Posts for Paused


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hero of the day wrote:
I am kinda torn on it though, because it kinda ruins the greatest piece of cinema ever put into a video game.
Cpadolf wrote:
We could always do two smv's making the run branch at this point.
Something similar was done for JXQ's first 100% IIRC for rescuing the animals. Could combine the two, Mother Brain cinema, and animal rescue, and add an extra .smv at the end of the submission.
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Mukki wrote:
mwl wrote:
Also, can anyone upload a copy of Dragorn's route? I've been looking for it for a few days and can't find it.
The link he posted in the topic has expired. I see if I still have it on my other hard drive when I have time. (The topic is here if you were looking for that also: http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1118613852;start=0#0)
OmnipotentEntity wrote:
mwl wrote:
Completed Bomber's Notebook?
Every entry in the bomber's notebook gives you a mask or a heart piece or is a prereq to another entry that gives you a mask or a heart piece. So that set implies a completed bomber's notebook.
Does Link not picking up the key to the Stock Pot Inn which Gorgon who has the same name as the player, get entered (under Anju I believe) into the log book? The only reward for that is 100 rupees IIRC, and has no effect on the rest of the Marriage quest. Can not recall any others though.
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P.JBoy wrote:
If you wanna like, make a, like,, separate topic about this or something...
Tried that one. http://tasvideos.org/forum/viewtopic.php?t=6512&start=0 I find the plot to the latest Metroid Prime game kinda ironic now. Something that at first made Samus do things amazing things, backfires and ends up Corrupting everything, making her and her fellow hunters fight, and ultimately will cause the death of the galaxy. One hopes, as in the game, this 'corruption' will be removed before that happens. I know I am less bothered about visiting the site these days. Oh and hey, loved the runs hero and Cpadolf.
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upthorn wrote:
There's already been a Sonic 1 all emeralds rejected for poor goal choice... Although it may also have had something to do with the author's choice not to to minimize time loss to score tallies rather than go for the fastest level completion time.
Indeed, I know about it- half the reason I posted, as the rings help deferenceate it from the any%. I was thinking more about all rings rather than all emeralds, but they seem to go hand in hand. Not to mention 100% is a more traditional goal than 'all rings.' I only mention it as this is 'the "other" Sonic run topic.' Like comicalflop said in the 1st reply Sonic runs are for speed. Adamant though that a All Chaos Emeralds run for Advance 2 would be awesome... ...Yeah the waiting at the goal post irked me too. (Despite the fact it seems at little illogical for it to.)
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Whilst the 'alternate Sonic run topic' has been bumped, mike89 has submitted ring attack videos for all levels in Sonic1 to TSC, (bar Spring Yard 2, which he submitted a Score attack video which I presume, does the job) which will show routes for (again, I guess...) all the rings in the game. Could be used as a base for a 100% run. Just add emeralds I guess. http://www.soniccenter.org/videos/sonic_1
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I have the same feeling about this run as I do about most 'improvements' made to the first few Sonic games. It was well played and has decent glitches. Still glitches which involve watching a level scroll by for a few seconds instead of watching tool assisted precision play, of actually doing the level, are fun to watch once and once only. To add a small rant... I mean example... Nitsuja's Sonic2 run is one of my faves on the site, and I have watched it many times. Nitsuja's Sonic3 run was a great watch, but I have seen the version it replaced by Sprintgods many more times, mainly due to Ice Cap Zone actually being visited. (Despite the lack of 2 player in that run.) Anyway, if I get round to voting its between a meh and a yes vote, leaning heavily towards meh. I can not decide for now, but I doupt this will be rejected anyway.
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Kriole wrote:
Since Saturn won't provide smv's he has to prove that he is "better" than everyone else through talking.
That makes a great a sig. I like the creative use of the word 'prove'. And thats all I am going to contribute to Saturns continued success of stealing the attention from people who deserve it, and tainting any mile stone achieved with this game. With that, nice job Taco.
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z0MG wrote:
noob question.. in the beginning of the game, there's a balloon outside the lobby, and one stage with a 1 balloon requirement, one with 2, and one with 3. then the next one requires 5 balloons. Wtf? I've searched everywhere, but I can't find the balloon I need. >_<Yes>_<
http://www.gamefaqs.com/
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There are 'all Chaos Emeralds' and/or 'all ring' runs for most of the Sonic runs. Sonic 2 comes to mind for the game taking note (though by one of those long bonus tallies end of level) for all rings, and also for having Super Sonic, and two character playable special stages for all Chaos Emeralds. Sonic3 also for Super/Hyper, and the full level runs that were mentioned. Actually whilst I am thinking about it Sonic Advanced 2 all Special rings run would be awesome. (That one (Non-TAS) level Nintendan of TSC fame shows that.) Bit off topic though being a Genesis board, still...
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I am having some problem viewing that avi Comicalflop. I am not sure if the problem is on my end or not, but the file I download is only 617 bytes in size?
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True. Though my initial reaction as I read that was having one of the games killing Ganon as standard. Not a big deal, like you say not huge differences, but having Onyx as a last boss compared to Ganon just seems a tad anti-climatic to me.
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Probably a request, and a repeated one from me at that... ...But one of these games really needs a second quest, Ganon beating, run done. (New Game+ or otherwise.) Just thought I would try again to plant the seed of the idea whilst you are talking about restarting.
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superjupi wrote:
The only 1P difference between Sonic and Tails is that Sonic can duck to nullify Robotnik's ooze in Chemical Plant and Tails can't.
Almost certain Tails is also slightly shorter than Sonic. It is not much but it helps in getting times of 0.53 in Death Egg without being killed in the process during non tool assisted play. Not 100% sure about that though. I will check on TSC in the morning and edit the post.
sgrunt wrote:
I have thought, however, that a 2P TAS of the Special Stage collecting 100% of the rings would be interesting to watch for the sheer WTF potential. Thoughts?
Course in the one player mode you can control Tails in Special Stages as well in normal play. In my mind it be better to do that in all 7 of the special stages in a Super Sonic/All emeralds run, rather than something that at best will only make the concept demo publication area. I agree though. A perfect special stage would be a good watch considering how 'useful' tails usually is there.
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pirate_sephiroth wrote:
Azorae wrote:
are three butterflies that when touched with the tip of a deku stick turn into fairies.
wow, I remembered reading about this somewhere when I started playing the game, but I could never reproduce it... I thought it was some beta or fake thing!
Off topic but... Something similar happens with the butterflies in Mario64 too IIRC. Think it was a small signature of Nintendo at the time.
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mwl wrote:
Separate category, anyone?
Hope so.
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emu wrote:
My only real complaint would be the sudden end to the last secret level. Seemed to me to be a little anti-climatic. From someone who has not played the game, it looked like a level that should be played through the whole way. Though no idea if that would be to the bottom of the hill or till the timer ran out.
The only purpose of the last level is to place the remaining 10 stat points somewhere and offering a fun level to play, as one can skate at high speed due to going always downhill. At the bottom is nothing, but a bowl and some rails, so unfortunately no additional goal.
Yeah I figured all that. Still I wonder if the method you used for the first heats of the competitions could be used here too. A level designed for a Score attack played till the timer ran out. A high speed downhill dash to the bottom, filled with any additional tricks that you had yet to use (Tricks are bought in this one right?) could be a better end to the run, than the sudden 'pause and quit' that is currently used. It is not like this run aims only for time. Still regardless, on what I think of the end, the rest of the run is N64 TAS gold in my eyes.
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Yes vote. Much better than your old run for me also. My only real complaint would be the sudden end to the last secret level. Seemed to me to be a little anti-climatic. From someone who has not played the game, it looked like a level that should be played through the whole way. Though no idea if that would be to the bottom of the hill or till the timer ran out.
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AKA wrote:
Best of all no saves or deaths are required so no complaining of bleepin noise.
I do not believe we have met. But I now love you.
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Aztec and Eygpt really need to be in there. But beside that (and the emulation problems which are not your fault) easy yes vote. Not sure but could the secret levels not be done first on the next version, before the main storyline? Just might help in not breaking up the run. And I am curious about if those DLTK rules could be make entertaining videos too.
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There is the added problem, as with several of the other Zelda threads here, that some people do not see the SDA definition of 100% as the correct one. (I do agree, just thought I would mention it.) At first glance it could be easier or harder to define thanks to the 'loose all consumables every new cycle' thing.
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The New Game+ Chrono Trigger run would suggest that using a run starting with all emeralds could be published under the 'concept demo/other' category.
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One other small thought. Secret exits. Would it be possible for some levels to be able to play to the goal with no buttons pressed, but also able to played via a different route to a secondary goal when a button (Say R for example. That is the 'grab' button right?) is held down for the entire level?
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ctu wrote:
I really don't want to argue this.
I can see why. http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(16-bit)#Knuckles_in_Sonic_the_Hedgehog (The link, course, would be better if you did not have to copy paste for the 2nd half. Though no idea what I am doing wrong. Ho hum.) I can feel your pain though. You would think if fans could do it Sonic Team could. I wish they were as competent as a true fan too. Anyways the torrent will always work if you can not use google is for some reason not enough to find the ROM. It really is a run good enough to download the AVI for.
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Bisqwit wrote:
---- Speaking of which, that font recembles the Ancient script from the Stargate universe.
I noticed that. Was always curious if it was intentional or not (either one copying the other or something to do with history/laungages and rectangles). Jackson would have a field day if he bought a N64. As I am here... the questions about the 'inverted' and 'double' songs of time. Each is a version of the "Song of Time." the first and most important song Link is tought in the game. The one that resets the in game clock and lets you pernemently save. The inverted song of time is the song of time played backwards. It makes the clock at the bottom of the screen, the one that dictates if most in game events happen, run at 1/2 at of normal speed. The double song of time is the song of time with each note played twice (Though there is not enough enough room on the stave for 12 notes so only the first 3 of the origional song are used. As you probs noticed it causes the clock to skip to the next 1/6th of the 3 day cycle. Both these extra songs are tought to the player (note:not Link, as shown he can play the songs anytime after picking up the OoT. He does not need to 'learn' the song.) by talking to the Scarecrow. That question he asks after dancing with him, aludes to the fact that these songs exist.
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Probs a dumb comment. If you did do a whole game run... There is a way to beat Bowser right? I have seen one of the kids stomped (Wendy IIRC, the one with the pipes and two decoys.) so I assume they all can be beaten, and I would guess the Big Boo and Razor bosses can be too, and if they can not, they just would not be placed in game. I would guess Bowser is different though, with the whole being the trigger for game completion, and the fact you can not just jump on him. Like I say, I would not be surprised if I am missing something. In 96 levels time though, would not want you to realise, 'Oh yeah...'