Posts for Personman


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Personman
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Joined: 4/20/2008
Posts: 465
This is not meant as a correction/criticism, but merely an interesting philosophical observation that struck me reading the last two posts: it's kind of odd that it felt natural for you to distinguish between the actions "human takes notes" and "bot memorizes" in that way, since of course these actions involve the exact same steps - store the information somewhere, then retrieve it when necessary. Usually human notes will even be stored in the same medium as a bot's - in RAM/on disk. And yet, when a human does it, it feels like an extra thing they have to do, but for a bot, it's "just memorizing". I more or less understand why this happened - we have some loose model of gameplay as by default only including interaction between the game and the player, and not the player and outside objects. For the bot, (some of) RAM is included in our perception of the bot's self, so it doesn't seem to violate the model, but for the human it does. Sorry for the random tangent!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
being entertained is fine, but I'm more interested in TAS as a form of truth-seeking.
This sums up something I've felt for a long time very succinctly. I'm really glad there's growing momentum for broader inclusivity - the Vault was a big step forward, but it's time for more!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Am I understanding correctly that only three teams used TAS Editor? It is mindblowing to me that anyone would choose not to use it when it is available. I understand that people who've been doing this for a long time might be less comfortable with the interface, but it seems like there must be some other huge advantage to doing it the traditional way to make comfort outweigh what seems like the enormous advantage in convenience. I'd really like to hear more about the moment-to-moment process of doing it without. There are two verbs in particular that were fundamental to my process that I'm not even sure are possible without TASEditor: * Using "auto-restore last position" to quickly check all possibilities for an input. A very common use, for instance, pick a point definitely after a ladder grab but still on the ladder, look at the y position, then quickly draw and delete A's and U's around the grab point to see which combinations resulted in maximizing that y value, and then choosing the one with the most favorable velocity cycle. In my understanding of doing this the traditional way, you would have to a) make a save state before the grab, b) let the movie play for some number of frames that you have to remember/write down, c) reload the save state and enter in the combination of A's and U's you want to try first, then let it play the same number of frames and compare Y values, d) repeat c), remembering which combinations you've tried and not repeating them, and also keeping track of the current best, perhaps in another save slot, but probably not in three or four save slots, because you just don't have enough, so to choose between several that are identical but for the velocity cycle, you'd have to write them all down outside the emulator. The difference in effort here seems absolutely staggering, and I feel like I would have quit in the first week if I'd had to go through something that painful as frequently as I used "auto-restore last position" in TAS Editor. * Just moving around in the movie to check things. Tags were invaluable, as were the scroll-between-tags commands, as was rightmouse+scrollwheel for scrubbing through the movie frame by frame, backwards and forwards. The mental and organizational overhead to do basic movement through the movie seems easily an order of magnitude greater without TAS Editor. So, what am I missing? TASers don't strike me as the types to do things the hard way for no reason, so I feel like there must be advantages I'm not seeing, or tools I don't know about, and I would like to have my ignorance rectified!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
If we are entering an era in which developers are adding or sanctioning the addition of TAS tools to their games, we need to react to that and destroy any and all barriers to submissions created with such tools. This is an amazing thing that we really, really want to encourage and support.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
I wholly support the publication of board game TASes, regardless of what rule or tier changes end up being made to support them. In general, I've found runs on easy AI difficulties more entertaining than runs on hard. In my perfect world, these would be separate categories and could potentially both have runs published, if the differences were interesting enough to support both. In a situation where neither is particularly entertaining, I'd say we want the fastest run only. Since goal choice is not always as obvious as it is for other games, I feel like each game should get an allowance for one published run of a non-moon-worthy goal. If someone submits such a run, and then later someone else submits another run of the same game that has a different goal, but still isn't moon-worthy, it could obsolete the old one if people think it's better. This way we end up with a consensus-canonical run of every game, but avoid an absurd proliferation of boring categories from people just trying to get published easily.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
This was a very fun contest, and gave me a big confidence boost in terms of my ability to see a large TAS project through to completion. I also learned a lot about where my skills do and do not lie - Bobo the King and I ended up breaking down the project very naturally into larger-scale planning and micro-scale optimizations, as he vastly preferred and was better at the former, and myself likewise at the latter. It wasn't a strict separation, of course, but we certainly depended on each other heavily and collaborated well, which was very nice. It's disappointing that we missed the pause glitch thing - I kinda want to go back through our run and add it and only it in, to see how the rest of our input stacks up against the teams that did find it. I'm definitely interested in participating in another one, but March seems very soon for me. May or June might be better, though it's hard to say exactly.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
y'all are being mean, and for no reason. you aren't being harmed by the existence of these TASes. no one is forcing you to watch them. I personally really enjoy seeing them, and I also enjoy the existence of the vault, and would like it to be as complete as possible. every game TASed and added is progress, and there is no reason whatsoever to dissuade people from contributing -- and CERTAINLY no reason to shame people for how they choose to spend their time. Jigwally doesn't owe us a "better" TAS of a "real" game -- but I promise e's a lot more likely to deliver one in the future if we give em a warm reception now! Anyway, this run was delightful, and the final word sums things up with a nice bit of sarcasm. I can't decide if that should be the screenshot, or if that would be spoiling the punchline :P
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
This is a great TAS. I showed it to several people who are not particular fans of TASes in general, and they laughed a lot. It should at the very least be in the vault.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
I like TASes like this, and would very much like for them to be included in the vault. I wouldn't like it less if it played on the harder difficulty, but I think this category is fine too.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Having just seen this impressive RTA WR, I'm wondering if there is a comparable TAS. A search of the site and looking through a few pages of google results didn't turn anything up, and I don't really have time to read 30 pages of this thread. Thanks! :)
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Voting for McHazard's game end glitch run, because a) it's amazing and absolutely deserves it and b) the "wtf a desync beat the game??" submission text troll was basically the best thing that happened all year.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Just read through this entire thread, and I just want to say: Thank you so much Dwango, not only for leading this monumental effort, but for posting such thorough updates. It was fascinating to see all the hurdles that had to be overcome for such a miracle to transpire :)
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Patashu wrote:
I think this is the best 0x A Presses video yet
I really didn't expect to agree with you. I mean, the existing ones are already my favorite tool-assisted anything, ever, and there are some pretty absurdly great ones. Just seemed like a high bar. But then it was true! By a lot!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
I see no problem with the vault containing both of these movies. They are significantly different games beyond bugfixes or translation differences, and they are short enough that the differences make up a big enough percentage of the movie that it doesn't just feel like watching the same thing twice.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Thanks so much Aqfaq and MESHUGGAH! With your assistance I've gotten my total TAS time down to three trillionths of a subframe. I'm sure due to my amateur skills I still won't come close to the top teams, but at least now I have an entry I can be proud of!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Well, I suppose I can't try to keep up a charade after a post like that. It is most certainly not a sincere request for help. It was primarily an attempt to be funny in the spirit of the thread, but also intentionally pretty subtle, on the off chance that it might sow a bit of confusion among the competition. I mostly expected everyone to get it, though.. If you feel that it was in sufficiently poor taste, I won't object to the last four posts being deleted, but I still think it's pretty funny :P EDIT: Also, if your response was the best way you thought of to make sure I was joking before spending your time investigating my claims... well played.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
I've been hanging around for a while, but I'm kinda new to actually TASing.. I was hoping you guys could explain something to me.. I obviously figured out how to manipulate this guy so you don't have to wait to go up the ladder, but after I do it, it always causes one frame of lag right here: I tried shooting the little floaty guy but then it makes the manipulation not work. I know I can get this lag-free, but I need your help!! :(
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Confirming team membership with Bobo the King and Eszik.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Well, that was gorgeous. Easy glitchy TAS of the year vote from me.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
I understand your frustration, but try to be a little nicer - e is trying to help with something everyone else was struggling with, and appears to be doing a pretty good job of it. E'll only get more comfortable with the process over time, there's no to scare em off.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Hm. Having actually done some TASing since the last time there was one of these, I think I'll sign up. I will strive not to let my team down with my relative noobishness!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
This run is great and you should feel great.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Has anyone taken over processing from fsvgm777? This has been languishing for nearly a month now. Though, it would be cool if judges and encoders datestamped their progress edits to top posts, so that I could tell if fsvgm777 just dropped it yesterday.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Kadmony: I really enjoy your florid English style :) Thanks for sharing the development story, it was a good read.
PS: hopefully, the 'French TASers' will run new projects in the future.
:D Can't wait!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Personman
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Joined: 4/20/2008
Posts: 465
Oh my goodness I am in love with this run. I guess I can sort of understand why people were bored by the rafting segment, which goes on for a rather hilariously long time, but the rest of it is just non-stop whimsy and delight! A thing I liked about it especially was that I often had absolutely no idea what exactly was under player control, or what the goal was, and the sections seemed to have no relationship to each other, and there was almost no interface at all, so it just felt like watching a very surreal cartoon with neat music. Thank you for this.
A warb degombs the brangy. Your gitch zanks and leils the warb.
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