Posts for Phil


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It's so evident that a turbo gamepad had been used. The landing on Long jump and triple jump proves me that there's no special talent.
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Truncated wrote:
Famtasia doesn't have a frame counter (unless you go to some lengths to hack savestates), so you'll get measurements which are about as accurate from the AVI.
I don't recommend comparing with the AVI because that's what I did when doing Double Dragon and noticed many frames of difference between the AVI and the FMV.
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I never said that I intend to totally quit.
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Or some dust in the cartridge or NES system...?
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Obviously, Nintendo Power. :P I think this title thread should be Best Nintendo game magazine. No!??
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Or you could make a run with the boomerang glitch using the FDS version.
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I just want to mention that it's not a WIP but an incomplete test run. It's imperfect.
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Even if it is not faster, it's still cool to add in the movie. I haven't tested it but I will. Edit: Oh, if you reproduce it and post the FCM, it will be even better.
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GuanoBowl wrote:
Well, every jump counts for score right?
Not as far as I know. Only the skeet shooting event that all tries give you points. I think it's because you can obtain bonuses in every tries .
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So, what you want is: Player 1 and 2 do 14m66 jump One player doing the bug. Player 1 and 2 obtaining the bonus. And it remains an extra jump for? Is that what you want guys?
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Ok it's cool that rerecording is in advmame but how can we configure this emu? The .rc file is not detailed and really unintuitive. Their doc is too complex for nothing. You know, we only want to play the games. We don't care how arcade video settings works, etc... And you should mention how to configure load state, save state, fame adv. keys and so on. Or implement rerecording in some user-friendly emu such as Mame32.
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Project cancelled due to lack of cooperation from people that loves to complain...
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I mean 50% or less because we can't use them to make movies since movie recording is unstable and it always desync. It will be 100% or near when we will be able to use them to make movies that play well.
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So it's not 100% reliable but 50% :P
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Is savestates in Sega CD in development or 100% reliable?
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... and you too. :P No offense
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Guybrush wrote:
lordrings wrote:
Heh heh heh. Seriously, if he is my old friend Phil from SF, I've been trying to find him for years. We worked together at a record store and were gaming buddies back in the Duke Nukem/Doom/Quake days.
Seriously, he is Phil Côté. And he lives in Quèbec and speaks little (no offense) crappy English. Don't know if he's been in SF though...
It's Phil. Côté and I am from Québec and I haven't seen you in my life. So you don't know if I speak well English. And Philmyfist will be in future SF game. ;) And I would like someone to answer my question....
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I always wondered if USB keyboards does have those limitations. Anyone can answer me?
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Zurreco wrote:
It also wrenched my heart to see you walk away from some of that Magicite.
Yes but we were able to see a minor bug that makes the left magicite to shine when Maduin's magicite is shining. Erokky: Did you considered talking to Kefka instead of waiting where you must talk to 23 Empire's soldier at Emperor's meeting event? It would make the loooooooooong minute less boring.
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krispy: Good work, you are really encouraged to continue on.
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New FCEUmm release .....
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yes, I've noticed that on their offcial site. So, nothing new :(.
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New Gens release. Time to update it. It already has sega cd savestate support. Now, it needs to be patched with jyzero&nitsuja's version.
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Imagemagick is REALLY the tool for that.
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Just to mention that screenshots at 512x480 using bmp format won't be better than those at 256x240 using png format. But you can use the Gimp. It's free. Photoshop is way more expensive and not really better.