Posts for Phil


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From what I can read in your changes, there's still remain many bugs that haven't been fixed. And the rewind is "experimental". Won't it be a good idea for people to test it before releasing it? Adding subtitlers and chaptes like in Zsnes would be a good idea. Edit: "Added a support for a hotkey to view the save slot you're on." I think no people will use it. If you really want to be sure that you use savestate #1 as example, all you need is press 1. :P It's not longer or slower
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Phil wrote:
In the newest version there's a major bug when configuring input. It tends to configure many input at same time. It's pretty annoying.
Seriously, it happens when configuring joypad. I have 2 gamepad, one is Logitech Wingman and the other is Gravis Gamepad pro. Both have this problem, so it's snes9x that hates gamepad :P Example of the problem: If I configure Dn Left, for some "asshole" reasons, it also configures Dn Right. So, who dares to defy Snes9x team by fixing this major bug? ;)
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I am really curious to know where you are in that game.
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The key is also configurable.
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Yes, good Lucky Luke. Edit: FCEU crashes when I open Bio Hazard (Unl) [!]. With nitsuja and FCEU-mm version, it doesn't crash. Something is wrong in your changes.
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Yes, that's when another window is open that is slowering emulation. That's not good. And from 1st post, bugs or missing features: FCEU doesn't record mouse input. Ex. Emulating the zapper, Arkanoid paddle etc.. When playing a movie, if you change device, config>input, the video doesn't go well. I found that if you're playing in read only and opening a savestate that is not from the movie but from an other movie when the emu is paused and save a savestate, it is playing the movie using the last input key recorded in the savestate in an endless loop. (This bug is half fixed. You can still do those steps but the movie won't last eternally like before) Edit: It seems that your 0.98.17(Why 17 and when was it released?), , does no more have the losing control of FCEU when using turbo speed. Also, can you fix the memory viewer because it is "flashing" like no one has seen before?
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By speed, I mean, using the turbo key and when you release it, it stills continue at turbo speed for a while. It doesn't do that with nitsuja. Anyway, Luke know what I meant and that's nothing related to sound at low quality since that's what I am using. It's compareable to what Famatsia does at 999% speed but not as problematic.
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If there's randomness from where is each level, I'd suggest to find the memory adresses. So your movie would be optimized.
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If you are using your source, it is very important to fix the speed issue. Otherwise, it won't worth it to make those changes. I did only use your latest version for some boss fight in CV, otherwise, I did use nitsjuja's version because it is more stable. We want a stable release. Also, is it possible that those extra window can be minimizeable? Like your memory viewer.
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Chupapi: Yes.
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Personally, I would perfer a picture with NES gamepad than ^v<>sSBA .
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Yes, because it is a 4 player run. No, because it is sloppy and it does have lag which makes it boring. I am voting meh but it's closer to NO than YES. And it's strange that Freddy does have 4 times more bones(When they are putting bones in fire) than in 1 player run which would make him a Super-Giant. lol
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In 4 players movie, it only shows input for 2 players only.
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I always thought FCEU does support only 2 players max in movie format. It has been loooooooooooong time I wished FCEU does have that feature so I could have done that game long time ago.
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Hero: Thx, but I already know that trick for the Snes version. If Zsnes, would have been stable, that movie would have been done long time ago.
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Diman wrote:
No problem. In fact, I'm glad you asked! Yeah, I want to make a TAS of it but it is really hard to make it look absolutely perfect.
That's not that kind of mentality that will made a nice movie. If it takes one month to do that game, take one month.
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flaw is the fact that you didn't used the spread gun to beat bosses a lot faster.
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hmm, I also notice that waterfalls are blue in the J version while it's blue-green in the U version which is better because there's pollution. So, -1 point for the J version. :P
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Imo, it doesn't look so much better. It is snowing in one stage and fir trees that are shaking. I didn't noticed anything else.
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In 1987 Konami released Gryzor, a platform shoot-em-up with two familiar-looking heroes. In the same way that Nemesis updated Scramble, Gryzor could be regarded as an evolution of Green Beret. In the US, the game was renamed Contra, presumably to cash in on the publicity surrounding the Iran-Contra scandal.
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No, it's written in japanese and it's really Gryzor.
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Kyrsimys wrote:
We don't need a peach-only run, even if a new version was made utilizing all possible tricks.
Maybe you but not all +7300 other people that were interested.
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You think that we should remove that run because it is now considered sloppy. What if I do that run myself and it is 1 minute faster with new tricks etc...?
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Imo, it should have that run but not as sloppy as this :P
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Only 5 seconds... I think a more than 30 seconds faster run is possible.