Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
By the time I realised I needed the refill, I was at the bottem of the shaft and it was either health or nothing from that enemy ^Tourain Flashback^
EDIT: I cant get that enemy to give me a misile drop anyway
I'll get started on that
yeah, look here 03000152
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Ridley at this point I'm 2702 frames (45 seconds and 2 frames) faster than the Published TAS
I cant go by the in-game timer because it resets every minute
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I'll tell you the improvements over 0% possible
140 frames on Arachnus with 1 Missile Tank or 175 with 2
330 frames per Missile Tank on Yakuza
330 frames per Missile Tank on Nettori
330 frames per Missile Tank on Nightmare
and Probably 70-140 frames on Ridley
Bringing up a total of 1305 frames, minus the time taken to get them
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
As well as what moozooh said
85760 (After the missile tank): You unmorphed, when you should have jumped (yes, it's also quicker with morph ball)
86097 (Bombing): You just went into the wall...
Just before Serris it's quicker to pull yourself up than to jump
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
The in-game timer is at 03000139 have 8 bit and decimal display on
Oh yeah the SA-X chase sucked, there's also other frame imperfections that don't matter because of Zazabi
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
moozooh wrote:
Edit: To find the ingame timer, you need to search the memory (in VBA: "Cheats —> Search for cheats...") for addresses which increment according to the timing (eg. every 60 frames for ingame seconds, every 3600 frames for minutes, etc.).
Wrong, there are 64 frames in an ingame second. Also at the moment I've only found Zero Mission's and the Japanese Fusion's ingame timer
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Lag Reduction turns itself off every time i try to record a movie (v19.2)
also why isn't Lag Reduction hard coded anyway
EDIT:It happens every time I stop recording the movie, [URL=http://www.badongo.com/file/1422345]Here's my ini[/URL] if it helps
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Shakespeare wrote:
but it would be better if you use Original NES Version, not SNES. I recommend it because all SMB runs are made over NES, So why this one at SNES?
Because in the snes version of the game, you only need to get through the game warp less to do world 9
In the nes version you have to get through the game ~8 times without dieing