Posts for Nightcom

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Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
nfq wrote:
evilchen, I just finished a TAS on Turok. 39 min. I can upload the .m64 if you want.
What?! 39 minutes through the whole game?
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Please tell me that someone's tried looking into getting boosts by mines on Caverns (by shooting them) - I think it should finally be possible now, on a TAS of course. Btw, awesome/hilariously great videos so far.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Ooo, I've also beeing waiting for this, I know someone started a Mega Man run a long time ago which looked great. This is one of my favorite Mega Man games, I really like the colorful surroundings and the music somehow. And this run is great, lovely dedication. Lots of great tricks.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Haha excellent. Too bad that it's such a boring game :/ Very nice work though!
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Brilliant work!! ^_^
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
21 ^^
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
I'm a friggin camwhore :P excuse the crappy quality/slightly non-shaven style.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Nice, so close on breaking the 25 minute barrier :/
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
I'm overwhelmed, I just watched this to my lunch and it was great. I especially liked... Well, damn now I can't remember the name of those stars, never mind. The spiral thing to the boss was hilariously great, easily one of my favorite [TAS] tricks. What is this movie aiming for though? 120 Stars in the end?
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Amazingly cool ^_^
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
But what an awesome trick it'd be. (spirit temple)
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
- The fight against Dracula is unpretty. Too much unnecessary jumping around and whipping air. Was it done for luck manipulation? If so, isn't there a more aestetically pleasing way?
Luck manipulation indeed. I think it looks great and feels great.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
This certainly made me respect Sonic a lot more :D
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Thanks Saturn ^^ Sounds interesting. I'll have a look once this bad fever is gone... >_<;
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
nitsuja wrote:
I'm not really sure about this (and haven't voted yet)... it's hard to ignore the way the playing style changes sometime around the mine level (which is where Dan stopped). A few of the especially noticeable mistakes after that were: - On frame 28410, he makes a dagger appear for no apparent reason and walks in the wrong direction for a while before continuing to backflip to avoid it.
"for a while" xD. 3 frames? If I remember correctly it was to stop sooner and not have the enemy change his attack pattern and jump forward.
- On frame 29522, he uses the key once in the wrong direction missing the door, then waits for the animation to finish and uses it a second time facing the other way to unlock the door, wasting about 25 frames
I could've used the whip to stop, but if felt like turning around/using the item again went faster if I stopped using the key.
- Walks the wrong way at 30480 instead of cancelling the backflip earlier, and generally spends more time on the ground walking or waiting for the whip animation to finish than appears necessary compared to what was done in the first few levels
*shrug* Don't know how to go to or check the frames. The Mermen got some random annoying attacks all the time though so it's most likely because of that. i.e. if I jumped 4 frames later at one point they'd do a jump against me instead of shooting fire or something.
- Going up the stairs around 41615 (and most stairs after that), I don't know if it's done suboptimally but it looks like it since it's a noticeably different way of going up the stairs than Dan used
No idea, all I know is that Castlevania stairs suck.
- Throwing a cross to collect hearts on 45440 looks odd, because earlier the hearts were always collected by whipping candles along the way
Obviously whipping back then because I wouldn't lose time and probably kill an enemy at the same time? Here it felt like I'd have to backflip, whip, walk forward a few pixels, and backflip again etc.
- The 1st form of Death looks improveable, as almost everyone else has said (the 2-hit item crash doesn't look so bad, I'm not sure 3 is possible, but the long amount of time spent waiting for Death to get back onscreen to be hit didn't look very good).
The crosses will stay on the screen and not go outside. I really did go through different ways of the first form though. At some points he went up above me in an annoying way and didn't keep his low/middle flying (which happened most of the time in the battle in this movie) his temporary invincibility and stuff is extremely annoying.
This still beats the game quickly and has plenty of cool tricks in it, so maybe it should be published for that, but I'm pretty sure it would be better if the later levels had been played with as much (if not more) attention to detail as the first few levels.
Close to perfection all the way through might give a 16:4..5? 40 at max maybe. With the tricks we have now. I think Dullahan could be a bit faster in this movie too. Anyway, well, at least I tried. I'm eager to start a new speedrun on this game from the beginning, but I'd just want a rush through the game and ignore saving Annet and Maria. But I think I'll go through Aria Of Sorrow first, as it's an old classic to me since a friend and I found how to get a lot more percentage and other glitches and tricks not really known anymore which are really useful and cool.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Super Hard Metroid or something, anyone played that hack? I couldn't find a download link to it, many people said it was too hard and very hard but interesting -- so if well made it could perhaps be a good candidate for an impressive speedrun.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Thanks. Yeah, I tried to do the same as with the Serpent boss (you're really lucky if you'd get that much health off him on a console :P) but... About his first form... You can't hit him constantly because he flies away after each hit and he's invincible for a few seconds. Hence why the battle looks a bit odd in the beginning. And his second form... I really like the 2nd battle though and especially the last hit I get on him, it looks kind of like nothing but if you know how it is playing against him you'd be surprised, because I jump in and land on the perfect frame and hit him on the perfect frame pretty much (literally impossible on a console I think, because his second swing with the scythe usually gives you damage even if you're a few pixels away from it) and not to mention how insanely fast the swing is and that he seemed invincible for a few seconds at some points (parts of swinging, flying, moving) in his 2nd form.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
The Death battle: ...is annoying me just a bit with those two hearts, but it's like 0.2 or so seconds at max. About his first form... Otherwise I'm really happy with the fight, you can't hit him constantly because he flies away after each hit and he's invincible for a few seconds. Hence why the battle looks a bit odd in the beginning. And his second form... I really like the 2nd battle though and especially the last hit I get on him, it looks kind of like nothing but if you know how it is playing against him you'd be surprised, because I jump in and land on the perfect frame and hit him on the perfect frame pretty much (literally impossible on a console I think, because his second swing with the scythe usually gives you damage even if you're a few pixels away from it) and not to mention how insanely fast the swing is and that he seemed invincible for a few seconds at some points (parts of swinging, flying, moving) in his 2nd form.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
/*- wrote:
i'd much rather see a screenshot of richter item crashing the key... or giving the "?" to dullahan. nice. -does whipping after a backflip cancel the slide animation? -i never really noticed until the clock tower, but are the stairs difficult to move on, as far as landing and then turning around and jumping once more? this game's movie is long overdue... YES vote from me.
Yes, the stairs are horribly slow and annoying. and for the backflip whip, look below: | | \/
Dan_ wrote:
When you backflip, you slide for 8 frames at backflip speed, i.e. faster than almost any other mode of transportation. A backflip w/whip cancel erases those 8 frames, and adds 1 more frame where you can't move because Richter has to bring his whip back in before you can do anything. This makes it 1 frame faster than a normal jump. Given the circumstances, it was faster to just jump the majority of the distance, because although it is one frame slower, it gets you a farther distance, meaning less walking. If I were to have backflipped w/whip cancel, I would be one frame ahead, but have more distance to walk. Hopefully that garbled explanation makes sense.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
I've also done a few unfinished TAS on the Nintendo Golf game or whatever. This sounds a lot more fun to watch though, I'd love it for sure!
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Castlevania: Dracula X is finally finished. While I did spot 1 or 2 very minor ugly parts (i.e. unnecessary jump on an elevator) it's nothing that cost time and I think the whole run is nice all the way. I have to say that this movie makes the game and strategies used look very easy/obvious in a way. Video stats Time: 16:52 Frames: 60736 Rerecords: 11132 Here's the submission, hopefully it'll finally be published :P http://tasvideos.org/966S.html
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Well, I've done some more playing and such, and took it on earlier this morning. Note: the game is really difficult/cheap without save states in my opinion. Anyway, I'm up to the Serpent Boss, and Annet and Maria are saved. I'll keep you updated as I really enjoy speedrunning this game.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Wouter's so honest and huggable. Deal with it. :P
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Oh. I'm also interested in this run, since I have some weird memories from the game (haven't played it in so long and never finished it)
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
Aw, now we're all a big sad panda Spider Waffle!
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