer à la traduction à l'occasion.
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Loved the run. Nicely done.
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Intel(R) Core(TM) i5-3317U
User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:54.0) Gecko/20100101 Firefox/54.0 Vector Block Result Duration 12 3 correct 295.04ms 13 3 correct 584.53ms 14 3 correct 1185.13ms 15 3 correct 2466.07ms 16 3 correct 4965.15ms 12 4 correct 689.47ms 13 4 correct 1357.96ms 14 4 correct 2511.07ms 15 4 correct 5108.56ms 16 4 correct 11223.67ms 12 5 correct 1399.46ms 13 5 correct 2677.32ms 14 5 correct 5830.89ms 15 5 correct 10362.79ms 16 5 correct 26189.08ms Status: Done.
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Warp wrote:
I don't think it should. To my understanding, a "special goal" is a custom (acceptable) goal that has to be achieved, and done as fast as possible. This is quite distinct from a "playaround", where there is no requirement for it being "as fast as possible". Also, I think a "playaround" doesn't necessarily need any particular goal (other than getting to the end of the game).
You understood well what I meant. I don't think it should include playaround since there is already a tag for it.
Bobo the King wrote:
  • Special goals - Anything not falling into the above list. Usually game-specific goals that that are not associated with tracked collectibles and achievements.
I like that. And I like also all Habreno's point. You all three got the idea behind the tag proposal.
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I don't think it should be included. But for the sake of a clear definition, they'd probably need to be included. It is broad, however, it would allow to find movies like Ring attacks that doesn't have any tags for that. There are plenty of movies that does things differently than the any% and 100% that would be overshadowed by all the others movies. This tag would just group them together.
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grassini wrote:
"catch em all" or "diploma" feels like 100%,just saying
Indeed, Nach pointed this out too. When I did the list, I put it there because I considered "gotta catch em all" was the 100% movie and that coop diploma is kind of !100%, but with something added: a 2nd player". Now that I just checked, I just realized it hadthe 100% tag. So yeah I missed that and it shouldn't have been in the list from the start. My bad. And that gotta catch em all doesn't have the 100% tag. So I should've added that one to the list since the start. If both has the 100% tag, it should be fine. But what happen to the other movie like [2593] Genesis Sonic 3 & Knuckles "Knuckles, ring attack" by TheYogWog in 1:14:55.91 Where the tags are: - Aims for in-game time instead of real-time - Heavy glitch abuse - Genre: Platform A newcomer wouldn't be able to find it quickly if he isn't aware that this movie exists. After some discussion on IRC, it seems that tags aren't used the way I would use them. (I don't even use them in the first place because most of them aren't useful or interesting to me, I use only about 8 of them. I feel most of the tags are there "just to be there") I don't want to start a new debate on how to use Tags. An alternative would be to improve the filter feature to cut down the any% movies and the 100%. That way we would narrow down the movies to those who has a different goals than the usual any% and 100%. Maybe it's just my selection of movies list that wasn't perfect from the start. Like you can see, I made a mistake with Coop diploma.
Bobo the King wrote:
I've been thinking since near the start of this discussion that one of the key points that I don't believe has been properly emphasized is that movie tags aren't all that important to the website. That's not to say they're unimportant but rather if a movie is miscategorized, is it really going to drive anyone away from the site? Personally, I would rather see a tag implemented inconsistently (within reason) than not implemented at all. For example, I may not be able to pull up every movie that features heavy glitch abuse, but I like that I can see what is at least a representative sample.
The (sad) thing is everyone here Doesn't like exceptions or ambiguous things. this community tries to follows rules to the letter with no exceptions. Some would even throw a fit or be very unhappy or disappointed if rules are bent or badly defined. I agree with you though. Personally I don't find it that ambiguous or unclear: special movies :the movie doesn't do the usual any% and 100%.
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feos wrote:
GoddessMaria wrote:
...you do realize that there other staff on the site aside from you and the admins, right?
Other staff wouldn't matter (neither would I) if admins disagree with the change.
GoddessMaria is right. They all should matter. If not, what's the point in having a staff crew? The staff is here to relieve some duties of the admins. It would be great to have their input, but I think this doesn't require intervention of the admins since it's a tiny change (from my perspective) that can be reverted. Eitherway, Mothrayas has showed some support on this tag. And I can't see this going into a huge debate if it's well defined.
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Yes that was the first definition I had in mind. However, it's not a good definition since it would remove some categories arbitrarily. Mothrayas' definition might be better if we want to avoid a grey area.
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feos wrote:
Not descriptive at all "Everything that isn't vaultable/any%/100%" tells nothing about what a movie actually has, that isn't already told by existing tags.
The tag is not for describing a movie. It's more for filtering movie. Isn't that what tags are for?
feos wrote:
Barely usable list page When you open a movie list of some 10 movies, or even 50, you can scroll through them and make a point about each one, deciding whether you like it or not, or whether you want to watch it or not. When you have a list of 400 movies, it loads very slowly due to screenshots, and it can barely be evaluated in its entirety. Movie lists provide the only way to observe just one needed tag, and it's unusably heavy for huge tags.
I disagree. They have special goals or restriction that might make it enjoyable for viewers. I for one enjoy this kind of goal. Most of my favourite movies has special goals.
feos wrote:
Judge required Some experienced person will have to go through the entire Moons and Stars lists and check whether a run is vaultable or not. In some cases it can be obvious, it some cases it can be tricky. So you can't rely on mere volunteers, because when we did, it resulted in an absolute mess with branch names.
I can't erase the past. Maybe the future is different from the past?
feos wrote:
Inability to strictly define This thread only has so many posts and there's already a disagreement on what this tag should represent. Read my links on what extra ambiguity can be caused when you try to clearly distinguish between "fastest possible" and all the rest: Post #373655 Post #373887
At first my question was more about including playaround or not, but it can be included... How is "everything not any% or 100%" not well defined?
feos wrote:
Counterpart movie class If some feature has only one variation, and it's rare, we mark the runs that use it (pacifist, suboptimal character, playaround). If some feature appears in several forms, we mark them all (warps: used or avoided; multiplayer: amount of players used; difficulty: hardest or easiest; memory corruption: used or avoided). These are only used when they are actually applicable, as in, when a game allows for one of these options.
Yeah it overlaps them. What about the existing tags? Major skip glitch that could be overlapped by Heavy glitch abuse? Most of Major skip glitch movies has heavy glitch abuse as tag too...
feos wrote:
Now look at "special goal". Every game allows it. So for every game you will have to use some version of that tag. Something like "any%/100%/special goal", where you will have to tag all existing movies. If you only tag those that need "special goal", you are being selective and inconsistent with the existing system.
Fine, let's tag all non play-around movie with a "not a play around tag".
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Well said Habreno. You said everything I envisioned in this tag in a better wording than me. Quoting some part of your message to put emphasis on what I actually meant.
Habreno wrote:
Special Goal should be for cases that do not fit under the above tags nor Any%, and could include esoteric goals (such as max coins) that are still optimized for speed (this being a key difference between playaround and special goal). This could include a completion that goes beyond 100% (such as All Permanent Flags, to use an example from Twilight Princess- in addition to 100% we aim to set every permanent flag in the game, which includes opening every chest as well as other things) as well as encompassing some rather obscure glitch categories that don't fall under the above tags.
This is why I wasn't including playaround.
Habreno wrote:
As this tag is less explanatory than others, details should be part of the description.
Agreed. Also, I'd be willing to help on putting this tag to the movies.
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1-I wanted to create a variable... Guess I chose a terrible name. I'll try a different name. 2-Oh I can't skip an argument? I wasn't aware. Thanks!
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Language: lua

local function playerinfo(color,player,y) memory = 0x010828 + 0x100 * (player-1) gui.drawText(335,290 + y, color ,"red", "black", 16) gui.drawText(345,310 + y, memory.read_s16_le(memory,"WRAM"),"white","black",16) gui.drawText(430,310 + y, memory.read_s16_le(0x010880,"WRAM"),"white","black",16) gui.drawText(520,310 + y, memory.read_s16_le(0x010860,"WRAM"),"white","black",16) --Find a way to align the text to the right end
So I'm creating this function. As you can see, I'm currently working on it so I can reuse the same function for different players. I've noticed the different players has only an offset between some importants infos. So far I've encountered a couple of problem: 1- I need to be able to do operations in hexademical.However, I'm not sure to know how to do it. I made an attempt with the 2nd line of the quoted code. But the lua console give me thisL
LuaInterface.LuaScriptException: [string "main"]:124: attempt to index global 'memory' (a number value)
2-I'd like also to align the text of the fouth drawtext to the left. I've tried with
    horizalign = 'right', horizalign= "right" "right"
None of them worked. So I'm stumped. Any help would be appreciated!
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I generate a long table on my script. Should I move that outside of the main loop so it's generated only once?
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I changed to "p" and it froze. IN fact, it keeps freezing each time I run the xscript. Sometimes not instantly. Jlun2 was right about that.
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Here is a part of my code.
Language: lua

hotkey = input.get() if hotkey[p] == true then gui.drawText(20,20,"Test") end
So I wrote this test code. My final aim is to display stuffs only when I press one key on the keyboard. However, with this code, I'm not seeing "Test" anywhere. Did I forget something?
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The only argument I have is that play around already has it own category. But yeah it could be included as well.
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