Posts for Odongdong


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Post subject: Re: #4146: Odongdong's GBA Boulder Dash EX in 37:07.48
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Joined: 9/14/2011
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TASVideoAgent wrote:
Accepting for Moons.
Yeah, first Moon! That's nice! I admit this game gets quite dull, though. At least the player's speed should have been as fast as NES version. By the way, I just recalled I didn't skim the last stage carefully so I fixed it today. Can you replace the movie with this one? It's 151 frames faster now. Other part remains the same.
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One Step Back - Simple but quite challenging puzzle game. You have to access the exit, avoiding your alter egoes. Enough Plumbers 2 - Amusing platformer-style puzzle game. You control a bunch of plumbers (who's totally not Mario) simultaneously to get through the level. The Incredible Machine - A sandbox game which was, in my opinion, far ahead of its time. Main goal is to arrange a given collection of objects for given task. If you're aware of Amazing Alex, that's it.
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Temporary encode: Link to video
Experienced Forum User, Published Author, Active player (267)
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http://tasvideos.org/userfiles/info/11650396990120793 Done. I'll submit it in a couple of day when I finish writing the submission texts.
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Yeah, this game is very edit-friendly, though it sometimes insert a lag frame in movie which I should sync manually. But that doesn't happen often. Besides, I just fixed some levels in World 1~5 improving 5 seconds more. I think I can complete the work on World 6 by this afternoon and post the final movie.
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Thanks for feedback, guys! I improved my WIP in a number of place. Evil 1 Same as previous WIP. I think this is the fastest route in this level. Evil 2
thommy3 wrote:
Level 2: At 36s in the Video, can't you take the diamond right at the knight without getting hit? You should save steps taking that one and not the last one you actually took.
Unlike its look, the knight will turn immadiately and do damage the player. Thus, I had to empty its ground to make him stop. Contrary to assumption that I did this level poorly, I couldn't find any faster way than original route. Current WIP is different from previous route, but it takes same time to clear the level anyway. Evil 3
Warepire wrote:
In level 3, is it possible to grab the bottom gem in the right column and skip an additional gem at the top of the left column to save time?
I tried it, but it's the same as original. Rather, I tried taking damage by top-left gem. Surprisingly, it saved more than 28 frames. Evil 4
thommy3 wrote:
Level 4: At 1:54 you wait a little for the top diamond to drop, if that is faster than going up there, you should also do so at 1:17. It's the same diamond/rock positioning. Or is that because of taking some damage to save time later on?
Yeah, I did make a mistake. Caused by load-save confusion, I think. I took gems on the top-left differently, which saved 104 frames. Evil 5 Same as the previous, but 1 frame was mysteriously lost. Don't know why. Evil 6
Warepire wrote:
In level 6, can you work in several columns at the same time from the start of the big bottom section so that you can get hit in the head by more gems without losing time collecting them?
Since 6200 hp is enough to prevent the loading delay, the goal is to take hit more than 4. However, my best try was 3 hit. I'll try again later, though. With some tweak of route, I saved 78 frames. Evil 7 16 frames was saved here by route change. Evil 8
Warepire wrote:
In level 8, can you reverse the route to possibly save a square or so of travel? Or will those purple cat-looking things become a problem?
Yes, those are annoyingly fast that I always got caught by them.
thommy3 wrote:
Level 8: It may be faster to start at the top left enemy group. And then going clockwise if thats possible with subsequent enemy movement.
This solve the problem. I successfully avoid enemies and saved 128 frames. Evil 9 Nothing changed here. Evil 10 I find that exploding the rocks in the bottom is much faster way. 232 frames was saved. Evil 11 Found better way to push the rock, which saved 16 frames. This also means I have to redo World 5-2. Evil 12 Basically followed the original WIP. 4 frames was saved anyway. Evil 13 Nothing changed. Evil 14
Warepire wrote:
In level 14, if you put the bomb below the exit, will that cause you to miss the RNG cycle for the speed-mushroom? It does feel like there should be a better route in here which includes the gems that surround the exit instead of some on the right part, but no matter what path I test it ends up needing more steps or taking additional gems before getting the speed-mushroom, neither which are favorable.
Well, I tried bombing under the exit, and it turned out it's 36 frames faster. Evil 15
Warepire wrote:
In level 15, would it have been faster to collecting the "escaping" gem rather than the last one you took?
That gem was too fast to catch up within reasonable time. Besides, I didn't like the previous route so I decided to make up the new one. Well, now it's 160 frames faster. I suspect I can save more. In total, 946 frames was saved. Once again, thanks for the assistance. Here's the new WIP: http://tasvideos.org/userfiles/info/11558760354624568 Now I'm going to check out whole run one more time.
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Link to video Finally, the last world, yet it's the most hard world in entire game. The maps are often large, gems are dispersed everywhere, have to do with limited movement... In short, this is so true:
Warepire wrote:
There's always something blocking my ideas. :(
Movie file World 6 level maps I'll optimize the movie in several days. Then I can edit the movie to apply the improvements in past levels. Then I can submit it on the site!
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I was late... So, all I can do is to ask and wait... That gonna take some time. I'll look for other games then. Thanks for detailed explanation!
Post subject: Re: PSXjin crashes when booting the CD
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I see, then does it mean I copy & paste some files from pcsx-reloaded to PSXjin and everything'll work fine? Sorry, I'm ignorant at how the emulator performs. If it involves some sort of programming magic, it's out of my ability.
BadPotato wrote:
edit: There seem to be a remake of the on DS as well.
DS port is different from original in genre way. It also lacks English vocal.
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The HP draining after stage clear works like this: The player can finish the level with at most 10000 hp, and the draining stops 4 frames earlier per 200 hp. But under the 6200 hp, there's no time merit on draining - which means you can decrease the length by at most 4*3800/200=76 frames (there's a chance several lag frames inserted in the process). Since the penguin damages 5500 hp, one hit taken by the penguin will result in having 4500 hp, reducing frames as much as possible from HP draining. Hope it was explained well.
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Well, I may suggest one movie to be starred - [2443] GC 007: Nightfire by gamerfreak5665 & alec kermit in 39:55.45. Even though it's kind of genre I don't like, I found it remarkably interesting. Not only does it provide visually entertaining scenes in many spot (like carving bullet holes in shape or playing with enemy in various way), but it keeps in fast pace abusing ridiculous tricks (sneaking into walls, massive headshots, etc). Some auto-scroll levels hurt the mood, however the authors did a good work to fill the remaining time.
Post subject: PSXjin crashes when booting the CD
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I was trying to load a game called Rhapsody: A Musical Adventure. When I loaded bin file on the emulator, it crashed. It didn't pop up any warning window saying what I was doing wrong. It just closed instantly. Same thing happened on PCSX-rr. I can assured I have a correct rom because it works very well on ePSXe. I wonder whether I'm missing something, or the emulator wasn't just compatible yet.
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thommy3 wrote:
In Ice 4 i'd guess it is faster to skip one of the top-most diamonds (though not the one right at the start) and instead take an additional right at the end. The one that's falling in the video. edit: And Ice 1: Would going 1 step left instead of 2 at the beginning suffice for the walrus? might be enough time then to kick the wall one time to lose a little health.
Ice 4: Yes, that saves 2 unnecessary moves (32 frames). Thanks for pointing it out. Ice 1: I think taking 2 steps is unavoidable because I have to remove the stone blocking me. You can only kick the stone, by the way. Anyway, I just finished doing World 5 again. This time, I found lots of improments: Ice 2: Waiting first gem of 2nd row is faster than collecting it. 20 frames saved. Ice 3: I restructured entire method. Thanks to new route, 300 frames was saved here. Ice 4: Followed thommy3's idea. 32 frames saved. Ice 5: I made a little route tweak between 2nd and 3rd rotating. 44 frames saved. Ice 9: I found a way to get to upper room. 116 frames saved. Ice 10: It's possible to make 4 bears alive till the end. This avoids activating card collection sequence, which saves 142 frames. Ice 13: 4 frames was lost, because I had to delay locating a bomb for bear shouldn't be dead. Ice 15: A little improvement here. 4 frames was gained again. Total improvement - 664 frames. http://tasvideos.org/userfiles/info/11160382560276316 Now I'm going to work on World 6, the final world.
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Rocks don't have a fall damage. Unfortunately they'll crush the player to death, so you can take damage only by kicking. Here's a map of Ice world with exit, by the way.
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Just finished World 5. http://tasvideos.org/userfiles/info/10846718548906473 There were many tough levels in this world, so I decided to make a little rough testrun. TAS will be redone after some research. Among the levels, level 10 & 12 was the hardest. In level 10, there're four bears who'll kill me in two hits and avoiding or trapping them is very difficult. Level 12 has a puzzling level design for me. I'll be back when encode's ready. Edit: Link to video
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Very nice run Xipo, you got through the troops in so short time. However, current snapshot looks too empty, I think. I rather recommend those knee kick moments like: (frame 25806)
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Every time spongebob says 'WOO', it gets better. I like the speedrun overall. Maybe the length is a bit long but numerous glitch abuses keep it entertaining. I throw my yes vote here (though it's pointless now). I just wonder how did you keep in track and find the exit when out of screen, like in Sea Cave or Trench Bottom.
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Wow, this is even faster than current SNES speedrun; even though Genesis version contains two more levels. Such a solid speedrun. Way to go, Dooty.
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Just tried out your route. Though it ends up with full hp (which made it to took extra 20 frames on loading screen), it saved 51 frames! I appreciate your help, thommy3.
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Welcome to the site, nEilfox. I didn't watch the movie yet but improving starred movie is very impressive. I suspect this can be improved more, though. It was found current movie can be improved more than 38 frames(see here) while yours beat it only by 28 frames.
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I was gonna post it with World 5 testrun because I already obselete it after few days. But I may as well share it now. http://dehacked.2y.net/microstorage.php/info/1266316701/Boulder-Dash%20EX%20-%2042%2020131103%20world%204.vbm Difference from previous movie is that I saved 108 frames in Water 10 by changing gems collect strategy and removing unnecessary moves.
Warepire wrote:
Fire 7: I meant to flip the world twice at the very start when I suggested this route, or was it that that failed? (This way diamonds should start falling into you as you walk up and collect them)
Gems doesn't fall when the player collects them upward. Besides, if rotating twice at the beginning, the rock can't be put away.
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I started to lose track of what I'm doing, so I take some memo here. Test: Fire 7 - Taking a stop on second rotation made Alex reach the goal a bit late, but because I take 1000 damage here, it ends up saving 4 frames. Water 3 - Sadly, what you suggested didn't work the way it should be. Though I tried to make some tweaks, it only saved 8 frames - which is slower than the route I found later (128 frames). Water 14 - I did it because if I take first gem, the rock on the top-right side will block me. I made a test run which remove the rock by kicking, but it was still slower than current route. TODO: Apparent improvement on Water 5
 6000 397
 6100 397
 6200 397
 6300 401
 6400 401
 6500 405
 6600 405
 //cards +103(+104)
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I regret that my current routine kept me from doing any further. But since the schedule on this weekend is empty, I'll be digging it hard. Not sure if I can post something any soon, sorry about that.
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[450] SNES Chrono Trigger by hero of the day in 4:21:11.83 can be revived and put in "any%" category.
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Warepire wrote:
So, I've gone through your 3rd WIP now (finally!).
I finally got time to reply your comment as well. There were a number of things to do recently. Fire 1: After collecting first three gems, two stones will fall upon an exit and I can't remove those without rotating. I have no idea if I can put away those stones in shorter time. Fire 7: That's... what I never came up with. I'll definitely check it right away. Thanks. Water 1: Shark damages me by 6000 hp, and squid by 4000 hp. I get 10000 hp, so I won't survive if I hurt by any of squids. Water 3&14: I'll return with results later.
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