Posts for Odongdong


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Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
Great concept put in great movie. It shows off numerous enthusiastic combos in the game thank to Mokujin being able to swap his move set. While some combos felt just ordinary (possibly because I'm not so familiar with Tekken), the other ones like constant dodging that humiliates the AIs looked so comical and amusing. I'm positive with publishing this as well.
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I'm glad someone's interested in speedruning Golden Sun. However, I must say it's pointless not to use retreat glitch that would probably save a chunk of time. Retreat glitch does involve wrong warp but it's not a kind of game-breaking glitch and far from "do this and suddenly you're in front of final boss". It can send the party in wrong place, but only within the same dungeon so its usage is pretty limited. http://www.youtube.com/watch?v=4i6c6BfK_u0 This is a demonstration of retreat glitch used in the first dungeon by Kirkq. It skips some puzzles in the early part and forgoes dialogues, but you still have to go through the later part. Not using the glitch only prolongs the wandering and makes the run quite dull. I didn't watch the movie yet so I didn't cast the vote, but I doubt the category is worthy. But I hope the author won't be let down by this and produce a better run in the future. Also, I hope it gets redone in English version as the run will be then more comprehensible to viewers. Finally, I thank solarplex for making encodes for submissions and WIPs. I admire his dedication to the site.
Experienced Forum User, Published Author, Active player (267)
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Posts: 349
8:12-8:14 at Youtube encode.
Experienced Forum User, Published Author, Active player (267)
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http://tasvideos.org/userfiles/info/16772211220469939 Note that sloppy boss fight is just for test. I finished platforming at stage 2 until meeting with princess Elikshil and Gordon. There wasn't special about this stage; I grabbed stage needed and skipped the HP upgrade again (there's no MP upgrade on this stage). Enemy luck was good, too. Now I'm up to three consecutive boss fights: Gordon, 4 knights & dark dragon. As all of them are weak against fire guardian attack, so MP management is crucial for this. Luckily, there's Sage Stone before the knights fight which refills the MP, so I have 8 MP in total. Also, I expected to spend 2 MP on Gordon fight but as you can see on WIP, I think it's enough with 1 MP.
Experienced Forum User, Published Author, Active player (267)
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I suggest this be starred instead of Replay Mode run. It demonstrates much more tricks possible on SotN and still remains entertaining. The commentary on the encode was helpful to comprehand what's going on. I like detailed, humorous annotation popping out on almost everything.
Experienced Forum User, Published Author, Active player (267)
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I couldn't connect this week, sorry about the encode. Fixed now. About the progress. I saved a number of frames on boss fight not only because better luck, but because of the fact that after the boss fight staying still is a lot faster than moving. It looks like presenting player movement and boss defeat animation simultaneously triggers huge lags, even though I can't observe it on the lag counter. So sadly, I had to give up making funny movement I originally planned. Also I found that following cutscene with guardian can be done faster by locating the player and Garstein (the partner) in proper position. The way to save time here is pretty confusing to understand so I'm stuck now. Gotta take some time. On stage 2, it looks linear as stage 1 and has no orb to collect, so I think it won't be troubling except boss fights.
Experienced Forum User, Published Author, Active player (267)
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http://tasvideos.org/userfiles/info/16500847413588902 I finished fixing some faults and did some test on boss fight. http://www.youtube.com/watch?v=XLsu2r6-O_M I don't know why, aura blade damages the boss a lot. I grabbed it and slash with it constantly. Holding Y button also do damages rapidly but not as much as aura blade.
Experienced Forum User, Published Author, Active player (267)
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I got it, thanks for giving a help guys.
Post subject: Movie editting on BizHawk
Experienced Forum User, Published Author, Active player (267)
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Hi, I want to edit the BizHawk movie a little so that I can correct the small mistake. I could do the trick with .bkm extension by opening it on Notepad+, but not anymore on .bk2 extension. Word processor doesn't read it properly. What am I supposed to do here?
Experienced Forum User, Published Author, Active player (267)
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Yeah, I skipped the HP upgrade so I can't use your method. Thankfully, I found the way to cross the lava without hp upgrades. http://www.youtube.com/watch?v=UsdPG5w8ul4 Basically, I abused the fact that damage taken from bat is much smaller than lava. So do you think this is faster or taking HP max and considering damage boost on later part will pay off more?
Experienced Forum User, Published Author, Active player (267)
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Okay, I want to edit the movie to fix a little mistake but I don't know how. Opening it with Notepad+ only crashes the content. Any way to do it? Also, currently I can't find the way to make through the place covered with lava (video) without ice boots. I tried taking damages and refilling the VI with item, but I died right before the exit (so close like 0.5 second). I have to come up with alternative idea.
Post subject: Pier Solar and the Great Architects
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Brief review by Classic Game Room It's a role-playing game for Mega drive.... released in 2010. Taking 6 years for development, it features magnificent graphics, impressive soundtracks, and others unseen in previous Mega drive games. WaterMelon, the developer, is now preparing HD version for PC & other consoles, probably shooting for this year. One thing to note is that it utilizes optional Mega-CD expansion for audio enhancement. While the game ifself is on cartridge and works standalone, by inserting enhanced soundtrack disc on Mega-CD, you can hear the CD music in the game. I'm pretty sure any current emulator doesn't support this as there're no official game using this technique. So before someone tries TAS of this, I think the emulator must replicate this first as CD soundtrack is a huge merit for viewers. I probably won't ever touch this as I suck at RPG, but I do want to see how the speedrun of it would look like. Edit: Mistake with development span.
Experienced Forum User, Published Author, Active player (267)
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http://tasvideos.org/userfiles/info/16375132734906368 Found good strategy in lizardmen fight. Still have to figure out how to optimize it. Trying to make an encode again, I don't understand why it's blurring.
Experienced Forum User, Published Author, Active player (267)
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http://tasvideos.org/userfiles/info/16364324261538621 Very short WIP until meeting with Garstein, using Bizhawk 1.7.3 on compatibility core. So it won't cause much trouble if I don't use the performence core, right? I'm going to collect all MP orbs to shave off the time on boss fights. Probably I'll also collect all the weapons on the way.
Experienced Forum User, Published Author, Active player (267)
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I admit I should have written more for the viewers who's not aware of this game. My bad. Added more texts just a while ago.
derula wrote:
Some of the comments in the submission text are phrased in a way that makes them sound like the run can still be optimized, e.g. "with a lot of saves & loads, I managed to attack the boss every second I can" sounds like the hits are not usually frame-perfect, and frame advance was neglected in favor of many retries with savestates, and "beating this boss in one cycle is really hard, but somehow I made it" sounds like the author did not focus on finding the fastest way possible, but rather the fastest way they managed to pull off. I'm not competent enough to claim that the runs needs improvement, I'm just saying that the comments sound like the runner took a more classic approach on running it rather than working out the exact input sequence to reach the goal as fast as technically possible. Maybe that's not even true, but that's what the comments sound like to me..
I used pretty obscure words to explain it (mostly due to my bad English skill). That was supposed to mean "I tested every way I can do after that, but I couldn't beat the record so I'm sure this is optimized." To be more specific, the stage 4 and 5 boss fight took me several days to try all the things. And I can say the current result is what I can do my best. But then again, it was me who made confusion. Sorry about that.
Experienced Forum User, Published Author, Active player (267)
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That's the same problem I have, as every emulator somehow has this issue I can't tell where the lag is. I don't know if this is game's nature or not. You know what, I assume this is negligible, as I didn't find any other oddity while I skimmed the whole game on Bizhawk. Inability not to detect lags won't bother TASing a lot anyway. So it's likely I resume when I submit the one on working.
Experienced Forum User, Published Author, Active player (267)
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I finished watching this on emulator. It was first time to watch the whole SMRPG movie throughly and I must say I'm impressed. Great work with battle luck manipulation and careful plan of grinding. I wasn't aware of this until today. Someone must have had an affection for '70s martial art movies, huh.
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Warepire: No luck, Snes9x also doesn't count the lag. Omnigamer: Thanks for the guide. I'm gonna look into this robo glitch things.
Experienced Forum User, Published Author, Active player (267)
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Warepire wrote:
Scepheo wrote:
Don't use the performance core for movie recording/playback (it's what causes the lag counter to stay red). Try using the compatibility or accuracy cores. If you're very lucky, your movie might even sync.
From this topic: http://tasvideos.org/forum/viewtopic.php?t=14612 Perhaps this is what is causing the problem for you.
I tried this on Bizhawk 1.7.1. Performance core counts every frame as lag as I said and Compatibility core doesn't count any lags, so it didn't solve the issue unfortunately. To be honest, I suddenly felt to move to other games when waiting Bizhawk to fix this. Other than that, I've been working on another SNES game, which had positive progress so far. So I hope I can be back when I finished it.
Experienced Forum User, Published Author, Active player (267)
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That run didn't use retreat-save glitch, so it already lost more than two minutes at the first dungeon. Although it benefits a lot from RNG manipulation, it looks fairly sloppy comparing to what real-time speedrun achieved.
Experienced Forum User, Published Author, Active player (267)
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I think you missed this jump. Or was it slower or not possible to replicate on Dolphin? Otherwise, this looks great and I'm looking forward to the result even more.
Experienced Forum User, Published Author, Active player (267)
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I finally found it was in the first post I made. http://youtu.be/NidgDjB5D40?t=1m9s As I watched it, this looks really considerable shortcut. I wonder why it wasn't used in most speedrun. Edit: I also just recalled somebody commented the next area won't be loaded because the player skipped importent event, thus death is required to load trigger. So this route may end up being slower than current one.
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I remember in one video accessing the bottom through bed ceiling instead of taking death. Can't decide which one is faster.
Experienced Forum User, Published Author, Active player (267)
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That was intense. I'm sure the run's gonna benefit a lot from this load trigger. However, on that section, won't it be faster to do this way? http://youtu.be/rAuSAVjyMek?t=8m20s Found some months ago, this also makes a skip directly to wall hole and it doesn't involve time rewinding.
Experienced Forum User, Published Author, Active player (267)
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Looks promising so far, that's a neat skip. I wonder how the encode will look like if this gets published. People're gonna break their neck by watching the game that constantly switches between perpendicular(the "TS" part) and horizontal(first person screen part).
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