Posts for Personman


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Personman
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Experienced Forum User
Joined: 4/20/2008
Posts: 465
1. This idea is awesome. 2. Movies made with these goals probably won't be terribly interesting to the general public. We should decide what should get done with them - reasonable options might be: a) submit them anyway, with the knowledge that they will be gruefood; b) post them in the game's thread; c) make a subforum. b) has the problem that people who don't watch that thread won't hear about them; c) has the problem that they will probably never be popular enough, and a) has the problem that it might feel like spam to people who don't care/they will still show up on the front page under 'recent submissions'. However, I like a) best anyway and think that's what people who make MIP movies should do. 3. I can't wait for when there's a movie that requires some serious trickery to figure out how to be allowed to continue to hold a necessary button until the last frame, thus vindicating Warp's position ^^ 4. Actually, though, I think that counting button presses but not frames held is not as interesting as counting each button/frame. We're talking about minimal input, why should we be incentivizing holding extra unnecessary buttons? 5. It does kind of feel like 'holding right' is less input than tapping right every other frame though, and I think that's why the 'count button presses' metric has caught people's fancy. However, holding start all the way through a movie doesn't feel the same. That makes this kind of hard to formalize. 6. At the risk of making this enterprise utterly bizarre and obtuse looking from the outside (but who are we kidding, it already is) we could define two classes of button: those that dislike changing state, and those that dislike being in the 'pressed' state. Then, for each game, there would be 2^n possible movies to make, where n is the number of buttons on the controller, one for each possible set of assignments of a button-types to buttons. 7. Of course, such a proliferation of goals is terrible, so we want to consolidate them. Luckily, this is easy! We can easily define a comparison function between two movies of the same game made with different button-type assignments: simply evaluate the "unhappiness" of each button in each movie, and pick the one with the lowest total! Thus, choosing a button-type assignment set becomes part of the challenge of making the optimal run! 8. The preceding may have been confusing. Let me illustrate with an example. Let us say we have a simple game with only 2 buttons, A and B. Let us say that the game is always completed in 6 frames, if it is completed at all. Now let us consider two competing runs, one with this input:
Frm      A    B
1:       1    0
2:       1    1
3:       1    0
4:       1    1
5:       1    0
6:       1    1
and the second with this input:
Frm      A    B
1:       1    0
2:       1    1
3:       0    1
4:       0    0
5:       1    1
6:       0    1
The first movie will assign button A to dislike change and B to dislike being pressed. It has a total unhappiness of 5: 2 changes for A, and 3 frames down for B. The second will assign A to dislike being pressed, and either preference to B - both of it's presses come in groups of two frames, which are worth 2 unhappiness points under both preferences schemes. It's total will be 7, so movie 1 will be the victor. It may at first seem kind of unfortunate that the crossover point is at an average of two frames per button activation, but given how most games work, I think it is reasonable. In many games, jumping and shooting only take one frame, and thus those buttons can be profitably assigned the 'dislikes being held down' preference. 9. I've chosen above to treat time before and after the movie as ... existing. And being real. By which I mean, you can't say you've been holding that button forever and will continue to hold it forever after the movie stops. My motivation behind this is that it incentives the thing that originally motivated this entire idea - not holding start the whole way through. If pressing start on frame 1 and holding it all the way through was 0 unhappiness points, but pressing it once on frame 1 and never again was 1, that would do the opposite. As it is, holding it all the way through is 2, which is what I want. 10. While making the example, I had a really silly and off-topic idea, and since you clearly haven't read enough words in this post yet, I thought I'd share. It is a challenge of a wildly impractical nature: I present you with two very different input files of equal unhappiness. You design a game to which they are both MIP movies, and which has consistent/reasonable input semantics than can be learned and played by a human. ... I might actually give that a shot with the two 6-frame inputs I used above. I'll prolly say the game runs at about 1 fps.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
I'm not done yet, but this is actually quite entertaining so far! A large part of it for me is the 'trying to figure out wtf is going on in this game' aspect, so if you've played this a lot before it might be more boring. I have no idea why suns exist. Do they ever not just win when you step on them? Two player would be cool to see, and I guess not be so different that we'd really want both? I dunno. The completist in me says we should have both, but maybe it's not worth it.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Very artfully done. Love the death abuse.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
The boss fights were really boring, but everything else was great. I loved the first arrow in the last level.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
I liked the axe spam, but I wish a few more variations were thrown in. Anyway this is awesome and a good TAS and preserves everything that makes the game itself amusing, and I think plenty of people will be happy to watch this instead of playing it themselves. Yes vote. EDIT: I also like how "Maybe watch a video" and "Maybe press refresh and start again" are now the same option.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
DarkKobold wrote:
I'm happy your an encoder, but how else are you going to spend the rest of this day? Maybe encode a video? Maybe press refresh and read the topic again?
Now you're a hero You managed to Post an epic post
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Yay! Thanks pirate_sephiroth ^^
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Experienced Forum User
Joined: 4/20/2008
Posts: 465
Truncated, that's about right. If no one speaks up before the deadline, will it be okay if I find a team to tag along with during the week before it actually starts?
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
Experienced Forum User
Joined: 4/20/2008
Posts: 465
/ \ / \ / \ / \ / \ / / \ / \ / \ / \ / \ / YES VOTE. The incredibly great music made the first bit bearable, though I still skipped most of it. ...also, is that guy Zorro?
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Finally watched this. Pretty awesome, even if there is a bit much flying-to-the-right. Those sequence breaks were excellent. Yes vote.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
Experienced Forum User
Joined: 4/20/2008
Posts: 465
I'm pretty interested in participating in this as a way to start learning my way around TASing a little better. I wonder if there is some team that wouldn't mind having an extra guy around who could do some grunt work and brainstorm about strategies etc, and mostly just try to learn by watching/doing. Not asking anyone to hold my hand through the whole process, just to be a little patient and hopefully find ways I can usefully contribute and get some experience despite not having much already.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
Experienced Forum User
Joined: 4/20/2008
Posts: 465
I'm very excited to see this run! I played this game a ton on my GBC as a kid... unfortunately I'm having issues getting that mp4 encode to not be bizarrely broken on my school's linux systems, but I'll be watching this ASAP when I'm on my own computer.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
Experienced Forum User
Joined: 4/20/2008
Posts: 465
Oh man. As you said, easily the most epic ending to a video game of all time. Yes vote.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
Experienced Forum User
Joined: 4/20/2008
Posts: 465
This was fabulous and amazing and wonderful. Ending input in that way was not lame at all, but rather one of my favorite things ever. And the explanation for the sequence break is awesome!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
Experienced Forum User
Joined: 4/20/2008
Posts: 465
At first I was like, wtf? Why does this run exist? Then I read about people's nostalgia, and I was glad it did - I enjoyed seeing what freeware, fanmade PC gaming was like back in the day. I still don't know if this is the direction TASvideos should be heading though. I think it's valuable for this to exist, but maybe the need to go somewhere other than mixed in with everything else? voting meh for now...
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
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Joined: 4/20/2008
Posts: 465
I love this game and this run, so I cleaned up some grammar on the wiki page and voted yes.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
Experienced Forum User
Joined: 4/20/2008
Posts: 465
I really like this idea. In a couple weeks when I'm back at school, I would love to participate. Sounds like a really good way to start learning my way around more advanced TAS concepts.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
Experienced Forum User
Joined: 4/20/2008
Posts: 465
very excellent game choice, nice gameplay variety... yes vote! wtf is with the pastry door thing though. Is that seriously how you are supposed to do it?
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
Experienced Forum User
Joined: 4/20/2008
Posts: 465
Finished. Wow. Suggested screenshots: Five hundred yes votes.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
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Joined: 4/20/2008
Posts: 465
Confession #1: I've never watched a TAS longer than 20-30 minutes, and that only on rare occasions. Confession #2: That is about to change. And then, I suspect, I will vote yes.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
Experienced Forum User
Joined: 4/20/2008
Posts: 465
Delightful! Yes vote.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
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Joined: 4/20/2008
Posts: 465
Very yes vote. The glitched overworld screen with the fields of 9s is a beautiful replacement/spiritual successor to the previous TAS's "go! 9999999999999999999999999999" Lovelily detailed comments as well.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
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Joined: 4/20/2008
Posts: 465
I voted yes, but man I wish Tails didn't get to fly for so long. Makes a lot of this run really boring that could have been as awesome as the parts where he doesn't get to fly. Also the poor boss fights. They made me sad.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
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Joined: 4/20/2008
Posts: 465
I think this should be here, yes vote. Maybe we need a section for "Everyone thinks this is a boring run but it's the fastest anyone's beaten this game, so here it is" and we don't put things that get sent there prominently on the front page, and it's just a nice archive of games being beaten quickly in case anyone ever cares. I guess that's kinda what Gruefood is, but this way there would still be nice publication pages and obsoletion management and encodes you don't have to wade through forum posts for.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
Other
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Joined: 4/20/2008
Posts: 465
Honestly, in my opinion, you can. I'm pretty much for using the closest to the original game as possible, and for a lot of games that's going to be the J rom. Sadly, not enough of us speak Japanese, so in that particular case I guess I don't see a way around the sacrifice. In many cases, I would be happier with english subtitles/explanation file alongside a TAS of the J rom, but I don't realistically expect that to be a popular opinion. I guess the real difference is that while both choices (English vs. Japanese, NTSC vs. PAL) have the same theoretical answer ("use the one that came first"), in one case there is an issue that would massively undercut the appeal of the site/runs (the language barrier), and in the other case there simply isn't - and when a PAL run happens to have crazy different game breakage in it, I'm all for a separate category, as the rules already indicate. We sadly have to make sacrifices in the first case, but there's no reason to do so in the second as well.
A warb degombs the brangy. Your gitch zanks and leils the warb.
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