Posts for OtakuTAS

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Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
encode of his, mine's a bit faster with the final question answered but there is still a gold combination out there Link to video
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Your TAS does not seem to answer the last question. Ran it on the same emulator you made it on. Also, I did this run myself and you have to ensure your inputs are frame perfect or else you get like +20 lag frames every frame you miss. Yours are not. I completed a run in 17,292 frames if you can beat that with answering the final question properly. I've yet to finish, but essentially you want to delay a frame or two if it grants you a question that can be answered with the first or second result. I've found out a lot more but I'm about to head to bed. This game actually gave me a bit of a headache is if you somehow set up RNG a few questions early to get all the answers instant (i.e. first or second position), you save a fuckton of frames. The problem is you can't optimally do this every question, so you need to find a golden combination a few questions prior. I managed to get the first 5 set of questions all give the first answer just by being completely frame perfect with no intentional delays (good coincidence). After that it gets a lot more complicated. Setting up the RNG in any other question seems to be slower than just being COMPLETELY frame perfect. However, this presents the instance where you set up RNG on one question, and coincidentally set up all the other questions for good results, you could save a ton of frames. You could lose something like 10 frames to save 100 but the save won't come until several questions later. I'm kind of tired with messing with it so probably won't submit a run. It gives me a headache. You already lose frames on the Sega logo at the very beginning, you can alternate using B to avoid losing a frame waiting to be able to use A skip stuff. C also works but is not needed in this game at all because the framerule isn't larger
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
YoshiRulz wrote:
OtakuTAS wrote:
I guess that's the golden question. I don't mind not running it at full speed but obviously it would need to on somebody's PC (Pokemon pun not intended) to be encoded.
I don't know where you got this idea from. Encoding isn't just pointing OBS at the main window and hitting play. You can do it slower than real-time.
I guess that's true. But you know what I mean. If it passes through something like FFMpeg unscathed, that's great.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Just curious if anybody is interested in a little hub here in this thread for teaming up on TASes. Originally, I thought that's what the co-author system was for, but it moreso seems to be people improving on new submitted runs, or improving old ones without starting all the way over. I would think it would be very cool to do some multi-people runs, particularly of the hours-long variety, to flatten the pain. I guess the easiest way to do this would be to blast through the game RTA and start TASing at the level you are assigned to. Level select codes too. Unfortunately it does seem that it would have to be a game that does not have RNG and doesn't desync, if TASing simultaneously. Otherwise you'd have to wait for the other person to finish and then perfect it, which could take a very, very long time. But at the end of the day it's the same as going back and editing your own run, you'd have to do some resyncing and whatnot if the game calls for it. Oh, and I feel like private Discord group conversations as a team hammers away at a game would not only be very comfy, but probably amazing for glitch hunting and strategies that span all levels of a game. (Jump 2 frames before landing, etc.)
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
I'd love to see another comp!
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
I'm not really sure how to feel about this. There's lots of extra rooms and levels skipped in even 100% runs. The term "100%" here is kind of made up. At the same time, if you're waiting until the end to catch him, obviously this gives some leeway to not perform at the top level. Sorry. It's a no from me.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Can somebody make a decent camhack for Raptor setting? I have the WR for Grant, want to go for Raptor next.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
I will encode this in a minute. Did you fix the frame delay at that door like I recommended? That was one instance about 10 seconds into the run, there may be more.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
People have too much time on their hands.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Bigbass wrote:
OtakuTAS wrote:
Zelda (this era) is a much simpler game, with easier movement. That's definitely reflected in the count.
Reflected in what way? The linked example movie required more rerecords than frames, which would seem like the opposite of what you said. If the movement was easy, then why were there more rerecords? And more importantly, how do you know that the rerecords were because of the movement and not something else?
OtakuTAS wrote:
it also has no negative effects
But it does have negative effects, as feos pointed out:
feos wrote:
  • Sometimes low rerecord count is used as a reason to question the movie, without actually looking into its optimality, and sometimes authors are even asked questions about why the number is so low.
  • Rerecords cannot reflect research and development behind the scenes
  • Some people work with several movies at once, and their rerecords don't even reflect their actual TAS work (unless they explicitly sum everything up)
  • Regardless of research and development, rerecords can be set to an arbitrary number, which makes them a completely meaningless stat in those cases
  • Even legitimately high rerecord counts won't tell a lot about actual movie quality, because to understand it one has to understand the underlying challenge, which in turn requires facing the same problems as the author did. And that may be impossible because the ground work has already been done, or if the author is good at writing, it can be described in the submission text
At the end of the day everything that feos said is a people issue, users incorrectly placing too much weight and judgement on the count and being brash if they're voicing those concerns publicly without other evidence of a rushed run. The number should be taken with a grain of salt, but that does not mean it should be removed because a few do not do so.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
CasualPokePlayer wrote:
2.9 may see some performance improvements, but even then you will need a beefy PC to have a chance at running at full speed maybe. The core is very intensive, and even more so with angrylion placed in.
Should I expect that TASing on it would be suitable for an encoder to run it? I guess that's the golden question. I don't mind not running it at full speed but obviously it would need to on somebody's PC (Pokemon pun not intended) to be encoded. Not sure if encoders like despoa or EZGames69 have had any luck with it. Definitely interested in using it.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
encode Link to video
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Any idea when Ares64 will be usable? Tested it on 2.8 and it lagged like a mofo on either core (obviously I'd need to use Accuracy). Got like 20 fps on an amazing PC. Mario Golf only works on it though. The Mupen core is a clusterfuck, game is so broken! Really nice to see Ares handle it
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
quillbot.com
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
I find it more intriguing that a user joined 8 hours ago, made all 4 posts in this topic, and has no other activity other than correcting a perceived grammatical error. That's dedication. Who... are you?
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Bigbass wrote:
I don't feel there is any definitive purpose of rerecords. We could say that it allows us to quickly identify movies that are likely low quality. Yet, actually it can't unless we look at other data. But that other data would already tell us the answer regardless of the rerecord count. For example, movies that are improvements on past publications. In some cases, but not all, the rerecord count is going to be very low. Does that mean that the movie is low quality or that very little effort was used? Impossible to say with just the rerecord number. We could say that in light of some witnessed behavior in the movie, that the rerecords offers a quick explanation of that behavior. But does it really? We don't know which sections of the movie the rerecords are from. Did the author struggle in one part which turned out great, and then simply missed/overlooked time save in another part? Was the author just highly skilled or knowledgeable about the mechanics of the particular game? Or were they completely clueless? We can't know for certain with just the total number of rerecords. It doesn't appear to me that rerecords are a good indicator of anything. At best, it can create speculation, doubt, or suspicion.
In considering what to say on this topic, I tried to calculate some statistics of movies on TASVideos (using the site's API). It was incredibly difficult to make any reasonable comparison based just on the rerecord value. To me, there's no obvious correlation between rerecords and anything else about a movie. For example, here are two movies. Both are in the Stars class, both from the same console, of similar length, and both were highly rated by viewers as entertaining. Yet, when we compare the number of frames to the number of rerecords, they are entirely different:
MovieRerecordsFramesDiff
[4268] Genesis Michael Jackson's Moonwalker by EZGames69 & Bloopiero in 18:30.009297166514+26457
[4473] Genesis X-Men 2: Clone Wars by Truncated & Sonikkustar in 15:58.982488057465-32585
What do the rerecord values tell us about these movies? Which one is better than the other? Which one had more effort and work put into it? The answers to these questions are not obvious. Here's two more movies. Again both Stars, same console, both fairly long length, highly rated by viewers. Yet again, the difference in rerecords vs frames is significantly different. Additionally, compared to the two Genesis movies above, the rerecord vs frame differences are fairly similar despite these movies being drastically longer.
MovieRerecordsFramesDiff
[3874] SNES The Legend of Zelda: A Link to the Past "full inventory" by fmp & Yuzuhara_3 in 52:52.44211959190660+21299
[2307] SNES Super Mario World "all 96 exits" by bahamete, kaizoman666 & Masterjun in 1:14:37.63246089269100-23011
What do the rerecord values tell us about these? Anything? Nothing? Who knows. Only a deeper study of the movie will give us answers.
Zelda (this era) is a much simpler game, with easier movement. That's definitely reflected in the count. Honestly I don't removal of anything is a light decision, and I would lean towards something not being removed that is near useless of some people find enjoyment in it and it also has no negative effects. I think the potential negative effects of removing it are greater than any perceived negative effect of keeping it, that is the best way of saying it
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
I like it a lot. I would be very sad if it was removed. There's not a sort by variable for it though, which makes me sad for sniping low rerecord counts. Usually it's pretty accurate and pretty accurate for quality depending on the movie. Obviously all things have to be taken with a grain of salt and determine the quality of the movie alone based on it would be silly. I will say it's outdated as hell, the system itself. It comes from a time of basic TASing. Doesn't seem perfect with TAStudio. Apparently it adds a count every time BizHawk generates a new green zone, but whatever I'm doing in TAStudio feels like it should yield a much higher number.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Thanks for the awesome judging Feos. You are stellar. Also giving a pat on the back to the team! Glad to see acceptance.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Come sail away, come sail away with me
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
RTA world record is 44m 47s. This is your sixth submission not in the style of TASing. The other 5 have been quickly rejected. Countless others have explained the difference, but I will save my breath. Read this helpful guide: https://tasvideos.org/TasingGuide
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
LogansGamingRoom wrote:
i want to make a tas of vs super mario bros on fceux. when i start a new project, the "Insert Coin" button can't be clicked. i've tried several button combinations, and none of them have worked. does anyone know how to do this? any help would be appreciated.
You'd be better off running it under MAME. It's a MAME game not an NES game. BizHawk will handle it perfectly but will not be accepted until 2.9 is official.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
Banned User, Published Author, Player (198)
Joined: 1/6/2023
Posts: 263
Just yesterday I was researching games and came across your comments on the Sweet Home thread about how technical this game can be. Very excited to see this the next day! Voted yes.
Published TASes: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 Please consider voting for me as Rookie TASer Of 2023 - Voting is in December 2023 My rule is quality TASes over quantity TASes... unless I'm bored.
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