Posts for Odongdong


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Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
Cool. Monster World IV isn't exactly my favorite, but it's really charming-looking game. I'm looking forward to it. I think using debug armors is kinda counted as cheating, however. Are you gonna use localized version from Vintage Collection?
Experienced Forum User, Published Author, Active player (267)
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That was fascinating run. I like all the small changes in route add up to such a huge improvement. Damage/health management is really nicely done. For clarification on the text, this run's based on v1.1 while the previous one uses v1.0, right? Is there major difference in boss health between two? Off topic - The last dungeon reminds me, the remake of the Dragon's Trap was announced last year.
Experienced Forum User, Published Author, Active player (267)
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Well, I have mixed feeling. The run gets the job done with nice 2 player co-op and neat skips, and the part where the bosses got mercilessly mobbed down was entertaining. But the game itself feels a bit weak and unremarkable at its design, although it still takes only 11 minutes. The game has weird musics, by the way. Sounds like something from old Amiga.
Experienced Forum User, Published Author, Active player (267)
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I like all the weapon boosts and out of bound skip. The run really flows well overall. Keep up the good work. Do you still have to bring AI partner to level exit in N64 version later on?
Experienced Forum User, Published Author, Active player (267)
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This is getting strange. I disabled all the plugins/add-ons as you recommended and failed. I tried other web browsers like Firefox/Chrome but still failed. I can use any other site just fine (Gmail, Yahoo, Steam, etc.), but not here. And then, when I turned on the proxy I downloaded from Chrome store (supposedly using UK server), suddenly everything became okay. And when I shut the add-on off, the site kicked me out again. So my guess is, this forum is somehow blocking access from my server, possibly the whole region here. At least I found the way to circumvent it thanks to you.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
I just did that again, but it's the same. I'm trying this in entirely different computer, even.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
For some reason, the forum just doesn't let me log in. It keeps asking to input my ID and password again even though I certainly typed it correctly, and even if it succeeds, it automatically logs out of ifself after 15 seconds or so. I initially thought this was temporary network issue on my own, but it has been like this for whole past week. I tried this on other places, and the same problem happens, too. I can't recognize the new posts or check my message box because of this. I can't even submit the post here because it's gonna log out again before I finish typing, so I have to write this somewhere first, and quickly copy 'n paste here before it logs out again. What's with this?
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Hey, xy2_. Sorry for late response, somehow I missed this earlier. The project indeed didn't go much from the last WIP as I couldn't find my time to invest more on this. I'll post the latest things I worked on as soon as I get home. Edit: Here it is. WIP stopped at right in front of Dark Dragon (Stage 2 boss). This was worked on BizHawk 1.7.3 with compatibility core. Also, RAM watch file. http://tasvideos.org/userfiles/info/35917619718245579 http://tasvideos.org/userfiles/info/35917646336865094
Post subject: Re: Medias that take movies from TASVideos
Experienced Forum User, Published Author, Active player (267)
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Warp wrote:
Crediting itself doesn't necessarily have to be an on-your-face plastered on screen. It can be a small text in the end credits, or somewhere where it can be found if needed. But even if no credits can be found anywhere at all, I'm dubious if this would be something worth fighting for.
Nah, I don't think we should start a fight or do anything about this. I'm not upset at all, really. Did my words feel aggressive? I'd better edit the post. I just thought it's a bummer they used ElectroSpecter's movie about 3 minutes (which is much longer than what Spikestuff linked) without any acknowledgement. The video games themself ultimately belong to their IP owners as you remarked, but including small sentences like "Video courtesy of (name here)" at the end would've been great. Again, I don't really intend to make this serious court case as you mentioned. I just wish if more people're gonna use contents from here, they'd properly give credits. Making speedruns takes a lot of efforts, you know.
Post subject: Medias that take movies from TASVideos
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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If you're interested in video game musics, there's a good chance you've heard of Video Games Live. It's a world tour concert produced by Tommy Tallarico and Jack Wall, presenting official soundtracks from renowned video games like Donkey Kong Country, Castlevania and Civilization. Anyway, would you look at this video: Link to video Earthworm Jim is one of their common picks in the performance since 2012. It's a nonstop remix composed of the musics from first two games. The point is, however, if you look closely at the screen behind the orchestra, you'll see whoever played EWJ1 is very skilled player. This is because the footage was directly ripped off from [1682] SegaCD Earthworm Jim by ElectroSpecter in 28:47.40: Link to video I'm no expert at this kind of thing, so I can't tell if this is legal or not (though I remember the site claims all contents are under CC BY 2.0). Regardless, they don't seem to give a proper credit to ElectroSpecter; I digged the internet but I couldn't find who made that video, either. Is this a known issue, and are there any more examples like this? I'm aware numerous glitch explanation videos cite this site's content, but I'm talking about something that isn't necessarily related to speedrun.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Alright, I found my time to write the new description. Feel free to edit if something isn't right.
SNES version of Prince of Persia isn't quite a mere port; it's more of a complete re-imagining that puts itself beyond any other releases at the time. Developed by Arsys Software, this version greatly expands upon Jordan Mechner's classic with brand-new musics, overhauled graphics, new levels, new traps, new boss fights, and more. Challenger improves the previous attempt with a bunch of more skips and route changes in the run, including various optimizations and an newly found exploit that skips the entire boss fight.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
Vault? A number of people seemed to enjoy it. I'd also like to contribute the new description if no one else wants to. Current one doesn't much tell about the game.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
You did a great job, thanks for putting me on the author. As mentioned earlier, this is completely fantastic improvement to the original considering how the game strictly limits movement of the player. I like despite using more accurate emulator, your run still surpasses the old one by a lot. I agree with SNES version being the better version. In fact, SNES version is probably the definitive PoP experience out there, almost doubling the number of stages and adding new traps, bosses, musics, and a bunch of other stuffs. That being said, here're some screenshot suggestion for publication: The biggest improvement in the run. Can't decide for me which one is good looking. The skeleton barely hits the prince. One of the nice guard skips. The previous run also killed off the guard, but here it's done in Sparta-style.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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I took time to review your run again. Around frame 5650 in stage 2, I see you made a jump during the screen transition, not after the transition as I think I did. I thought it's generally slower to jump during the black screen, was there any particular reason to do that way? Also, does in-game time stop whenever you pause on cutscenes (level ends, boss appearances, etc.)? I didn't realize that while I was working on it. Finally, the video Patashu showed reminds me that someone posted a wrong warp glitch here a while ago. I believe that it was dated around 2010 and posted on this SNES section but I can't find that thread for some reasons. I'll check my hard drive if I saved that run.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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I'm too late here, but I'm still going to say, you're doing magnificent work. Given how limited the player movement is in this game, those new skips you dug up are completely amazing, especially the unexpected enemies skips. Thank you for finally bringing new version of SNES Prince of Persia speedrun to the light.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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http://tasvideos.org/userfiles/info/30139018881919496 I don't think I'll ever finish this one, so I'm posting this for preservation. I didn't work on it since long time ago anyway. I talked to Alyosha who showed interests to continue this sooner or later.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
I resumed to my old WIP recently and have worked on it gradually since then. I'm in stage 6 now, still a long way to go. One thing to note is that emulation between Snes9x and Bizhawk is a lot different, which often makes it hard to recognize if the movie is faster or not.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
I was working on SNES Prince of Persia, actually.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
This run was started a while ago, that's why the version is quite outdated.
fsvgm777 wrote:
Is there any reason the Japanese version was used instead of the American one?
That's because Japanese system utilizes FM soundchip while American version uses PSG. Their difference is apparent when you hear them together. Phantasy Star - Tower: PSG, FM But yeah, it seems Bizhawk enables FM sound by default even if the region is USA/Europe. I wonder why that happens. Though, I didn't observe any difference between them so I think it's okay.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
Congratulations for completing the run. I've already seen you're dedicated Megadrive RPG speedrunner and your works are always fascinating. About the branch, I think it's good to leave it blank and note on the description that the run completes secret stages as well as the main senario. Some published runs here did that too.
jlun2 wrote:
andypanther wrote:
Sounds like an example where it would be okay to use a cheat to access something otherwise unavailable. Especially if that level would make for a fantastic TAS!
Uh...sounds like its a cheat device more than an ingame cheat code. Some clarification would be nice.
It is an in-game cheat code. From here, it says: At the load screen of the game. Highlight the save you want to play and press left, right, start, c. I didn't play this game so I don't know if the player can carry the party to this secret mission.
Experienced Forum User, Published Author, Active player (267)
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Japanese term for "FAQ" is '攻略'. As far as I know, there's no known translation of "tool-assisted speedrun" in Korean. "Speedrun" itself is used though, it writes '스피드런'. Korean video sites: - Daum TVPot - TVple Chinese video sites: - Youku - Bilibili - Tudou Hopes it helped.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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After watching solarplex's Sands of Time WIPs, I'm interested in improving current SNES version. http://tasvideos.org/userfiles/info/18064698366319103 Here's stage 1 WIP, although this is very short one thank to sword skip.
Experienced Forum User, Published Author, Active player (267)
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http://www.youtube.com/watch?v=nhb3kL8OfNU Got it. Not only does it look smoother, it saves a lot of frames.
Experienced Forum User, Published Author, Active player (267)
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Okay, this is improved one I made today. http://www.youtube.com/watch?v=lMH7-XePn88 The enemy move is like this: 1. They gather to the center and spread like '+'. 2. Then they circle around the player with fixed radius and tries to attack. There're more of them but don't matter; I can still beat all of knights even before showing off the move. I don't like that I have to summon guardian 3rd time because I need only 2 more fireballs. But as it's still faster than sword, I guess there's no other way.
Warepire wrote:
Will it be possible to do 3 strikes with the fire guardian to damage all 4 of the knights with all 3 strikes? Then in between the fire guardian strikes you hit each knight for 7 damage.
If you're asking if fireball can attack multiple enemies at once, it cannot unfortunately. It attacks only one.
Warepire wrote:
Might be a better way, perhaps you can connect a hit with several knights if you can line them up. The effectiveness of this approach depends on if you can use fire guardian strike 3 times, and how long the cool down is for it.
As you can see on the video, they gather for only short time so sword won't reach it. I'll try again though, appreciate your suggestion. If I can't find any improvement, I'll stick to this.
Experienced Forum User, Published Author, Active player (267)
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So uh, somehow I got time to put my hand on this, and right stuck into the boss fights. The second boss fight where you have to fight 4 knights, unlike the one in stage 1, is very hard to optimize because they're constantly moving and dispersing pretty fast (charging attack is weak to them, full charge would damage one 16). I know that each enemy HP is 64 and fire guardian shoots five fireball which damages them 19 each. Any suggestion how to deal with this? Oh, and here's WIP if you want to know the progress but it didn't change a lot. http://tasvideos.org/userfiles/info/17845212404841207
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