Posts for Phil


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I hope the game isn't as bad as the movie.
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Encoded using FCEU 0.98.12. So, you were using wrong ROM that makes it work good using 0.98.13 :P or some settings de/activated that makes the movie to desync under 0.98.12.
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yes, but it doesn't support Sega CD savestate and movies are desyncing.
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Anyway, go to Option then Bios/Misc files. Your answer is there. Otherwise, the bios is no good. It's not Zophar's policies to publish illegal ROMs or BIOSes.
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I don't know what are those bioses from Zophar but I have some doubt they work properly. Plus, you need to install some ASPI drivers.
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Any news about "concept of current save slot" and the memory viewer?
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nitsuja wrote:
Phil wrote:
Imo, it is better to fix those bad ROMs than implementing some hack in FCEU.
Right, nobody's trying to argue that. He was just pointing out that you can still play those bad ROMs in FCEU if you want to without fixing them or hacking FCEU.
You can still play them in other emus as well. That's why I said why the post is in FCEU questions and answer. It's not appropriate.
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Graphically and musically this version is wayyyyyyyyyyyyyy better than the NES version. Go for it.
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Nitsuja: What is so hard? Snes9x allows gamepad support for Snes gamepad emulation. You could use similar codes.
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Joyeux Noël
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I don't know what is causing your problem.
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Posotive? Is it working or you are answering yes for my question?
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How much space disk available do you have and what OS? Seriously, you don't supposed to have any problems if you have more than 10 Gb under Windows Xp. Are you really sure you have the good Famtasia.exe?
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Do you have boing.dll and do_record file in Famtasia dir?
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The product is cheaper because it is poorly translated(programmed) so that Windows understand its language. That explain you can't do what you want it to be. That's inspired from TNSe's theory of translationcheapativity.
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I should probably do a demo from start to Mist Dragon to show people what it looks like. Who is also trying to find how to make items drops? Where? And why? Just modify the adress I gave you before plus quantity and you can obtain all items you desire.
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Ah, I forgot to give the adress of quantity ;P What you are asking is more complicated. What makes an enemy to drop items depends on many factor. It doesn't seem to be "1/2, 7/16, 3/64 and 1/64 " on GBA, I think it is 1/8, 1/32, 1/128 and 1/256 from what it looks on GBA. They are harder to obtain. Well, from what I have experienced. Note that I may be wrong. But why you want to know that? And I am where I am in my video. Though I may redo some part. Btw, do you think I should use quicksave to manipulate luck.
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nitsuja wrote:
Phil wrote:
Well, yes it's true that I can do Kain made a critical hit with his jump ability but it requires Cecil to not attack.
Maybe you could do an attack at the end of the previous enemy battle you run from, to change the critical hit randomness for the battle so that Kain gets a critical hit on at least one jump without having to wait for him?
I don't want to be pessimist but I don't think it will work. Even if it works, does it worth to lose such time?
nitsuja wrote:
Phil wrote:
I really don't understand why people think that Tellah can cast all such spells. It's written in some FAQs at GameFaqs.com that Tellah can cast Fire 3 on Snes with Recall. LIARS. I have also tried the japanese version. The only spells that Tellah can cast on Snes as well as the GBA version are: Fire, Ice(Blizzard), Lit(Thunder), Toad, Weak(Tornado), Doom(Death), Stone(Break) and Virus(Bio).
I had Tellah cast Lit 2 or Lit 3 (can't remember which) on Octomammoth when I played FFIV hardtype (it was a fan translation, but I doubt the translation changed Tellah's spells). It did several thousand HP of damage, killing that boss in 1 hit. It's possible they took it out of Tellah's spell list in this remake, though.
You should send me a smv because I know it's not true since I have tested myself a couple monthes ago to see what kind of spell he can cast. And don't hack to make it cast the spell :P Btw, are you sure you didn't cast Lit 3 on Kainazzo instead?
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I don't like that idea. It's just that I don't want to be beaten later by this trick that's why I ask this question. I agree with Spoony_Bard that it should only be used for making exp.
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I think I can avoid more than just 1 battle with that. Well, I haven't tested all possibilties but I noticed that using it can make sure you walk safely for long time without any encounters. Well, it happens once when I was doing a quick checking.
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Mart wrote:
I watched your movie, and I love the menu scrolling speed you got there, since it is known among many FF4A cart owners that menu navigation is sloppy at times.
I didn't noticed any sloppyness. Sometimes, moving the cursor can take 1 frame slower to move but that's not much. I know sometimes the game is lagging for unknown reason. That may be what people had experienced.
Mart wrote:
I noticed that you missed an Emergency Exit item (which is basically the same as the Exit spell) in the Antlion cave. If I recall correctly, it is on the floor before the boss. That can be useful either to get out of that dungeon, or any other.
There's so many new items in that game. Anyway, I was sure I had checked all treasures in that cave. I probably missed that one. Anyway, now with more complete FAQ, it will be easier.
Mart wrote:
In the Fabul war, at the last battle before you face Kain, if you could let Cecil live under 50 hp, it might shorten the Cecil vs Kain encounter, if cecil's not fully restored as when he dies during the war. I'm not sure on that one, but if he keeps his sub-50 HP, that would save time. That would need to be tested, though...
I don't know, I am sure it stills replenish Cecil. But maybe you should test it yourself and report it here. ;)
Mart wrote:
Oh, and do you happen to know which memory areas manage item-dropping odds? Been trying to track this down, but to no avail...
It's 0200e098.
Tilus wrote:
Nice job with the run, putting what's different between FF2 US and FF4 Advance to good use. And wow, only now do I see how much quicker the party moves in FF4 Advance, knocking out Mist Dragon before it has a chance to turn into mist XD
I am not 100% sure but I think Mist Dragon transfom a little later than FF2.
Tilus wrote:
There is one thing you did miss compared to my run in progress, and that's that on the second floor of Antlion Cave, there's a secret passage that runs beneath the exit to Antlion's lair which gets you there faster than the route you took. And yeah, you should've picked up the Emergency Exit item and if you don't use it there, you can hold onto it for later use.
Unless you know a way to break the wall... Just kidding. Apparently that passage had been removed. Unless I am missing something. I think it's better to use the emergency exit there since later, I am supposed to have the spell.
nitsuja wrote:
I'm not very far into watching this yet, but I'm wondering about the Mist Dragon fight. You give 2 critical hits to Cecil's attack for 70+ damage, but Kain's jump can critical (although the screen doesn't flash) for 120+ damage. Would it have been too much waiting to get Kain to have those criticals instead of Cecil?
Well, yes it's true that I can do Kain made a critical hit with his jump ability but it requires Cecil to not attack. With Cecil I could do more attack while Kain is jumping. I probably need to do some extra testings on that fight but I don't think I can do so much faster.
nitsuja wrote:
Also, did you find a way to cause the 2-attack bug? I think it can be made to happen at will by causing one character's ATB bar to become full exactly when another character's does, and quickly attacking with the first character at that moment.
Well, I don't think that's what make that 2-attack bug. I am not sure if it's a bug or intentional.
Mart wrote:
Do you know if you could have got Thundaga instead? I'm not sure to what Recall is limited.
ventuz wrote:
nitsuja wrote:
In SNES FF4 it was very easy to make Tellah kill Octomammoth in 1 hit with Thundaga, but I guess it's not so easy to manipulate that with the changed randomness of the GBA version?
Tellah had *aga spells at beginning of game?.. wasn't it came from spot where Cecil becomes paladin?
Spoony_Bard wrote:
In the JP SNES FF4 Tellah had the 'Recall' skill (like he does in the PSX and GBA remakes, but not the US FF2) which makes him randomly cast one of his 'forgotten' spells. With manipulation in the SNES FF4 you can make him use Thundaga on Octomammoth. So either Phil couldn't get him to use Thundaga, Thundaga's damage on Octomammoth was lowered to the point that Bio was more effective, or he didn't think to use Thundaga.
I really don't understand why people think that Tellah can cast all such spells. It's written in some FAQs at GameFaqs.com that Tellah can cast Fire 3 on Snes with Recall. LIARS. I have also tried the japanese version. The only spells that Tellah can cast on Snes as well as the GBA version are: Fire, Ice(Blizzard), Lit(Thunder), Toad, Weak(Tornado), Doom(Death), Stone(Break) and Virus(Bio). There's no Fira or Firaga. Also, Tellah doesn't cast White spell as those FAQ suggested. Those FAQs are cheating you. :P And because of that Bio is the most powerful spell that Tellah can cast. [Edit]: Btw, I found a way to manipulate Battles. Either I could make sure that there's no battle at all on my way or having different enemies in those battles. The only way that I found to do that requires to use quicksave and return to Title screen and load the game. I don't know if you prefer that since I think it can be annoying or not to do that at all. I am waiting your opinions. And do you love to see the 2-attack bug or prefer that I don't use it at all?
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I thought it was Tilus who was doing this run.
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So, what's going on with this timeattack?
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The best controller for NES is the NES pad. The best controller for SNES is the SNES pad. The best controller for N64 is the N64 pad. For timeattacks a keyboard is better.
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Indeed, when the enemy is hitted, the battle is advancing like you said.