Posts for Noob_Irdoh

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alden wrote:
I especially liked the holes where you got a hole in one in a surprising way.
I wonder, maybe I should drop the speed goal and make a pure playaround where all the shots are unexpected. But I always have a bad feeling about what people might consider as entertaining and what not. I will think about that. Doing a pure speed goal is tricky as well because of the fireworks. A possible goal would be "minimise number of shots and ignore in-game time wasted for fireworks" otherwise I'd use a shot to place the ball at 1 inch from the hole and then use a second mini shot to get into the hole. Either way I found new motivation about this because level maps are now available on smspower, I just found them while browsing their recent changes: http://www.smspower.org/Maps/PuttAndPutter-GG Any opinions / suggestions about the goal with the highest chance to get yes votes on the workbench? Pure speed, pure entertainment, 50/50?
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Kirkq wrote:
If a game (maybe NES) has default 3 lives, but you can turn it down to 1 life in an options menu, do the rules request that you play at one life? Is that "hardest difficulty"? Alternatively, I'm sure we would frown if it was turned up to 5 lives.
It depends if you plan to use death / take damage to save time or not. If you never die, a run where you have 1 or 99 lives left would look exactly the same. Once again it's all in a case by case basis.
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Best movie ever, it should be published and obsolete every other movie on this website. Yes, all 1749 of them. Particularly awesome were the wall kick star in CCM, and the moment where Mario stops right on the edge of the pool while collecting the 100 coins / 8 red coins stars in WF.
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Zavalix wrote:
BUT if it's for skipping that dang boss with very high health that annoyingly appears from nowhere in the middle of the level and saves up to 2 minutes of constant shooting then it's a big fat HELL YEAH MOVING ON.
Then someone should unreject that Metal Slug X submission. In that case the "2 minutes of constant shooting" which are skipped do not apply to a boss, but to some underground trains, but the point stands. I prefer to see the continue screen rather than bangbangbangbangbangbangbangbangbangbangbangbangbangbangbangbang for no entertainment reason.
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Kirkq wrote:
I think it should be considered on a case by case basis.
This is the best approach, but unfortunately it's not present in the poll. My vote wouldn't be neither a "yes for all" (too permissive) nor a "no with rare exceptions" (too restrictive, I have a very bad feeling about that keyword "rare"), but something intermediate (like "yes but only if there is a good reason" which sounds way less scary than "rare exceptions"), so given the current poll options I abstain from voting.
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I just watched this. Thanks for the encode, Saturn. As I said more than once, I'm not a Metroid fan, and my first thought was "what -- another Metroid submission, this is going to be identical to the other movies". But when I watched the video I was gladly surprised and impressed. After the first part (which would deserve a meh vote per se), the rest of the TAS is awesome. This is an extremely good addition to the Metroid TAS library, I cast a strong yes for publication in a new category alongside the existing ones. I don't think obsoletion would be really possible, and it would be a shame to quarantine this run in the hacks/demos section. It is good and different enough to warrant its own big share of spotlight. EDIT because I didn't see moozooh's post:
moozooh wrote:
All in all, I'd rather you'd made a 100% run using these tricks
Or rather a 130% or so, since you can recollect items which were given to you by the code, according to something I read in one of the provided links.
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Spirou might be a neat proof of concept. Look at this:
Maxim on smspower.org wrote:
Looking at some of the source, we can see it was used for both the Game Gear and Game Boy versions - see these comparison screenshots:
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This run is so good, I can't list all the things I liked. Basically all the levels between 1-1 and 7-2. Though if I have to pick I'd say that world 3 contained most of the best innovations.
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Very good! We're seeing a lot of crazy pokémon capturing.
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mmarks wrote:
Thanks!!!
May I. (7873 bytes, yours was 7946)
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How about -B 1000 or -B 1200 to be safe.
Ratecontrol:

 -B, --bitrate <int>        Set bitrate (kbit/s)
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moozooh wrote:
Setting lives down is not available in the game because it requires manipulating hardware (in this case, dip switches), correct? Well, in that case you should consider that coin slot is also a hardware device that is being manipulated externally by using, well, coins — which aren't available in the game. There's really no difference.
Manipulating the dip switches is necessary if one wants to play a game at the hardest difficulty level, though. Like level 8 for Neo-Geo games or similar settings for CPS games. Then again, this can be seen like entering a password for unlocking the hardest level. So I kinda contradicted myself here.
Derakon wrote:
I'm sure I've heard of an arcade game where you were limited to at most three continues
The arcade version of Rainbow Islands gives you infinite continues during the normal islands (1 to 7) instead, but disallows you to continue once you enter the secret islands (8 to 10).
Post subject: Re: #2985: x2poet's Arcade Metal Slug X in 18:24.47
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TASVideoAgent wrote:
DarkKobold: Continues, on the other hand, gives you a free "Heavy Machine Gun," which is an advantage over the the player's starting stats. So, essentially, you use money to buy a stronger position, which I would equate to the use of a cheat code. In other words, if a code were used to get the heavy machine gun to fall from the sky, it would be viewed in the same light. (...) it would have been trivial to enter the menu, and adjust the number of lives down to one
Since using the continue looks like a cheat code, I wonder how a bad idea it would be to set the initial amount of lives to 3 or 4 instead of 1, so the deaths wouldn't bring up neither a game over nor the Heavy Machine Gun.
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KennyMan666 wrote:
That was great, and I found it more entertaining than the Rockman run. Clear yes vote.
I disagree, and I think the Rockman run is more entertaining than this. However this is still enough masterpiece to deserve a strong yes vote.
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I finally found the time to watch this movie. Obligatory yes vote for one of the best games of all times (though I still prefer the arcade version), a very entertaining speedrun. Nice work, x2poet. I, too, think a 100% version with the 7 big diamonds and the 3 secret worlds would be more entertaining. By the way:
X2poet wrote:
100% run would be not much more entertainment than this.Only the luck that drop the diamond that would be controled.
I don't know very well how the NES version works, but in the Arcade version there is no luck involved. You get a big diamond if you collect the 7 small diamonds within a world. They are given if you kill an enemy via rainbow dropping (not direct rainbow killing) in each of the 7 vertical slices of the screen (e.g. x position from 0 to 36 pixels, from 37 to 72 pixels, ...). At least -- in the Arcade version. edit: I almost forgot, suggested screenshot, from level 4-4 (probably the best level in the movie): (from Youtube, not an actual screenshot)
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What a coincidence, I was just about to start TASing the Arcade version of Rainbow Islands (and play the hidden levels too), and you come out with this ) I can't watch it right now, but I'll make sure to watch it later because this is one of my favourite games of all times.
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Warp wrote:
Not a bug per se, but could be perhaps considered a small design error. Namely, the current way of showing awards allows people to fake having such an award
You can also fake your user rank by embedding it in your avatar, as I will be doing for the next 60 minutes as a demonstration (not meaning to break the forum rules, I will revert to my usual avatar within 60 minutes from now). edit: reverted. This is how it looked http://img156.imageshack.us/img156/1029/15291317.png Moderator edit: Don't embed wide images in posts, please.
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The first stages are okay; from Burner Man's stage onwards it gets EPIC. And when the graphic glitching begins, ... it gets even better. In short, my vote for this movie is the following average (yes + more than yes + more than more than yes) / 3
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In Game Gear Putt & Putter, at the end of the 18 "Beginner" holes, you are given a password (PUTT) which unlocks the 18 "Master" holes. That is another example of usable password (in my opinion). Maybe someday I will finish my TAS of it, but there are already two games of golf on TASvideos and I fear there is no room for more.
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Belated yes vote, improvements to glitched movies are always welcome in my book. Also, Mister Epic, (8892 bytes, the current one is 8908)
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moozooh wrote:
As much as I like this run otherwise, I have to vote no because it uses continues, and as such cannot be qualified as beating the game.
There is a discussion about that going on here.
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There is a screenshot in the first post, if it's the chosen screenshot, it wasn't optimised (15+ kB), so I optimised it (7405 bytes): Maybe it should be cropped to 256x200.
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While in some games getting hurt or dying decreases your power ups, in a game such as Metal Slug, dying refills your bombs. If the TASer is not limited to use only one or two credits, he can potentially die an infinite amount of times to refill his bombs and make boss battles faster. Of course you lose the special weapon if you have one and you are stuck with the basic gun, but maybe some boss fights could be faster with more bombs. And the same probably applies to other games where dying refills your bombs. In Aero Fighters likewise you lose your extended weapon but you get new bombs; and if you continue you usually get a weapon upgrade for free. Tradeoffs should be evaluated carefully but in general I am all for death if it saves time. And I like flawless runs as well. Having two categories is good.
Post subject: Re: #2883: Greenalink's GB Wario Land - Super Mario Land 3 i
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TASVideoAgent wrote:
Although the re-record count is over 37 thousand. It’s really 15873; this is because the other 21407 is from my past cancelled WIP (perfect ending). I didn’t had any experience of Hex-editing so to save time I started re-recording for the Any% next to the first ladder on the 4th level.
Shouldn't, an admin, update the re-record count in the database, to make Movie Statistics consistent? It still says 37280 at the time of this post.
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mmarks wrote:
Sonikkustar wrote:
Suggested Screenshot:
Optimized (5.20KB)
made it 44 bytes smaller for the sake of it. I will vote later, now I don't have time to watch the movie.
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