Posts for Odongdong


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Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
http://pastebin.com/Z854WLLC I hope your program works on Windows 95/98 games (more specifically, Madou Monogatari series).
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
Hmm, weird. According to the wiki, 'EFB Copies' should be checked as Texture because RAM induces the crashes. But for me both didn't solve the glitch nor crash the game. I may just make TAS on this option.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
Well, I saved 20 frames in 4-3 but I think there is faster route for sure. I hope I can improve it till the end of this year.
Post subject: Castlevania: The Adventure ReBirth
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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I was going to post this after my second TAS but since the project delayed so much, I decided to put here first. This game is a decent remake of Castlevania: The Adventure, released as Wiiware. It's a bit short but features interesting gameplay as well as nicely remastered graphics. SDA already has speedruns of this game, however there's no speedrun done on hard difficulty. Here're link for speedrun itself and forum. I tried making the test movie and it syncs perfectly (followed RachelB's setting), except a trivial graphical glitch:
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
Here it is: Fire (World 3) Water (World 4) (I marked the exit with star.) I thank Joon who made all this images.
Experienced Forum User, Published Author, Active player (267)
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Late to the party, but I have to say this: I love this run very much. Every mission has a quantity of entertainment as well as ridiculous glitches. My favorite moment is when you make one fall to death and take picture of him. Nice job, guys.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Link to video I was lazy again... Here's world 4. There're places where I missed apparent shortcut so I'm going to redo it. Link to movie file
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Link to video Wow, things become tough in World 3. Here's WIP. Still seeking better route planning. By the way, I grabbed Minimaps from here.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Maxwell is one evil dude. Though some of stages slow the pace, I think it's entertaining enough to be at Moons. 4-11 is one of my favorites as well. Seriously, a man riding an ape riding an ape riding an ape riding an ape riding Archaeopteryx?
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
Guess what, I just applied your suggestion to the movie and it's 64 frames faster than mine! Thanks a lot for sharing idea. I also found a trivial systemic error relating to cards, which save just a frame, so it beats my previous WIP by 65 frames. WIP file is here : http://tasvideos.org/userfiles/info/7938566982556379 I couldn't find any improvement in other levels, so I'm going to work on World 3. (By the way, I slightly modified your route because it doesn't collect first boxed jewel. Besides, as far as I know, falling objects always descend to left side of the object.)
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Warepire wrote:
At the end of level 7 you seemed to hesitate for a brief moment without good reason, why was that? (Around 2:36-2:39 in the encode)
That short stop was on purpose. In this game, Alex(the protagonist) has a health of 10000. The bird hurts the player by 4000, thus I can't survive more than 2 hits. If I didn't take little pause, those 2 birds would hit me twice, resulting in death. I failed to avoid 1st hit without costing too much time, so I rather chose to hesitate a bit at the end. By the way, RAM address of player's health is 0201A1AA & 0201A1AC(2 bytes, unsigned).
Warepire wrote:
I am not sure about the route in level 8, the 2 final jewels especially, is it possible to collect them more "on route" if you collect them earlier?
You're right, that level looks like having potential improvement. Since the level has only clockwise-rotating items and it requires to collect 34 jewels, it looks collecting the one in box is inevitable.('☆' mark is exit) I think I should test something different, like collecting jewels on outside in contrary way.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Second one's here. Criticisms or route ideas are welcomed. Link to video I made encode in slightly different method. Does it look better?
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Thanks for showing interests, guys. World 1 might be easiest part of game for planning, though it still required numerous trials and errors. Working on World 2, it's quite unattainable for me to test every route, case by case. So I going to try simplifying cases by sorting it, while depending on abrupt intuition. I hope I can show next WIP in a week.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Finally decided to keep doing this. This beats my previous attempt by 354 frames. Link to video Encode here. It's a shame quality look so ugly.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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This proves, once again, speedrun never gets perfect. I like your new zipping as well as numerous minor improvements. I vote yes, of course.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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MESHUGGAH wrote:
I love how my TASes becomes precedents.
I actually know the former case where Vault obsoletes Moon. Current glitched Chrono Trigger speedrun beats both Star and Moon tiered speedrun, while it ended up being in Vault. It was when tier system didn't take place, though.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Thanks a lot for deciding to upload this on the site. Well, I already saw it on your channel and seemed well-planned overall for first trial. I vote yes.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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First thing to do is hosting your image file on internet(I personally prefer Tinypic). Then figure out what address your screenshot is on, and attach it on submission like this:
[http://i46.tinypic.com/161e42h.png]
That's it.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
UCpro wrote:
<video>
Super! I can see every small improvement adds up to big time saving. I think TAS route will follow almost everything you did. Just a few questions, did you take death on @3:30, segment 3 because it's slightly faster than not? Also, what's the mechanism of plot on @1:30, same segment- to give a little float yourself?
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Patashu wrote:
I consider beating Braid practice for Braid mods, since Braid has an awesome engine but the main game is short and easy, the mods are lovely explorations of what else is possible and you can do them blind: http://www.moddb.com/games/braid/addons/silverbraid http://dl.dbank.com/c0vzl2irhl http://www.moddb.com/downloads/tims-modyssee http://www.filefront.com/17335668/stone.zip/ https://www.dropbox.com/s/2xp1ru4gelz5s3t/AtE.zip http://www.youtube.com/user/DoctorBalcus/videos?view=1&flow=grid
Thanks for sharing, I hope it can be applied to Steam version. By the way, about the screenshot, I recommend this one or something near here. It's on YTP @16:20, world 6-5. I can't see what the author has suggested because I don't know how to sync the playback. Well, he can choose whatever he wants.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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World 6 was a series of amazement(especially 6-5 and 6-7). I once beat this game, so I like how broken apart when time rewinding meets TAS. Of course, I vote yes. Sad thing is that this TAS can be(and sure is) spoiler to anyone who didn't play this beautiful game.
Post subject: Boulder Dash EX
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
Posts: 349
I'm currently scanning this game. It's a remake or Boulder Dash for Arcade(& NES). It became more like Supaplex. This is my testrun, completing first area(1-1~10). I'll post an encode later when I do serious TAS.
Experienced Forum User, Published Author, Active player (267)
Joined: 9/14/2011
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Finished watching. First and second day was boring, but it gets more and more interesting as day passes. Although most of movie consists of strolling, I can see you did well on route planning, especailly at day 4(a marketplace?). I have no idea what's going on this game, so it wasn't really scary for me. ......... Okay, it freaked me out honestly. Several times. By the way, what the voice kept saying on day 2(subway)? Ico? Igo?
Experienced Forum User, Published Author, Active player (267)
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Thanks for sharing video. Dang, this guy is pro. I'm not sure he's still working on it, but I think I should look for other game.
Experienced Forum User, Published Author, Active player (267)
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Hi, UCpro! I wondered whether I can meet you on SDA because there wasn't updates recently on the forum, then you came here. Glad to meet you.
UCpro wrote:
I am currently working on improving my segmented run. My 1:31:49 run on SDA was a 1:26 at the final save. My new run will be a 1:21 at this final save. I have discovered a lot of new tricks and small shortcuts, as well as advanced sand tank planning for optimal enemy retrievals throughout the game. I haven't been posting progress, but i've finished 3 segments and currently working on the 4th. My goal is to be finished in about a year (I don't have much time to work on this with my current life schedule).
Wow, that's amazing. 5 minutes improvement must be challenging in real-time speedrun. I hope you get through it well.
UCpro wrote:
Anyways, please let me know if you have any questions. I could see a TAS pushing around a 1:15 time at the final save (just a random guess). There are so many things that are too difficult to implement in a console run, which unfortunately won't be in my new run.
Thanks, I now feel very reassured by your offer. But I temporarily stopped TASing this, because before taking on serious, long-length project(I'm sure this gonna take at least half a year as I also don't have much time on my schedule), I want to try something relatively easy one. Currently I'm working on Klonoa: Empire of Dreams. I'm assuming this will end on June or July, this year. I'll start touching this by then and seek some advices from you.
UCpro wrote:
Btw, the wallrun at the very start of the game (i didn't do it in my old run, but you can see it in Satvara's speed tactics video) is something i have done in my new run, and it saves around 6 seconds from the route you did in your testrun video. Make sure this is implemented.
That was a thing I was going to ask you about. I was actually aware of the shortcut, so I tried to put it on my testrun, but failed to perform it. Someone else(including Satvara and you) succeeded it without an emulator, so I know I can reproduce it theoritically. I just don't get it why I keep failing to do it, even though I check the timing frame-by-frame. Maybe there's technique I missed?
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