Posts for Phil


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The emulator used for recording was VBA 1.7.2 re-recording v19.3, and will desync on v20.
Why it desyncs in v20? Does it abuse some emulator bugs like in FODA's SML2 movie? I hope it's not the case... Otherwise, I don't understand why it has been published and not SML2.
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No, it still can't be resized with the mouse.
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Nice tool but it would be nicer if the window could be resizeable without hack :P
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Some people would say that entertainment is subjective. I prefer avoiding a debate this time. ;)
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As for 4-2, I've managed to end up like 2-3 frames faster du to some new technique I found but it wasn't useful due to 21 frames rule.
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Not even 1 frame. Unless he did slowed down which I didn't noticed. Glitching through steps is impossible and REALLY impossible. Unless a new bug is discovered... Edit: Well, I may recheck the video but I doubt there is nothing that can be done with bowser.
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I don't think that going under bowser will help make a better time. Jumping doesn't slow down Mario.
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Fabian wrote:
Sounds sweet, good job. Might be a humbling experience for you Saturn.
Time for you to get an humbling experience too.
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I just downloaded and scanned the file with Kaspersky and no virus detected. Btw, it's a rar file not zip.
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Truncated wrote:
Phil> Imo, using E is not the good way. I didn't watched this run nor xipo's one. I can't tell which one is better. What I am sure is that movies using PAL version of any games did always confused decisions and such. I agree. Like I've said before, my opinion is that we should be enforcing a "U only" rule, so that we don't have to get into arguments like this one, or Bionic Hitler for that matter.
Bionic Commando and Hitler no Fukkatsu ARE NOT THE SAME GAMES. You will see when the runs will be finished.
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Chamale wrote:
He's thinking of the Lost Levels, I suppose. I wonder if anything like that could be used in the Lost Levels to get to world 5 fast?
Well, maybe but remember that the Luigi run is PERFECT. So it must be a Mario only trick.
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Experienced Forum User, Published Author, Active player (410)
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Oh ok, so YOU think I am frustrated which is really "censored". Worse, instead of DIRECTLY saying me "You are frustrated" you are saying anything. No, I am not frustrated. I know it's your case... but not me. If the movie would have been beaten with same conditions, in this case a 1 player run, then I would be happy. In this case, Hongbaichaoren's movie is the fastest. It should obsolete Genisto's run. Rejecting this movie because an existing run with different rules is faster is stupid in my opinion. Edit: Oh btw, with your mentality, we should obsolete, the SCV4 run, JXQ and Carboard Bionic Commando's run and some others now. They are going to be improved in some future...
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Guybrush wrote:
Genisto's run would have been obsoleted anyways, it was improvable (As you can see from this submission).
And? What's your point? Re-read my post because what you just wrote doesn't mean anything.
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moozooh wrote:
And it's 16 seconds faster than yours, too, due to using two players, and other reasons.
...And that's the reason Genisto's run shouldn't have been obsoleted. It's not really the same category. It's kinda unfair using a 2 player to beat a one player run. Imo, it's cheating.
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Xkeeper wrote:
There are a few people who really hate hacks, generally with silly reasons or plain wrong reasons
There is no silly or wrong reasons. An opinion is an opinion. I'm getting tired of this site because of some people like that. Their philosophy is "He doesn't agree with me then he is stubborn, egotistical, etc..."
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That address for subpixels is rather useful. Is there one for Y? Edit: Just found a paradox in that game. Edit 2: Oh, and no, the skeleton isn't blinking. He is walking like that and part of his head/neck behind Simon.
Zurreco on IRC wrote:
<Zurreco> i know that you think that the skeleton is contradictory in that its in the foreground and the background <Zurreco> thats not contradictory, though, and its not paradoxical either
Wrong.
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Just read the loading problem thread. Well, that's kinda related to what I am saying. Snes9x seems too paranoiac. It should be like FCEU. Anyway, it's not a 1.51 specific problem. It did that with other versions(I think). Edit: If the movie within a savestate is considered too different by Snes9x, it will think it is from another movie. Edit: ok I understand more about the loading problem. Yes, in read only mode... Indeed, that sucks but that's just a misfeature that won't discourage me. Now I am 90% sure the desync issue is when using savestate during fadeout. Because now, there seems to be no more desync.
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Save states don't load? Do you mean states from other movies? If it's that, yes, it is missing an important feature. On other side, it is more secure. But still, sometimes, I use a state from another movie to save me times. But I think it's the same in other versions of Snes9x.
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What is/are other reasons(s) to not use it. Other than that bug, ALL is clearly better than 1.43.
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Ok here is a movie of SCV4 where a movie desync. The ZIP file contain the, movie, a savestate and pictures. Ok here is an explanation of what did happened. I was Timeattacking SCV4 yesterday and all were looking fine. No desync and such(Well, that's probably not true. Explained later) then today, I play the movie and wtf, the movie desync. I was angry but not that much since I wasn't pretty far in the game. Then I did remembered that yesterday, I did played the movie but loaded a state to skip the into and such. I did that and wtf, the movie is playing fine. :S :@ :S :S MAJOR BUG :S :@ :S Then I did studied where the movie really desyncing by using some memory addresses. 7E054A,2u — X pixel (center); 7E0549,2u — X subpixel (1 unit = 1/256 of a pixel); 7E054E,2u — Y pixel (center); It appears that Snes9x creates lag when state is loaded. Recording or not. At frame 1995, we can easily see that the game is lagging by comparing X,Y.
With state                   Without


1989

X pos = 388
X subpx =33983				It's the same
Y center=62

1993

X pos = 393
X subpx =35263				It's the same				
Y center=66


1994

X pos = 394
X subpx =35583				It's the same
Y center=68

1995

X pos = 394				   396
X subpx =35583				35903			
Y center=68				   70

1997

X pos = 398				   The same
X subpx =36607				36415
Y center=65				   69



When you check the pictures using state, it's funny because it doesn't seem it is lagging. I guess it's probably related to that bug. Normally, it should freeze for 1 frame. In conclusion, FIX the desync issue when loading state. Note that I did tested several times recording with no rerecords and those movies were playing fine. Edit: I am wondering if it's not related to that extra fadeout lag. The state was saved/loaded in the black screen. There might be something that isn't saved properly in the state due to that. I am going to test later to be sure.
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Ok I need to test more. There might be some settings that help preventing desyncs.
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Something that is still not implemented and definitely should, is a directories configuration. Now, it uses the last dir where you open a file. Kinda annoying and higher the chances to overwrite an existing and important file. Edit: I've got an error when loading a state. "Sound CPU executing stop at 0020". Then no more sounds. :S Ok, what I usually do when making a movie is pause the emu, start recording and save and play a little at normal speed. Then I load state, which is at frame 0. Then the message "Sound CPU executing stop at 0020". Edit 2:Super Castlevania 4 is desync. in every version of Snes9x(Maybe 1.43 with Fake mute is working better). A major fix is needed. It would be nice if using reset while playing a movie restart playing the movie like in FCEU. Edit 3: Due to keyboard limitation, it would be nice to configure combo buttons such as A+B+L at same time.
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I am just wondering if enemies don't do more damages like it does in CV1 after beating the game. But if not, it won't be that much slower. I didn't beat the game at harder difficulty and don't know if enemies(Bosses) do have more energy and where are placed the new ones. Yes, it may be difficult to make for extra lag. Edit: Sorry but SCV4 is desyncronising in every version of Snes9x, including 1.42, 1.43 WIP, 1.502 and 1.51. Desync. issues like that was the main reason I did stopped TASing Snes games. Sorry but not until it has been fixed, I won't TAS SCV4.
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There are more enemies, and imo, it may look better.