Posts for OtakuTAS

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Banned User
Joined: 1/6/2023
Posts: 263
Does this mean I get a refund for answering the quiz question wrong If so then pub
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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So it's impossible to finish this any quicker/slower as long as you don't die and just jump correctly. Hmm.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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I've never seen this game before. Very interesting.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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On the other hand, if somebody is trying to beat this record and uses Master System, it could be considered a disadvantage like using PAL or using a longer language in some game. Like a lot of Zelda speedrunners know using English is a death wish, and it's a unwritten rule to use Japanese. And obviously no PAL as a version. There's a lot of great points for both cases, I'm indifferent. I'm mostly sitting on the lines of this can obsolete the old movie because it's genuinely faster in terms of the identical sections, but if somebody comes along with another Master System run and it only relies on the boss advantage, then it's not really an improvement. But that's one option.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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Posts: 263
Memory wrote:
I'm guessing it's due to less sprites on the screen, but the boss fight is harder because you have to do some insane stuff compared to the SMS run where you basically can just jump the flames thanks to all the room.
Is the main reason I'm thinking it should be separate. The lag differences and framerate are fairly whatever.
That would make sense. I'm not sure what way the scale would tip for a perfect run, between any speed the Game Gear provides from lag vs. the boss advantage on the Master System. I ended up beating him in movement, but the boss is slower I'm pretty sure, because it has to be. Thinking it that way, it would kind of be a bummer for this run to be copied move for move, and somebody obsoletes it because the boss is easier, whereas I obsoleted the original run (or... whatever you want to call it) based off of genuine improvement. Definitely fine with it either way, I'd probably submit a Master System version too
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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Posts: 263
Samsara wrote:
Prior judgements aren't treated as precedents anymore, because our rules have changed so much over the past couple years to allow more things to come through. Whatever game it was that was rejected for not being different enough at the time most likely has a shot at being accepted and published today. In general, it's best not to assume that a decision is going to go one way or another ahead of time. I wouldn't even recommend Judges do it. Hell, my earlier posts in the thread prove that not even I should be doing it. There's a possibility it can go either way, but the only way to find out for sure is for everything to be examined during judgement.
That makes sense. There's a bit of a gray area with those, but this one potentially doesn't have any gray. It is literally identical. Like it runs on the Master System core. Not sure what the exact differences between the consoles are (if any), but it almost seems like they took the Master System version and edited a few variables to crop the screen and change the HUD. All enemies movement and perception are the same. I'd say the only difference would potentially be the boss battle at the end (less room to move around), but that's a very light issue that any Game Gear port suffers from and actually ended up being tilted against my benefit. Only other instances I can recall are ones that aren't so cut and dry and had major differences (yet still were judged as the same, albeit potentially would not be the case now). I don't mind either way but I would definitely say this would be the defining game of "same". I could probably sync the run to Master System with minimal effort
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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Posts: 263
Just thinking along the lines of "this would probably get rejected if it was slower than the SMS version, although it's a different console, so it probably should fall under the same tree of obsoleting it". If for some reason this game ran at like 58 FPS or something, and it was technically WR, but still slightly slower, I don't see any case where it wouldn't be rejected against the SMS version. (Tables turned scenario)
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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Posts: 263
Memory wrote:
OtakuTAS wrote:
Memory wrote:
If there's gameplay differences that usually indicates a separate publication would be viable.
Yeah, I've seen some of that on Genesis vs. SNES where it's even quite different, where the newer run gets rejected because it's too similar and doesn't beat a record although technically a record isn't set on said console and the port is different, but still too similar. This is literally the exact same game on a smaller screen. The HUD is obviously different but that's it. Like all the sprites are exact. It's a direct port. I've seen some pretty different SNES vs. Genesis games rejected for that (obviously not counting a speedup, just a submission of equal or slower time) with different sprites as you can't exactly port between them, but this is just a tiny Sega Master System I'm happy with whatever, a published TAS is a published TAS, but I don't think it would make sense
We might revisit some of those cases in the future, it hasn't ever been consistent.
I literally have no objection either way (I'd probably just upload an SMS version) Whatever works for you ladies and the rest of the team. Although if there's a perfect case of a port, this is it. I'm trying to think of a few runs that have been rejected against a "similar but different" version, most which seem to reside on the Genesis vs. SNES rivalry, there's a few, but I can't think of any. I think if there's a speedup it's a null point (and would replace the other version), I think most of those were slower and submitted as a "new game" and then rejected because the other version is just too similar nor did they beat it either. I remember a Genesis game being rejected, because although it looked completely different (to an appropriate degree), it was still basically the same game and it wasn't faster. Nonetheless, I digress, as it doesn't really apply here. I just feel like if this was slower than the SMS version it'd be the other way around, haha. I wish I could remember a good example argh
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User
Joined: 1/6/2023
Posts: 263
Memory wrote:
If there's gameplay differences that usually indicates a separate publication would be viable.
Yeah, I've seen some of that on Genesis vs. SNES where it's even quite different, where the newer run gets rejected because it's too similar and doesn't beat a record although technically a record isn't set on said console and the port is different, but still too similar. This is literally the exact same game on a smaller screen. The HUD is obviously different but that's it. Like all the sprites are exact. It's a direct port. I've seen some pretty different SNES vs. Genesis games rejected for that (obviously not counting a speedup, just a submission of equal or slower time) with different sprites as you can't exactly port between them, but this is just a tiny Sega Master System I'm happy with whatever, a published TAS is a published TAS, but I don't think it would make sense (i.e. if for some reason this was slower, I feel like it would be a quick rejection against the SMS TAS)
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User
Joined: 1/6/2023
Posts: 263
Had this one kicking in the archives for a bit. Figured I would finish it up. There's a rumor the Game Gear version runs a little faster but no explanation was given. The speedrun.com records are about 10 seconds apart. I'm guessing it's due to less sprites on the screen, but the boss fight is harder because you have to do some insane stuff compared to the SMS run where you basically can just jump the flames thanks to all the room. Either way, I think it warrants the same category just as you'd reject something in the reverse order (if slower) I presume as per the rules. Same game etc. etc. I did make sure the movement is indeed faster than the SMS version by design anyways, just to make sure I wasn't just relying on some sort of speedup. I'm not seeing it, and I'm wondering if it's more a phenomenon, or a result of bad emulation. Seems pretty close to me. Nonetheless, the movement would trump the SMS version if played on SMS, so I guess the speed up is a moot point.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User
Joined: 1/6/2023
Posts: 263
Samsara wrote:
Ports to different platforms are separate publications. I don't think we even have the ability to do cross-platform obsoletions on the site.
Whatever you ladies want to do.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User
Joined: 1/6/2023
Posts: 263
Samsara wrote:
Obsoletes [2549] SMS Aladdin, Disney's by Johnnypoiro in 09:46.77
Nnnnnnno, it doesn't.
No? The same game just a different console. You can compare the tricks and see the improvement. Literally runs on the same core. If it's a different category (the word escapes me at present), that's fine.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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StarrlightSims wrote:
Hey, just to clarify why the ending point is at that point in RTA speedruns (obviously, RTA and TAS often have different rulesets so doesn't impact the decision made here). With this game, there is a story progression to the game, and a post-story state, where the game considers the story of the game to be complete. This can be confirmed by the appearance of the Level Select menu in the Common Room. Whilst playing through the story, there is no level select and the game puts you through to the next level straight away. After you have beaten the story and the game flags that, the game then gives you the level select screen so you can go back to levels where you missed collectibles.
Okay then screw the rest, the whole "safe save" thing is useless
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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IMO do it feos' way, and skip through the cutscene super slow so people can read the text. Otherwise it doesn't look like the game finishes.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User
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Posts: 263
Aren't you the guy who said you were quitting if your last TAS got rejected? You're back! Unfortunately, "working for yourself" doesn't really qualify as a good reason to submit to TASVideos as you can happily enjoy watching a TAS offline. It seems like you are not only making sub-standard runs but deliberately submitting them when you know prior they are substandard which I feel is pretty silly and a great way to waste a lot of people's time and storage space.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User
Joined: 1/6/2023
Posts: 263
Is import movies not working? Second time this has happened and I end up just getting a blank .bk2 if you open the zip and check the InputLog. [link removed] Movie runs fine on the version it was made on. Anyways, when I try to open it I get:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at BizHawk.Client.Common.MovieConversionExtensions.ToTasMovie(IMovie old) at BizHawk.Client.Common.MovieSession.ConvertToTasProj() at BizHawk.Client.EmuHawk.TAStudio.ConvertCurrentMovieToTasproj() at BizHawk.Client.EmuHawk.TAStudio.LoadMovieFile(String filename, Boolean askToSave) at BizHawk.Client.EmuHawk.TAStudio.OpenTasMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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Posts: 263
Are both the authors not members of the site? Then who are you? Or do you want to use a different alias on the potential publication?
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User
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Posts: 263
LogansGamingRoom wrote:
PLANET wrote:
LogansGamingRoom wrote:
Thank you for making that TAS! Was good to see one of the games from my childhood again. A2600's version is definitely more simplistic than Atari 65 XL/XE that I had (a bit of a pity), but it's still enjoyable and the run is crazy at times, so Yes vote : )
thanks planet! unfortauntely the full 10 level tas won’t be finished for a while because i’m stuck on level 8. nymx will be trying to solve it alongside me when i can.
File -> Movie -> Configure & Record -> FFMpeg -> Click custom at the bottom and input:
-vf scale=iw*4:ih*4 -crf 18 -sws_flags neighbor -pix_fmt yuv420p -b:a 384k -f mp4
Then you can record a movie with incredible ease. It is a temp encode format i.e. it is small and easy to upload. The nicer encodes are much larger in file size. This game seems to not play well with the usual format I've used on all my temporary encodes, so you can also use 4:3 encode parameters:
-vf scale=floor(((ih*4)*(4/3)+1)/2)*2:(ih*4),setsar=0 -crf 18 -sws_flags neighbor -pix_fmt yuv420p -b:a 384k -f mp4
YouTube accounts are free, upload to there and you are done.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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PoochyEXE wrote:
OtakuTAS wrote:
But I'm guessing if you delayed a frame now and then you may get a better result.
As far as I could tell, the RNG only picks up entropy in menus. I delayed pressing A to pick Chikorita by a couple frames to get a starting board that was more conducive to getting 2 simultaneous chains going quickly, but after that, the panels that spawn seemed to remain the same no matter what I did differently.
Yeah I think it was the screen before starting I manipulated. It likely cycles the entire RNG though (or at least sets it up in a way that is different), so the next screen, etc., would obviously be different as well. As that point though the losses and gains are probably so close.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User
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MrSnrub wrote:
This run is incomplete. The game doesn't loop from here, but it goes on to the second of two courses, which is much harder. (I think it does loop from there.) (It is also possible to start the game at course 2, but that seems like a poor choice for a run. On the other hand, if starting on easy mode then leads to regular course 1 and 2 - I forget and can't check right now - it's debatable whether that's a better run or just a tedious bit of completionism.) Also, which right difficulty switch setting are you using? One provides a third speed, but the details are hazy, and I'm not sure how the overall speed of the run would be affected by either setting. Edit: Did get a chance to check out some things. Finishing course 1 on easy mode leads to course 2 (still with the teddy bear icon but the manual implies course 2 is course 2, regardless). And either my right difficulty switch is broken or nothing about it changes the top speed. The manual is really unclear on what the extra third speed means and my numbers didn't change. As for starting at course 2, which is not simply a "hard" version of course 1, that does seem to skip some of the game, although it does get to the "end" faster by essentially selecting the hardest difficulty at the start. Tough call. I'm inclined to want to see both courses. This would be the first Moon Patrol run on the site, and it seems silly to ask, but would it make sense to have two branches?
Score attack/endless games must complete to game to where there is no new content. The difficulty switch being broken definitely needs to be investigated further too. Try it on emulator.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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I had started TASing Tetris Attack yesterday, which is basically the same exact game without the Pokemon license. I ended up stopping because the RNG for this sort of thing has millions of possibilities, both with the initial screen, and then everything else it adds on. I always have this potential scenario in my head in any game like this where you get a dream-like RNG result, but it's like 200 frames in where you'd never find it, yet still allows you to get a better time. Or it's 113 frames and two blocks later. I don't know if a perfect result for these sorts of games is ever very concrete, again, there's billions of possibilities (in some games). I love the TAS though. Games that don't buffer the frames much and just let you go berzerk on the controls are something I really enjoy. But I'm guessing if you delayed a frame now and then you may get a better result. It always bothers my perfectionist mind that games like this basically "submit it and see if somebody else finds a better RNG combo months later because it's impossible to know" than a version that makes you sleep good at night. Either way, I'm rambling. Voting yes because I liked it.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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Decided to take a look at this, and a lot of the keys are grabbed, but then left isn't pushed at the earliest frame to head back to the door. Not sure if it's a framerule thing or a mistake. Was considering patching this up and getting it out there but the game looks kind of dull unfortunately.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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Really amazing movie. I think we met somewhere, I was at AGDQ 2014 and AGDQ 2015. You're a great runner and obviously a well known name.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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Interesting. On the other far end of the scale, do the moles appear in the same pattern if you miss them all?
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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At first glance I would say you have about a million combinations for moles appearing sooner by delaying frames to save frames. However you claim that is not the case. Voting yes in that regard I suppose...
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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