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Hmm, weird. According to the wiki, 'EFB Copies' should be checked as Texture because RAM induces the crashes. But for me both didn't solve the glitch nor crash the game. I may just make TAS on this option.
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I was going to post this after my second TAS but since the project delayed so much, I decided to put here first.
This game is a decent remake of Castlevania: The Adventure, released as Wiiware. It's a bit short but features interesting gameplay as well as nicely remastered graphics.
SDA already has speedruns of this game, however there's no speedrun done on hard difficulty. Here're link for speedrun itself and forum.
I tried making the test movie and it syncs perfectly (followed RachelB's setting), except a trivial graphical glitch:
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Late to the party, but I have to say this: I love this run very much.
Every mission has a quantity of entertainment as well as ridiculous glitches. My favorite moment is when you make one fall to death and take picture of him. Nice job, guys.
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Maxwell is one evil dude. Though some of stages slow the pace, I think it's entertaining enough to be at Moons.
4-11 is one of my favorites as well. Seriously, a man riding an ape riding an ape riding an ape riding an ape riding Archaeopteryx?
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Guess what, I just applied your suggestion to the movie and it's 64 frames faster than mine! Thanks a lot for sharing idea. I also found a trivial systemic error relating to cards, which save just a frame, so it beats my previous WIP by 65 frames.
WIP file is here : http://tasvideos.org/userfiles/info/7938566982556379
I couldn't find any improvement in other levels, so I'm going to work on World 3.
(By the way, I slightly modified your route because it doesn't collect first boxed jewel. Besides, as far as I know, falling objects always descend to left side of the object.)
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That short stop was on purpose. In this game, Alex(the protagonist) has a health of 10000. The bird hurts the player by 4000, thus I can't survive more than 2 hits. If I didn't take little pause, those 2 birds would hit me twice, resulting in death. I failed to avoid 1st hit without costing too much time, so I rather chose to hesitate a bit at the end.
By the way, RAM address of player's health is 0201A1AA & 0201A1AC(2 bytes, unsigned).
You're right, that level looks like having potential improvement.
Since the level has only clockwise-rotating items and it requires to collect 34 jewels, it looks collecting the one in box is inevitable.('☆' mark is exit) I think I should test something different, like collecting jewels on outside in contrary way.
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Thanks for showing interests, guys. World 1 might be easiest part of game for planning, though it still required numerous trials and errors.
Working on World 2, it's quite unattainable for me to test every route, case by case. So I going to try simplifying cases by sorting it, while depending on abrupt intuition. I hope I can show next WIP in a week.
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I actually know the former case where Vault obsoletes Moon. Current glitched Chrono Trigger speedrun beats both Star and Moon tiered speedrun, while it ended up being in Vault. It was when tier system didn't take place, though.
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Thanks a lot for deciding to upload this on the site. Well, I already saw it on your channel and seemed well-planned overall for first trial. I vote yes.
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First thing to do is hosting your image file on internet(I personally prefer Tinypic). Then figure out what address your screenshot is on, and attach it on submission like this:
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Super! I can see every small improvement adds up to big time saving. I think TAS route will follow almost everything you did.
Just a few questions, did you take death on @3:30, segment 3 because it's slightly faster than not? Also, what's the mechanism of plot on @1:30, same segment- to give a little float yourself?
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Thanks for sharing, I hope it can be applied to Steam version.
By the way, about the screenshot, I recommend this one or something near here. It's on YTP @16:20, world 6-5.
I can't see what the author has suggested because I don't know how to sync the playback. Well, he can choose whatever he wants.
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World 6 was a series of amazement(especially 6-5 and 6-7). I once beat this game, so I like how broken apart when time rewinding meets TAS. Of course, I vote yes.
Sad thing is that this TAS can be(and sure is) spoiler to anyone who didn't play this beautiful game.
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I'm currently scanning this game. It's a remake or Boulder Dash for Arcade(& NES). It became more like Supaplex.
This is my testrun, completing first area(1-1~10). I'll post an encode later when I do serious TAS.
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Finished watching. First and second day was boring, but it gets more and more interesting as day passes. Although most of movie consists of strolling, I can see you did well on route planning, especailly at day 4(a marketplace?).
I have no idea what's going on this game, so it wasn't really scary for me.
.........
Okay, it freaked me out honestly. Several times.
By the way, what the voice kept saying on day 2(subway)? Ico? Igo?
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Hi, UCpro! I wondered whether I can meet you on SDA because there wasn't updates recently on the forum, then you came here. Glad to meet you.
Wow, that's amazing. 5 minutes improvement must be challenging in real-time speedrun. I hope you get through it well.
Thanks, I now feel very reassured by your offer. But I temporarily stopped TASing this, because before taking on serious, long-length project(I'm sure this gonna take at least half a year as I also don't have much time on my schedule), I want to try something relatively easy one. Currently I'm working on Klonoa: Empire of Dreams. I'm assuming this will end on June or July, this year. I'll start touching this by then and seek some advices from you.
That was a thing I was going to ask you about. I was actually aware of the shortcut, so I tried to put it on my testrun, but failed to perform it. Someone else(including Satvara and you) succeeded it without an emulator, so I know I can reproduce it theoritically. I just don't get it why I keep failing to do it, even though I check the timing frame-by-frame. Maybe there's technique I missed?