Posts for Phil


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What is the main goal of this movie? If it aims for fast time, then I will vote no. It is so obvious that it does have flaws.
adelikat wrote:
2) insisting on not using the spread gun. Some have complained about it but I love it. Spread gun is too obvious, messy, and less creative.
Yes, it is so obvious that the spread gun is worst than lazer gun. Too much. Everyone would think it could change 5 balls in one bullet that does 5x damage. It is so much slower and doesn't required skill. We should remove Genisto's run.
adelikat wrote:
3) level 1, getting both players on the exploding bridges = :O
It isn't so extraordinary. It's not quite so hard but required practice to do it on NES hardware.
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Luke wrote:
I've gotten the memory mappers Phil mentions to compile. It seems to run some ROMs that wouldn't run before, like Paperboy 2! I will try to get a new version up soon.
Can you just use nitsuja's source without your previous changes?
Bisqwit wrote:
Phil: I'm not sure whether you have actually understood, but adding mappers into FCEU does not help current games run better, but instead, it might enable it to emulate some obscure titles such as pirate 504-in-1 carts and such
Well, like I said, it's not totally true either.
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Talking about FCEU-mm, I've just noticed that the author had updated it yesterday. So, there's march 19th and yesterday updates. Anyone willing to update FCEU?
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Edit:
Bisqwit wrote:
Edit: I am ashamed to exist. Sorry for whomever I caused problems by claiming this run desyncs on me. I had some cheat code activated from some old debugging session, and I didn't realize it was there. This movie plays and completes now properly -- even in the FCEU version I've been using for ages without any of Nitsuja's patches. In other words, I did not need to upgrade for this movie. I just needed to disable the cheats.
Hmm, I didn't noticed this post. Well, then. That's good news. So you could finally add your Linux changes in nitsuja's source. Btw, there's new mappers from fceu-mm that are needed. It's still strange that it doesn't desync with your FCEU 0.98.12 while it desync on win32 version. And time for you to add your Linuxisms so people can enjoy them. :P
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/*- wrote:
Maza wrote:
EDIT: When the game starts all over again after the credits, is the difficulity the same or is it harder?
there's more monsters, and i think at least in the US version, the damage taken is as high as it is in later levels in earlier levels (or am i thinking of CV3?).
In fact, there's more enemies and all of them do twice damage. Ex. An enemy that does 4 damage now does 8.
/*- wrote:
scoring is never a high priority unless that IS that type of game, so meh to that. glad its higher and all, but its no biggie. congrats Phil. :D
Meh. Well, I didn't sacrifice any time doing that. Imo, doing sub-goal, highest score, taking no hits, etc..., when it is possible, makes movies better. As the guidelines suggest, Do something unexpected. * If something usually does not happen, make it happen. * Do not sleep. You are supposed to be the master of the game, not the slave of the game. Be interesting. * If you have the choice, try to do things in a more impressive way than the easy way.
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Bisqwit: Are you sure those mappers are also applied for the linux version?
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You should try with a newer verion of FCEU.
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Bag of Magic Food wrote:
So excess jumping doesn't slow you down?
No, you're confusing CV with CV 3 where it effectively slows you down.
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Imo, all Windowsisms, Linuxisms and MacOSisms changes should be in one and unique source code.
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JXQ wrote:
My only question would be in Level 4, do you happen to know how much time going over the top of the rock formation in the first part of the level saves?
Excellent question, first of all, it doesn't lose any time. How much time is saved!!? I don't remember(Me and Genisto, and probably Bisqwit as well, have tested it with Famtasia but it's been long time of that). I think it makes the right platform appear quicker which makes you save you some time. But maybe not. If not, then it's not faster. I didn't tested it in this version.
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There's many bugs in this version like enemies passing through exploding bombs.
Post subject: Re: Return of Double Dragon
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http://dehacked.2y.net/microstorage.php/get/966/speedrun-phil-returnofdd-v1.smv - finished in 51:39 - hard mode - 1p - used 2 credits...(Damn it) I know I can do it in ~45 minutes without losing any continues but I think I've lost the touch. ;) I am going to retry later.
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In the newest version there's a major bug when configuring input. It tends to configure many input at same time. It's pretty annoying.
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Are you serious guys? Personally, I think it is an easy but excellent game. I think I can beat FODA's total time but it has been long time I haven't played it. Imo, the american or european version are harder.
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I think those *-auto-converted.fcm files should be auto-deleted or putted in memory only.
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Angerfist: That's probably differences in emulation, Famtasia vs. FCEU.
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Not as buggy should you say. ;P
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There's something wrong with fast forward speed in this version. It's not as fast as it should. Any reasons? And at 1600% speed, it tends to use so much CPU usage that you can't do nothing like Famtasia.
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Truncated wrote:
We had this discussion about SMB1 also. Shorter time to completion won out in the end.
Like you said, it's only applied to SMB1. People can do it in other games if they want.
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Anyway, since FCEU emulates differently than Famtasia, I don't see any reasons that we cannot change ROM version.
Bisqwit wrote:
Guess yours will be the first that won't be so, then.
And not the last.
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FODA wrote:
- set max amount of frames to try achieving the goal. No need to move for 2000 frames for the first thousand tries if you know it can be done in less than 50 frames, for example.
And it is auto-updating when the goal has been reached once before the delay. Ex. If you set it to 50 but the bot managed to reach it at 43, then it changes it to 43.
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Also, in many games, you need to press some buttons for 1-2 frames for the action to work then you need to wait x frames to redo that action. So, what I want, is something that is configurable. Ex. If bot press A, then wait 20 frames before it tries to repress it. It should eliminate many and many possibilties.
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Well, it should create a savestate from where you tell it to start its task. If it really needs to "use external input" , it should auto-put it itself then disable it after the task.
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First of all, how the bot is supposed to work? 2nd, after running, it pauses the emu, but you can't unpause it. 3rd, why do you need to check something "Use external input" for the bot to work? 4th, I also noticed that the bot try to open unavailable savestate. Why?
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You are probably using wrong FCEU version. I am using FCEU 0.98.15. Here, I use Konami Classic like precedent version. If it desyncs right at start of the movie, then that's the case. I've just tested with blip's version with old mappers. It's still desync with PRG0. I forgot that FCEU is more accurate than Famtasia and it emulates the game differently. However, it works with PRG1 but I recommend KC version.