Posts for Personman


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Post subject: CS researchers claim SMB1 levels are PSPACE-hard
Personman
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Article here. It would be interesting to get in touch with the authors and see if they considered TAS techniques when designing the spiny-lock. Seems reasonably likely that a walljump would break it, though of course it's hard to know without actually seeing the setup. Anyone happen to know them?
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Awesome.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Yes please.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
This was definitely another fighting game TAS. Yes vote.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Is that true in NTSC as well? It is kind of baffling to me that this is only being discovered now! This has to be useful for something, right?
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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StabbyMcKniferson on reddit has posted an in-depth explanation of some really sweet new TAS-mostly ICs tech. It seems like the possibilities for really beautiful TAS combo/demo videos here is very high. If nothing else it's a great read and has some very cool short TAS gifs already. https://giant.gfycat.com/AmpleGracefulAngelwingmussel.gif
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
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I don't think I'm going to actually watch this, but I vote yes on the strength of the excellent writeup.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
I like straightforward TASes like this. I wouldn't if it were much more than 6 minutes long, but it's not, so it's very nice.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Posts: 465
ais523, I think you win the "most vehement argumentation against the publication of a run by one of its authors" award :D While I appreciate the nethack TAS project more than it is possible to express, and while I also find this submission a very humorous April Fool's joke that easily justified the effort put into it, I think I have to vote no also. Realtime is just not that interesting of a category for nethack, and this isn't even really a realtime run. And, most importantly, ais523 isn't proud of it, and I think we should respect that. I am glad it's got the project some more visibility, and I enjoyed reading ais523's point by point takedown quite a lot, so I must stress to dwangoAC and ChrisS67: this was a worthwhile and appreciated thing you did! I just don't think publication is the right outcome.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Posts: 465
The heart slots with a bite out of them are so beautiful...
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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I suppose "fastest stuck state" might be more accurate? I don't think "softlock" is well-defined enough to necessarily be wrong here, however. Anyway, Samsara, I wasn't doubting that no one currently knows how to progress from this state. But the problem with something like this as opposed to a more traditional softlock is that the possibility space is very big - how do you know there aren't undiscovered glitches that can recover from this state and beat the game? Without drastically reducing the possibility space, for instance by causing all input to be ignored, it seems very difficult to verify a run like this.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
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I like this category! But I have a concern: can you actually prove that this is a softlock?
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Posts: 465
A beautiful concept, though somewhat tainted by the intervening ACE in my view.. now I really want to see an input file that somehow leaves a non-ACEable game in a similarly guaranteed-to-eventually-terminate state.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
great run notes! suggested screenshot
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Well, I can't condone publication of a run that relies on an emulator inaccuracy, but I really enjoy the run concept and also this thread :)
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Lord_Yoshi wrote:
EXCELLENT TAS! WIN TWO POINTS!
+1 Can you explain why your throws OHKO everyone? I found it pretty hilarious that it seems to just.. happen, with no setup.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
I legitimately enjoyed this run quite a bit. The game is absurd, the constant undignified jumping is even more absurd, and it's nice and short. Yes vote!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Awesome! I participated in (and won!) a TAS mini-competition for this game on reddit a while back, so it's neat to see it finally get the full treatment.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
What was the first?
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Answers to questions like "how few times can we press A in SM64" have answers relative to (ROM, execution context) pairs. There's no such thing as a "correct" pair, and when different pairs give different answers, run authors must make a decision about which pair to use. In general, it seems like people like it when we pick pairs that have been "officially released". Sometimes what that means is unclear, but at least with a first-party Nintendo game there's not much ambiguity there. However, almost all of the runs on this site actually fail to answer questions relative to such pairs - only a few runs have been console verified, and it is unclear how many depend on emulator-specific behaviors. Out of necessity, we have generally accepted that our emulators are good enough. So, I'm personally fine with answering this question in the execution context of "the best available BizHawk core", especially because it seems clear that in all known ways, that core is equivalent to an officially released context, the Wii Virtual Console. Given that Dolphin isn't good enough yet and we have no console verification tools for the Wii, this seems like the closest we can come to matching a released context with the tools we have. However, a fine argument can be made that we should really be targeting the physical N64 as our execution context - after all, we DO have console verification tools for that, so even though our emulators can't replicate its functionality exactly, we can still find the differences and verify that we've successfully avoided relying on them. In the end, both choices have claims to legitimacy, and no one cares enough to make both TASes. So someone has to just choose, and by default that is the people doing the TASing, and they can make the choice however they want. I hope they pick the one that results in the more entertaining video.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
On November 28, 2012, HappyLee posted a teaser for this run. Nearly a year later, I was happy to learn that it was still being worked on. And now it's finally here, and at long last I know the glorious truth of how you can skip an entire world in a maximum coins run, and it is beautiful. Between this and Moat Door skip, 2015 is shaping up to be the Year of Fulfilled Promise.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Difficulties are branches. Treating them specially makes no sense. No Hard run should ever obsolete an Easy run, and vice versa. If the site wishes to host only one run of a game, and believes that a new run on a different difficulty is more deserving of the slot than an old run, the old run should be unpublished, and the new run instated as the primary branch. Comparing times across difficulties makes no sense, it's like comparing an any% time to a 100% time, or an SMB time to an SMB3 time. Personally, in cases where there isn't an entertainment argument for hosting multiple difficulty branches, I would generally lean towards the faster one being preferred, but that's a vague and pretty irrelevant sentiment - it really has to be handled case by case.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
The fact that the flashing heads turned out not to be a consequence of TASing was a great punchline to a great description of a great movie which greatly deserves my yes vote.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
100% definitions are sometimes more obvious than other times, but they are basically never non-arbitrary. If there's really a big consensus that this run should do something additional to qualify, and there's someone willing to make that TAS, then I guess I would support the new movie obsoleting this one, but until then, this is a fine definition and a fast run, and deserves its spot in the vault.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
True wrote:
You all use perens too much when you argue (and maybe even when you don't).
Since this thread is pure shitpostage right now, I might as well make things worse by correcting your spelling. It's "parens." :D
A warb degombs the brangy. Your gitch zanks and leils the warb.
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