Posts for Phil


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P.JBoy wrote:
Couldn't you go through this wall? [
Without sacrificying too much time, no.
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I just watched it and it was interesting. P.S. It doesn't mean that I am favorable that a 2p run obsoletes a 1p run or vice versa.
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I did watched it. Even if the glicth is interesting, it doesn't seem to be useful. It's pretty similar to some glitch that I know except that it hits an invisible enemy. I did this with a veggie and some enemy They go upward when I throw it. I think I have an fcm of that or some AVI. I started to record those unuseful glitch. Though, it may be possible that this glitch is useful somewhere else. To be honest, I don't think it should be compared to SMB1 fds run. It seems I didn't record it but I have 3 working AVI and FCM showing some glitches.
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In Ten Years, This Player will be.... ...10 years older.
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Kyrsimys wrote:
With or without warps?
Both Edit: Chamale, you can still do it. I want to do the warpless version first. And since I want to restart from zero to be sure what I have done until now is perfect, the warpless version will be long to do.
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mmbossman wrote:
There is no FCE ultra for macs
That's not true.
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I wish you good luck because I'm already working on it.
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Why searching when many had been already been found. http://www.datacrystal.org/wiki/Super_Mario_Bros._3:RAM_map
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I did watched both movies at same time. While it's true that Jap text is usually quicker, I've noticed 1-2 times that US text is faster. Also, from what I remember from Genisto, those trucks weren't manipulable which gives an advantage for the US version. Though, I'm not sure if it is still true since the movie was done with Famtasia and at those times, we weren't really familiar using memory watcher and such for timeattacks. I've noticed 3-4 part of your movie that was really quicker. I also noticed some improvements here and there but I also noticed couple of minor errors here and there and some of them weren't in Genisto run. I vote No for using different version. I vote No, I can't tolerate movies with errors(Even if they are really minor) not present in older runs. I also vote no because I don't see the supposed harder parts in US version. I am voting no mainly because of version diffferences. I wish that they will redo it with the J version.
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I've noticed many people voting yes because of those screenshots...
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Tas authors wrote:
It has been said that the (J) version is the "harder" version, but we have found that to be not entirely true.
I remember watching the old Bionic Commando then Feitclub had submitted Hitler No Fukkatsu and differences were noticeable. J version is harder. So please explain why it's not true. Btw, changing version just because of "hilariously bad dialogue" is not an excellent reason.
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I did completed a run with Snes9x 1.52. I can't submit it since file format is different than official release (For short, Bisqwit doesn't want it). Here are my times: * Gabby Jay - 06.26 * Bear Hugger - 13.49 * Piston Hurricane - 05.49* * Bald Bull - 08.62* * Bob Charlie - 05.50 * Dragon Chan - 07.30* * Masked Muscle - 06.33 * Mr. Sandman - 13.13 * Aran Ryan - 08.45 * Heiki Kagero - 10.60 * Mad Clown - 09.05 * * Super Macho Man - 09.43 * Narcis Prince - 08.43 * * Hoy Quarlow - 8.35 * Rick Bruiser - 10.67* * Nick Bruiser - 07.52 * Anyway, an AVI will be available. I will post later when it will be available.
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It's indeed legal. There's many legal site mentioning that site. Though, maybe giving a direct link is illegal which isn't the case here. But I don't think telling people to get something there is legal...
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From http://www.pcsx.net/downloads/pcsx_games_comp_ver_12.txt : final fantasy 7 (us) - not playable Btw, "playable" doesn't mean emulaton is 100% perfect. It means that you can do some things. It may be possible that the game crash while playing.
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Ok it works, it seems some older (Only 2 monthes :S ) ATI drivers gives me much more problems than I thought. I had installed newer version and it's fine.
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Yes, in same folder. Anyway, I must mention that I am running a French Windows Xp SP2.
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I've just tried this tool and I got an error.
error:s9xwconf.txt not found
The file exists since it comes with the .exe :S. What's wrong?
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Well, I remember some database to help identify PS games. If it's SLUS-555 for example, then it tells you the full name.
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Imo, psx emulator is a better choice.
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moozooh wrote:
(I'd even say Tetrisphere is more of the opposite — it's a bit whitish).
No.
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AKA wrote:
Hi Phil is that you.
...
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primorial#soup wrote:
Liberating towns in different order or fighting battles in different order will obviously change things at lot.
Well, kinda similar to what I said. :P My opinion is that getting a lich isn't impossible( It doesn't waste so much time) since I can get it in my run(Well I don't have it since I must finish a stage before). Also, whether which choice you made, the final bosses battle will determine what is the best choice which isn't seen in your test run. I am afraid that you may lose lot of time because of weak characters. Well, it's hard to know. I thought of many strategies without a lich and theoritically are similars. One was like you except getting Canopus and Gilbert. I still don't understand that choice since you could use a griffin that is in the reserve army. Also, with a lich, I could answer No for Norn(Or take another route...) ;) I am waiting to see your run that beats the final boss so, it will be easier to make an idea. But at first glance, I think I overestimate those bosses. Also, in your test run, characters did fight a lot and gained many levels where in a timeattacks it won't happen. Anyway, I don't think I will complete my run. Because those first 2-3 levels were done without frame advance since it didn't exist and more importantly, I did collect to many treasures. I did get many valuable items to be sold to get money to buy power-ups from Merchant which, now, doesn't looks useful. Anyway, I am working on some other games and I prefer letting you continue on this.
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primorial#soup wrote:
Phil wrote:
It's rather strange that remaining of your novel and next posts are in contradiction...
For what it's worth, the very first timespan is much larger than the rest (something around 300 frames or so), presumably because the enemy units aren't released immediately. When I did my preliminary testing, I must not have waited long enough. It's still very different than you describe though.
I never claimed it to be 100% accurate. Also, I am not talking about ONLY randomness in battles. If that's what you meant?(It looks like that)
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primorial#soup wrote:
I'm not sure which game Phil was playing, because this is not accurate. Or even close to accurate. As far as I can figure, the PRNG for this game works in the following manner. Before every map (or rather, upon returning to the main map screen), the PRNG is seeded. Every time a random value is accessed, the value is advanced to the next value in a calculated, determinate sequence. If one performs the same actions in the same order, regardless of how much time passed, which coordinate you sent your units to, if you deployed extra units, if you used items (other than Jokers!), etc., the results will always be the same. You will always pull the same Tarot Card when liberating, battles will be exactly the same (same damage, same combat order, same hit/miss), buried items will always be the same, enemy units will always drop the same items.
It's rather strange that remaining of your novel and next posts are in contradiction... Lol, I didn't know that you could both lose and win at fort Allamoot. I always killed them.
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For Ghosts 'n goblins, I wrote the correct answer and the site says it is wrong :S. Major Bug.................. And for Ikari Warriors, I wrote Ikari Warrior and get Wrong. It's not you but author the moron. Anyway in final, I've got 1500 points, In fact I really only miss 3 of 20. Anyway, the site still says I suck. Imo, the quiz is stupid :P