Though I wasn't too interested in the any% (beyond skimming through the finished product of course.) I would probably follow a 'perfect game' run pretty closely.
I can not decide if I love or hate your updates on this run come out of nowhere.
Is the average time on 'seeing your next mission' for this one 24 months or so? Regardless I imagine I'll get to double figures or rewatches for this one too before your inevitable encore.
I definitely want to see a 100% run of SonicCD. But I would combine the two 'good ending goals.' Destroy the Robot machines (and Metal Sonic holograms) in the past, and collect all the time stones.
The reason being I can not see a 'destroy machines in the past' being a valid catagory. 'Good ending' would be quicker via time stones (I assume?), but I agree that considering SonicCD's gimmick there should be a run where the machines are destroyed. So make the category 100% and do both. Not to mention '100%' would go towards justifying destroying the Metal Sonic Holograms.
Of course you would have to make sure to get the last Time Stone at the end of Metalic Madness(?) act2 so all Robot machines spawn to be destroyed.
I apologize for going rather off topic (I can repost in The Newbie Corner if needed), but I would appreciate a little advice regarding this, as despite the seemingly simple instructions, I am clearly over looking something no doubt simple, as I can not get this to work.
I download the 'sonic-hud', unzip it to my emulators lua file, and drag 'sonic/kill-super-music.lua' and... nothing.
The output folder in GENS lua scripting window shows;
...b\lua_samples\sonic\kill-super-music.lua:7: module 'sonic/common/rom-check' not found:
no field package.preload['sonic/common/rom-check']
no file '.\sonic/common/rom-check.lua'
no file 'C:\Users\user\Desktop\Emulators\Gens\Gens11b\lua\sonic/common/rom-check.lua'
no file 'C:\Users\user\Desktop\Emulators\Gens\Gens11b\lua\sonic/common/rom-check\init.lua'
no file 'C:\Users\user\Desktop\Emulators\Gens\Gens11b\sonic/common/rom-check.lua'
no file 'C:\Users\user\Desktop\Emulators\Gens\Gens11b\sonic/common/rom-check\init.lua'
no file 'sonic/common/rom-check'
no file 'sonic/common/rom-check.lua'
no file '.\sonic/common/rom-check.dll'
no file 'C:\Users\user\Desktop\Emulators\Gens\Gens11b\sonic/common/rom-check.dll'
no file 'C:\Users\user\Desktop\Emulators\Gens\Gens11b\loadall.dll'
no file 'sonic/common/rom-check'
no file 'sonic/common/rom-check.dll'
..despite the fact I have not moved anything.
Any help appreciated.
v
Ha, like I said, overlooking some thing simple. Many thanks 'feos'! You make the community a better place.
It was nice to see a Street Fighter 3 TAS that was not done with 3rd Strike. It added some variation to the visuals.
I do not know if you intend to make SF3 NG movies, but if you do, I believe Oro is still waiting for his time to shine tool assisted. (Oh and everyone love Ryu too!)
I agree with this.
Also, there needs to be a hack to make fire Luigi look lean, mean and most importantly green rather than like the Mario every other run uses. But can't really blame the run for that.
I take back my 'just another run' comparison.
Two more music mute glitches too. You ever figure out what caused that?
I saw how careless you are with them in that stunt at the end of Tropical Resort1! The ring wasn't lost in post, you just dropped it somewhere!
...Regardless, I think I'm getting the better deal in this relationship.
Bring on Rush.