Posts for Phil


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JXQ: What do you mean? Vatchern: Yes, that's what I already explained at irc channel. In DD3 description, it would be funny.
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JXQ wrote:
Only in previous runs, adelikat. Like when Phil fellated his own performance by saying what he did was really hard to do. Now it's no longer allowed.
Again, a pointless argument. Btw it's Bisqwit's description of the old movies. Btw, I've decided to not leave. I won't let you enjoy it.
adelikat wrote:
I thought I made a valid reason that it should be called Bimmy. Because it is a joke and it is funny. Is funny not allowed?
Funny, by who. 3-4 guys on the site? Because I doubt people would found it funny .
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I know what I did. I simply replaced Bimmy by True name, Billy. Also, no one said a valid argument that Bimmy should be in the description. Think of that. In fact, with your childish attitude, I doubt you will convince anyone.
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JXQ wrote:
which you decided to change, since you think you own descriptions to movies you used to have. .
Lies
JXQ wrote:
Lastly, don't throw your past accomplishments or seniority around in an effort to justify your asinine attitude. I don't give a fuck how many TAS's you've done, you're still a jerk.
Wow, you convinced me. Can i join your moronic gang?
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Bisqwit wrote:
I don't even like dogs,
Why don't you like dogs? A dog did attacked you when you were younger?
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Fabian: I did contribute for this site more than JXQ, you and other members of your gang reunited. It's rather funny that people forget that. What did you do for this site? The only thing I can see is hatred. The site was better before you. This is not a serious response.
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Not only JXQ did removed adelikat's joke + he added that for some obscure reasons. Imo, he shouldn't have editing rights at all.
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JXQ, you are out of context.
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Attacking me is so weak and it tightens my arguments. I don't know what you are talking about those supposed lies in Castlevania. I didn't even know there was no more rules when before there were. The rule was to stop the movie when Simon touches the red ball. So, the movie is indeed a little more than 4 seconds faster. But heh, I am wondering why I am losing my time to post this message. Also, congratulations for "17:25 (movie) [778] NES Double Dragon 2 (USA) by adelikat in 09:22.65 (Diff -4) by JXQ · "Removing my misquote, since having it correct will cause the world to explode. IF ANYONE WANTS TO REVERT, PM ME FIRST LOLZ SO CLEVER IS ME"" On this, I am quitting before being bombed by your gang.
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I am really tempted to buy that one.
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With USB, I still find strange that such things still may happen. But I don't own one. My keyboard is XT/AT (Before PS/2) and having troubles. I Own one US international shit XT/AT keyboard and a PS/2 keyboard. The keyboard that I use is more comfortable but I should probably try with the PS/2 keyboard. Also, I remember having not much troubles with the US keyboard. It's just that I want to upgrade to USB keyboard and want to know what are the best ones. Edit: I am wondering if there exist some database with keyboard and those limitations. Ex. Here: Key Tronic Model # E03602QCBF Problems with left and « buttons and some more.
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I don't think the Snes9x FAQ will help... But probably the keyboard manual... Anyway, change your keyboard or reconfigure your buttons. Btw, I already asked that question and no one answered me, hope this time someone will: Is there some keyboards without those limitations? If yes, name the model. I want one. It's really hard to TAS games because of that.
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DeHackEd wrote:
The 1.0pre8 release or newer should handle every single video on this site without issue, CPU power permitting.
I've got many issues with 1.0pre8 and rc1 release related to sounds. One movie is Link's awakening. I recommend SVN versions, they are usually better.
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The problem is that there is 100 cs for 1 s and ~60 frames for 1 s. I also think that decimal time is better. Anyway since cs is base 100, it won't resolve anything. It's NTSC TV standard that should move from 60 fps to 100 fps. As for PAL, there's no problem, it's alway 2 cs. But I don't remember if Super Punch Out uses real time system.
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When I think that today, people need to see it by their own eyes. The truth is that I haven't watched adelikat's run. I could say it's untrue. Though, I trust adelikat and people that did watched it. Unfortunately, some people don't trust me. Also, we could trust those records from that Mexican magazine. However, no one never heard of those guys from that magazine while me, Genisto, adelikat and some others, which are really known to work on this game. And the times really look exaggerated. Imo, they are false. The problem with this game is that some newcomers tend to claim false records. If tomorrow adelikat say that he found an improvement and he looks serious, I will trust him even if I didn't watched his video. Also, when I worked on this game with Genisto, there wasn't videos, or a few and some were slower than record, to verify those records at jarboo's site. But we trust them even though some were doubtful because we weren't able to be equally fast or faster. But after persisting we found the strategies. After, some of the times where improved which makes some of the fights in our movie slower but at least we made a contribution. When I said to adelikat a 7:5x time was possible he didn't trust me at first but I really insist him to try.
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samurai goroh: TRUE. The record was something like 7:80 or something. Genisto was 7:54. And strategy is different. Btw you said that you were doubtful about those magazine times and now, you change your mind? Edit: Yes, scan it. Btw, don't write small letters.
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No reasons to believe me. and funny thing is that you managed to prove that I am right after and you don't believe me???????????????????? Wow, you are hypocrite JXQ: Believe in what you believe, I am leaving this conversation before you gang up like you love to do.
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Huh!? I said time not technique. Once a time had been found once, it can't found again .
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Flamancipator: Even though it wasn't in our published video, it's genisto who found the fastest Nick Bruiser time and not adelikat.
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I'm not talking about you but me. What if I wouldn't say there are errors. I would create a new run and paf obsoletes your run.
Post subject: Re: Writing an emulator (need compiler resources)
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Bisqwit wrote:
And despite the fact that the smallest Commodore PET 2001 emulator (which can run Microsoft BASIC among other things) fits in under 4 kilobytes of C code, you should not try to take example on that one :)
And it probably doesn't support re-recording. So boooooooooooo.
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Imo, it's better than paf, submitted a run that is faster without telling anyone which is hypocrite. At least, I give you a chance to restudy the video and improve it. Better than nothing. If I wouldn't notice those errors, I guess I wouldn't care as much as now. Edit: The problem is that. yes, indeed I could show you where but would require me to do some parts to show you where, why and how. And while doing it, I prefer doing it myself. The last time I tried to explain some errors in your Gradius run, you almost laugh at my face.
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It just annoy me that after several beat them up games submission, some are still persisting to whine.
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A 2 player cooperative game on Nes. Gives me one title that is better? Ballon kid? meh that sucks. Battletank, meh that sucks. Nightamre on elm street. Come on they all suck. Double Dragon 2 was cool and well designed for its er Xebra: I also wonder why MegaMan serie is so popular. They are all the same game. But I don't annoy Bisqwit and other authors in their submission thread.
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In fact my movie was 2 frames faster. Due to some frame rule, it cancels 1 at level 2. And maybe Arc's was favored by this frame rule and gain 22 frames. 11+11=? Who knows maybe his movie was just 2 frames faster.