Posts for Phil


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One major flaw in this run is taking an enemy at end of 1-2. I guess, well I hope, laughing gas thinks it was necessary for the glitch to be accomplished but it's not. Taking an enemy is useful for Toad only. Also, climbing the vines don't look optimized especially at start of 4-2.
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IdeaMagnate wrote:
If you're going to cheat, at least cheat efficiently.
Don't cheat. I didn't watched this version but did watched the cancelled run. I think he only fixes one thing or 2. So I guess I am not wrong to say that the movies are similar. Imo, by judging from the quality of the previous movie, I would say that rerecord count, and I'm generous, doesn't exceed 5000.
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Did you tried adding OpenDML instead?
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Guybrush wrote:
How about putting your effort in improving the normal run, because, if I recall correctly, it would obsolete the current normal run and the Peach run since that one is unnecessary.
What are you talking about...?!! o_O :S wtf. 0_o
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I hope so too. ;)
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nitsujrehtona wrote:
About the timing, Phil, I do have a question. (I don't mean this as an argument.) Since JXQ backed up his findings with both a clear recipe for reproducing his results and a reminder of what they didn't prove, I'm not sure what part of his post you don't trust. Maybe it's this sentence?
First of all, it's his technique to compare the "difference" which, imo, not really reliable. 2nd. There might be an inaccurate emulation but for the apu only not the game itself. Akaik, sound is independant for Snes. 3rd. There might be indeed a problem but only specific to some games such as Super Metroid. So in the end, being sarcastic about "accurate emulation" is imo, not wise since there is a slim chance that "inaccurate emulation" is true. But, yes, it's not impossible.
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nitsujrehtona wrote:
An active 1.51-TASer could be extremely helpful for making sure my changes really fix the bug (and maybe for compiling them too).
I am interested. I don't trust JXQ. So I will continue using 1.51. Also, you could do it and post in snes9x forum.
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A tas bot does have troubles finishing 1-1 in SMB. Human does NOT need savestates to finish it.
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Well, thanks Raiscan. You just confirmed me that a guide is urgently needed. Without telling me that, I wouldn't have found myself. There are ~1000 if not more parameters in mencoder. Sorry but studying them is a tedious task and why should I study them if some people already did that. Just writing a guide is simpler for everyone and it's not that nobody hasn't studied them. Bisqwit, the admin which wants help :P, seems to had already done so. P.S. Uses of "I" doesn't explicitly mean me, Phil. Also I'm not saying that I will encode movies but often people ask me questions, I wrote some guides myself, about how to encode movies and the lack of information at the site. I just want information to be clear and easily understandable for everyone.
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Oh ok, at this era, I was judge and encoder, I was wondering where it is. After not finding it, I thought that if I can't find such option then I am no good at encoding N64 games. I didn't have a single clue that lanczos is an imagemagick feature. Imo, it's not really related to encoding n64 movies. Next time be clear. :P
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Since that 1-2 years ago, I never understood where that lanczos come from. If you want your encoders to be up-to-date, you should explain. If you want people to help you, help them. :P
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So, in short, it is the same thing mentioned 1-2 years ago. Record at higher resolution then reduce it while using max antialiasing+ anisotropic. I don't agree with "The thing is the official encoders are supposed to be able to carry out these kinds of things." If there is no guide and such, people can't guess and afaik, there is't many people encoding N64 runs. Unless I miss something.
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From what I know, it's not all video plugins that let you configure Antialiasing + anisotropic. I think a guide which explains how-to for each video and maybe sound plugins to make the best would be nice. Theory is good but for a minority of people. We want results, not just blah blah. ;P
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Can you create a guide to how to create "perfect" video because I don't understand a single thing in that post.
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Personally, I prefer Time-Attacks Superplay.
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I completely disagree with the, 100% = "a complete start menu". If it's the case, then a 100% run of Final Fantasya 4 for example is having a max out time, energy refilled, certain characters shown etc...
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In pokemon, a 100% run is collecting all pokemon. In zelda, it's collecting items. Hearts, rupees etc.. aren't items. Though, heart container is discutable.
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Paused: Do you mean 100% as all items collected or 100% as finding secrets and such? The latest one will be definitely boring.
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SPEED DOES USUALLY EQUATE TO ENTERTAINMENT
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Doh!
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I wish you good luck.
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I didn't played Oblivion but Morrowind, a modern game, is much much much more non-linear than Zelda and other games mentioned above. In fact, I think modern games are less linear than they did. Edit: And think of all those MMORPG... and others online games. I think what makes them popular are, ironically, their non-linearity. Such games didn't exist before.
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I "Don't Ask Omnii" anything.
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Ramzi: I know you feel betrayed, we didn't tell you we were already working on Zelda when you ask us about Zelda things, don't take it personally. We wanted to keep it secret. Maybe next time, you could work with us. :)
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I am curious to what are those minor improvements. If you don't feel to reveal them here, you can come on IRC and we could have a private discussion.