Posts for Niamek


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zoboner wrote:
Niamek a dit : "il faut décourager la mentalité que les commentaires des soumissions requièrent l'anglais." Et je pense tout comme!...Mais malheureusement je pense aussi qu'Arcree2 se fera jeter pour soumettre en français (ils veulent comprendre et vite!)
Il faut quelqu'un pour faire brasser la sauce! Au pire des cas, ils demandront une traduction à quelqu'un ou ils utiliseront google translate!
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Au pire pire des cas, fais une soumission en français. :) La communauté se débrouillera. à mon avis, il faut décourager la mentalité que les commentaires des soumissions requiert l'anglais.
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Good luck. Looking forward for more Ring Collection. :) TheYogWog's run is one of my favourite TAS.
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I agree. that game has a ****load of cutscenes. Will be nice to skip them.
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Don't be sorry. It's you who decide what to do. :)
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Of course amazing TAS. One thing I loved about the comments is the odds of having you had. It showed how lucky you were during the movie(of course you manipulated it, but still). I see a strong contender for the lucky TAS award.
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An another perspective is to have them for the gruefood thing. There is that 16 stars TAS that was submitted after the 0 star TAS just for the sake of updating the old 16 stars route. It has it mention in the description if I am correct. So yeah you can aim for something like that. :)
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Nitpicking time: Why do we have to be nitpicky? It looks fine. Awesome run man.
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jlun2 wrote:
1.11.7's TAStudio undo feature appears rather broken. It works fine for a while, but eventually it makes an entire line of input all the way to the beginning for some reason. All I did was add lines of "A" "B" at discrete parts of the movie using the piano roll if it helps. Edit: Also, pressing "Undo" after loading a tasproj file then advancing past said movie seems to immediately hop to frame 0, even if I added no other input.
I reported these already and foes already fixed them. :)
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I did not made states on the 20th first frames. And it makes me go there. Will try to do tomorrow the lag bug,
Post subject: Some issues to the last build
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From the last build(one adelikat linked to me), it seems that doing CTRL+Z throws me to the up of the piano... Sometimes. ->Open TAStudio =>play some frames enough to not see 0th frames(No input necessary) -> CTRL+ EDIT: New problem: steps: =>Open TAStudio -> Do a random movie ->At some point, click R so it's set to Hold =>Click L on the piano anywhere after the movie (Like issue #534) ->CTRL+Z Witness the loss of your movie... Well I exagerrated it. You can do the redo command and recollect your movie. EDIT: Updated the steps to reflect the loss. EDIT: 3 new problems: 1rd Trying to play a GBC movie with a wrong game will crash the emulator. 2nd I don't know how, but I made a movie that when I click somewhere, it always go back to the 0th frame instead of the clicked frame. 3rd: So here is the situation: I am TASing a game and have to manage lag. So I avoid lag by jumping in X frame. When I replay it from 0th frame, a lag magically appear. By deleting and reinserting a frame before, the lag is gone. So to make sure I did not mess up my movie, I will have to watch it from beginning every single jumps I do... Not practical. I have a tasproj that contain the last 2 issues, but don't know where to put it so you can test it.
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The publication should feature a screenshot of the last race. It was very wild. Amazing movie, I loved it.
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Weird, I just tried and it doesn't do it now. I am confused. So it looks like it's not be the right click. It looked reproducible with what I did. Apologies.
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Try with a larger selection? I just edited my post. EDIT: Now I tried without the movie even playing and I still get it. I can get two save as window sometimes. But yeah I see now the auto save option. It is 120 seconds by default, but I am sure it doesn't take 120 seconds before I get those save as window. By disabling it to 0, I don't seem to get save as windows. So yeah it does work as intended. Maybe the timer is not exactly rigorous.
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Awesome. Another bug I have found is that sometimes it does "save as" automatically even if I am doing nothing. Steps I did, with the last downloadable build: Open a GBC rom Open TAStudio Unpause While it plays, do other stuffs on the net like browsing TASvideos or even mess up with the emulator options. It seems to be related to time. Maybe there is an auto save feature somewhere. It is a nice idea, but if I did not save a file before, it might become annoying. EDIT: Now I just can't do a rightclick after selecting a couple of frames (not just 3 frames, something 50 frames) like with the last build. It throws me that:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at BizHawk.Client.Common.ListStringLog.BizHawk.Client.Common.IStringLog.CopyTo(Int32 , String[] , Int32 , Int32 ) at BizHawk.Client.EmuHawk.TAStudio.TasView_MouseDown(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at BizHawk.Client.EmuHawk.InputRoll.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Clicking continue seems to be okay though. Not sure what happened.
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Didn't we say they were mostly guidelines? I think we can bend the rules a little bit. Loved the TAS! Great work man.
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See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at BizHawk.Client.Common.TasMovie.RemoveFrames(Int32 removeStart, Int32 removeUpTo) at BizHawk.Client.Common.MovieAction.Undo(TasMovie movie) at BizHawk.Client.Common.TasMovieChangeLog.Undo() at BizHawk.Client.EmuHawk.TAStudio.UndoMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripMenuItem.ProcessCmdKey(Message& m, Keys keyData) at System.Windows.Forms.ToolStripManager.ProcessShortcut(Message& m, Keys shortcut) at System.Windows.Forms.ToolStripManager.ProcessCmdKey(Message& m, Keys keyData) at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData) at BizHawk.Client.EmuHawk.TAStudio.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.PreProcessMessage(Message& msg) at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg) at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg)
With the interim build(The same one I used for testing this error : https://github.com/TASVideos/BizHawk/issues/597 ), ->Open TAStudio ->Let some frame play ->CTRL+Z
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I am not sure to understand these lines from the code. Could you explain these lines?
Language: lua

if not past_values[address] then print("Address", address) error"is invalid" end
Language: lua

address_name = address_name or string.format("%4x", address)
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That is a fine way to do then. You are on the right track with the frame advance. But probably the next thing you would want to try is new combinations? Oh and if there is a topic of your game, you could post progress or in game help there. If there is not one made yet, you can go ahead and create a new one.
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EDIT: Now with this:
Language: lua

local function speed(name,address,x,y) currentvalue = mainmemory.readbyte(address) Pastvalue[1] = Pastvalue[0] Pastvalue[0] = currentvalue speed = Pastvalue[0] - Pastvalue[1] gui.pixelText(x,y,name.. speed) end Pastvalue = { [0] = 0,--current frame [1] = 0 --Previous frame } while true do mainmemory.writebyte(0x005B,58) --Unlimited Time --mainmemory.writebyte(0x00FD,74) --Fixed cam position speed(speedX:,0x043C,138,128) emu.frameadvance() end
Throws me this: http://imgur.com/a/PcRTB as well as the first. But at first I got a different window, So I am really confused. EDIT: Removed the fixed problems and with now a new problem.
Language: lua

local function speedtext(name,address,x,y) currentvalue = mainmemory.read_u16_le(address) Pastvalue[1] = Pastvalue[0] Pastvalue[0] = currentvalue speed = Pastvalue[0] - Pastvalue[1] gui.pixelText(x,y,name.. speed) end Pastvalue = { [0] = 0,--current frame [1] = 0 --Previous frame } while true do mainmemory.writebyte(0x005B,58) --Unlimited Time --mainmemory.writebyte(0x00FD,74) --Fixed cam position speedtext("1spX:",0x043C,138,128) speedtext("1spY:",0x043E,138,136) emu.frameadvance() end
So I have that, but it seems that my two speeds are messed up now.
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Language: lua

while true do currentvalue = mainmemory.readbyte(0x043C) Pastvalue[1] = Pastvalue[0] Pastvalue[0] = currentvalue speedX = Pastvalue[1] - Pastvalue[0] gui.pixelText(138,128,"sX:".. speedX) emu.frameadvance() end
So I have this code in order to try to calculate a speed by myself by substracting two x position: the one the frame before and the current frame. But I don't know why it says this:
LuaInterface.LuaScriptException: [string "main"]:3: attempt to index global 'Pastvalue' (a nil value)
Does anyone knows why Pastvalue[0] is a nil value?
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I think that is a nice start. How did you do exactly to be quicker than the video?(Not ingame strategy, but more like did you use frame advance, etc.)
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nfq wrote:
My tabs seem to be at least 90% from youtube. I'm subscribed to several channels, and since I only watch 1-2 hours per day, new interesting videos come out faster than I can watch them. Eventually I end up with 500 tabs, which starts slowing down Firefox, so I end up having to bookmark all those tabs (lol), and I never have time to watch all those videos or websites, but I save them anyway. Maybe if Ray Kurzweil is right, in a few decades we can extend our lifespan to a 1000 years and speed up our brains, so that we can absorb information faster, lol.
You must have a ton of bookmarks... Just curious, how many do you have?
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nfq wrote:
creaothceann wrote:
I would consider Chrome only if there's something comparable to Tree Style Tab.
Yeah, that's a really useful addon. With 500 tabs open, it becomes hard to navigate and find the tabs you're looking for, so that's when I had to google for a solution, and I found Tree Style Tab. But another problem with Chrome is that it uses insane amounts of RAM, which is why I wouldn't use it even if it had a Tree Style Tab. I need at least 200 tabs open. Too bad that even Firefox start to slow down at 400 tabs. Also the "stop youtube" addon or whatever it is, which always starts youtube videos stopped is one of the most useful addons. I also have "Deduplicate tabs closer", to close duplicate tabs.
I am curious, how can you open so much tabs? The most I opened was or 3 unless it was for school research where I could have at most 15.
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I am not sure to understand what that is. Can you explain?
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