Posts for Pekopon


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Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
That was awesome! Really cool. Yes vote for publish, but it's completely different from the green run, so don't obsolete it. Oh, and I played the game a bit after the run ended, and it said you have caught 152 pokemon. It was also impossible to fight a battle.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
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Location: B.C Canada
I was waiting for an improvement to this game. I didn't actually know one was in the works. I really liked it. There was something funny that was in the other movie that wasn't in this one, but that's no big deal. Nice improve. Yes vote from me. One thing I'm wondering though. I've never played to the point where I get the fairy spell, so I'd like to know if you're supposed to be able to go through locked doors with fairy, or if it's a glitch that needs precision frame work. Are you supposed to be able to go through them?
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
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Yeah I know that. I know Quick draw wasn't something Hal invented. XD I'm just saying that they reused some stuff. Though I suppose all game companies do that. I suppose it was a poorly thought out thought of mine. Oh well. But the connection between Egg Catcher and the Chansey game is suspicious.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
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Location: B.C Canada
I've now finished level 2. Oh, and some more off topic stuff about Hal reusing stuff. The concept of fighting all of the bosses before the boss in Kirby's Dream Land was taken from Trax. The Chansey Mini-game in Pokemon Stadium 2 in the exact same concept as Egg Catcher from Kirby's Adventure. The concept of the Quick Draw Mini-games from Kirby's Adventure and Kirby Super Star were slightly modified for the Eevee game in Pokemon Stadium 2. The Eevee version's system was later used in Kirby and the Amazing Mirror in a mini game.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
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Location: B.C Canada
For Ekans Hoop Hurl, it could be one of those ones where it's just cool to watch, even if it isn't the highest score. Goomba Thumping from Mario RPG works the same way. Chansey game in stadium 2 might be fun to watch. It always reminds me of Egg catcher from Kirby's Adventure. Perhaps yet another concept Hal reused for one of it's own games?
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I added "Taz Stage" from Looney Tunes. It's technically not a mini game, but it pretty much is one. Also, I wanted to show what Taz Stage would look like in my Looney Tunes run if speed wasn't an issue.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
You won't know if it's annoying until you watch it though.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I'll take a crack at memory watching. The faq is a little confusing though. Maybe a crash course of the basics? If this is a daunting request as it's probably complicated, don't feel obligated. If there is a website you can link me to that can help, that would be okay too. I know that boss fights are an important part to optimize, so I feel I should try it. I just want to know how much health the boss has, and how much damage one of my shots does. Maybe also if he has invincible time. This guy works pretty strange though, so I'm not sure if this would help. his death seems to be very random. As for the hex editing that would come after that, I would need help since I can never get that to work. But I'll worry about that when the time comes. One step at a time is what I say. Edit: Also, don't worry about it being long. I'm near the end of the second level, (of which there are only 4) and It's only 1 minute and 54 seconds long. The next 2 levels are longer though, and the final level is going to take a long time since you have to fight all of the bosses and mini bosses again. (except the boss in the first level thankfully) It's Similar to Kirby's Dream Land. Yet another concept HAL threw into a future game.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Hmm... Never considered that. I really have no clue what I'm doing with that sort of thing though, and it seems like it involves math. If it involves any form of math, I'm sunk. I have a severe learning disability in math, so I'm pretty much useless when it comes to it. It would be frustrating to have to do the whole second level over again, but if I could save significant time, It might be worth it. I've never been able to figure out how to hex edit, so I usually just redo everything after the part I changed. I'm still a rookie at this stuff. :P If it comforts you any, a lot of people who have played this game complain about the sound effects.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
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Location: B.C Canada
I was wondering if some other people could check this out to see if it is a suitable game to TAS, and if it is any good or not. My final level 1 WIP is in the top post. At this point I'm still working on it, and I have no intension of dropping the project. I'm currently 3/4 through level 2, excluding the boss. I feel that there is a shockingly small amount of GB games on the site.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
If you have to use Snes9X 1.51, you'll find it to be a living hell. I tried to run Kirby's Dream Land 3, but due to transparency issues, I needed to use Snes9x 1.51 (might be due to the SA-1 chip used for the game that it didn't work on the other emulator. Not sure) v1.51 desynchs ALL THE TIME! If you do ANYTHING the slightest bit strange or load a wrong save state, it will automatically desynch. It also has trouble with rewind savestate when playing in read only, so you will have to get lucky and get a save state that will rewind, and fast forward to where you want to watch. It will usually say something like "Inconsistent save state" I don't know if all of this stuff happens on other games used on 1.51 though, so give it a shot. But replay your video a LOT! In Dream Land 3 I replayed every time I entered a new room, since that's where it usually desynched. If you look at my signature, you will see I only run games on Visualboy advance since I'm pretty safe from desynchs on it.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Warp wrote:
What I *do* hate is that in a few speedruns it seems like the runner does his best to annoy the viewer, for no good reason.
This is something I sincerely agree with. I bring back the Pikmin and Luigi's Mansion examples. On SDA the Pikmin run got obsoleted. In this first run, the player annoyed the snot out of people by spinning the camera around, making you get motion sickness. (There are certain things in games that actually CAN make you feel sick. It's not just something they have to say in the warning section) This was not in the new run. There was also a Luigi's Mansion Run I saw somewhere that bugged the snot out of people by constantly making Luigi shout "MARIO!" Throughout the whole run the player did this, and it got annoying quickly. Runs may or may not need to be "entertaining" (whatever your definition of that may be) but a run shouldn't be annoying.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I watched it and it worked fine. I used the (W) [!] version and it worked fine.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I vote yes. I only played the SNES version, but the Genesis version seems the same except for the music and sound effects. I really liked this run, and I loved how easily you climbed the waterfall on those logs. That part always takes forever for me.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I've always thought that Lolo games are the type of games that are fun to play, but boring to watch. I voted no because it was boring, and way too long. Sorry.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
One of the most entertaining SDA runs I've watched was Pikmin. This would only be entertaining to those who have played the game though. It was very well planned out and made me think a few times "how did that happen?" That run was entertaining since there wasn't really a lot of time for the player to goof off and try (and fail) to be funny. The Final Trial had some boring bits though. My opinion of a really good run is when there is enough going on that you don't have to kill time. I also liked the Luigi's Mansion Single Segment run because it had a lot going on. The Boo hunting was a little dull, but that didn't bother me too much. I guess what I'm saying is a game without any down time (or at least very little) is a good game to run. Entertainment value isn't much of an issue if you've already got enough to look at while playing it normally.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Kirby's Dream Land 3 (SNES) Luigi's Mansion (GC) Kirby's Block Ball (GB) Link's Awakening DX (GBC) Drill Dozer (GBA) Kirby Super Star: Gourmet Race. (SNES) Tetris Attack (SNES)
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
It might be something better off in this thread. http://tasvideos.org/forum/viewtopic.php?t=6702
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
My new stage 1. 278 frames faster due to better lag reduction, and a new discovery at the boss that made him way faster. Ignore the comment in the link. I accidentally typed improved stage 2 instead of 1. http://dehacked.2y.net/microstorage.php/info/1212506432/My%20%20Retry%20of%20stage%201%20Trax%20%28U%29%20%5B%21%5D.vbm Some parts actually look a little less impressive, but it saved time. I don't know if I should try the boss a few more times, but I'm very pleased with my time at this point. I think I'll take a few days off from this now. Edit: Trax TAS Production update! I had stalled on starting up again, but I've finally started level 2. There are only 4 levels and an end boss in this game, but it's still been pretty hard due to lag reduction. If you don't get rid of moving objects quickly, it could cost you up to 10 frames. Though the trucks that contain power ups don't effect it too much, and sometimes it causes extra lag if you shoot a bullet to kill it. If you just leave it alone, sometimes it'll save time.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Too many categories gets confusing. Though I do admit that I would have loved to see the Water Temple TASed. Someone really needs to make acronym sheets for each of the games that have a lot of acronyms. It gets annoying not knowing what the heck people are talking about.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I liked how at the end of every author's comments, it would say in a higher voice THE CAKE IS A LIE!
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
That would be pretty cool. The only problem with that (if you weren't going for fastest time too) is that your tank can only have 2 of it's bullets on the screen at one time. I just got past the most annoying part of the first level again (aside from the boss) so the first level hopefully won't take a whole lot longer, since there is only one section left before the boss. The boss will be very hard to do as quickly as before. Trust me, this version is way better time wise and coolness wise. At the current compare runs checkpoint, I'm 115 frames ahead of my first attempt. Edit: A big discovery that saved a ton of lag time. There's those bomb things that cause the big explosions. I had to blow up two of them since there was no getting around it. In this second attempt, I was able to prevent the second bomb from blowing up by shooting an enemy bullet, thus preventing the bomb from blowing up. At this last run compare check point before the boss, I have saved 143 frames. I REALLY want to make it to an even 150, so I'm gonna have to spend a lot of time fighting the boss. I'm pretty sure that if you get hurt, your bullets don't do anything for a bit of your invincible time. I experimented this on the mid-boss and it seems to be true. I might be wrong, but getting hurt did slow the battle down one way or another. It's a bit of a mixed feeling. It's a better time, but somehow my first attempt looks a lot better at some points. Edit A HUGE discovery, yet a very confusing one to say the least. For the boss fight I assumed that the turbo button was the best choice. I then remembered that people say turbo often isn't a good idea. So I decided to fight the boss without turbo, and press B repeatedly while holding frame advance. I saved 118 frames without optimization Now this might also be because I shot at a different place, but I'm betting it's the turbo. I'm gonna try the turbo while shooting the place I was shooting this time and see if that's faster, slower, or the same.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I enjoyed it because the voice made things funny. Like in the Majora's mask submission comments when it said "Link seldom takes shit" (or something like that) And in my Looney Tunes comments when it said "I did some neat dodging to keep it interesting, and killed lots of enemies" I laughed really hard at that one.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
The king of spades in that picture looks like some sort of spiky haired gang leader.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Surprisingly, it wasn't that bad. Though it was still kinda lame. Meh vote from me.
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