Posts for Phil


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Andy Olivera: And for upside down screen problem when using AVIzlib and some other codec?
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And we mustn't forget to use hammer to break rock.
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Also, the windows binary can be obtained there: http://fast.filespace.org/Phil._Cote/fceu.zip
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nitsuja wrote:
Phil wrote:
Btw, when you are about to play a movie, when movie filename is similar to ROM name, FCEU no longer put it in file box.
Oh, I forgot to say I made 2 changes with this: - There is now a Movies directory configurable in the Directories dialog. It's no longer the same as the Saves directory, so maybe you have to set your movies directory for it to find them. - Instead of putting it in the box only if the filename is similar, it actually puts everything in the box that has the same MD5 for the current ROM (so it should find many more movies than before to put there). I forgot that some movies have all 0's for the MD5 though, so it should probably be changed to also add movies with a similar filename.
The problem, that new feature doesn't work either.
nitsuja wrote:
Phil wrote:
Good, it stills uses too much CPU ( 400% speed makes my CPU almost full loaded) for a NES emulator but well, I guess I will be happy with it now.
If you want to try it, let me know if I broke the AVI support more than it already was with that change. (I haven't tried any AVI features yet.)
Sound at highest quality was the problem. I can't notice any differences between low and highest. So I will use low. I haven't tested AVI encoding but anyway, this should be fixed.
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I think a no-warp, no 100% level, using all items you want included cloud will make the video 100% better than Tokushin's video.
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nitsuja wrote:
Updated FCEU: - VS system now records coin inserts and stuff (it used to check IsPlaying instead of IsRecording, so that input never got recorded)
I have tested it and it is fully working.
nitsuja wrote:
- FDS eject/insert disk is fixed. (it used to always call eject so you could never insert)
Tested and it works pretty well. Also, the bug with NES ROM is no longer there.
nitsuja wrote:
- Random timing/desync issues that were apparent in playback of Mario 3 movies were fixed (or, worked around, at least. The problem was in the sound code, of all places.)
Great work. After playing the movie 5 times a row, it played it fine.
nitsuja wrote:
- Made peripherals not capable of interfering with playback (I think)
Ok, here there's some problems. Imo, you should test with Arkanoid or I could send a movie of that game.
nitsuja wrote:
- 800% speed and fast-forward now skip frames, and new speeds (1600%) were added.
Good, it stills uses too much CPU ( 400% speed makes my CPU almost full loaded) for a NES emulator but well, I guess I will be happy with it now. Btw, when you are about to play a movie, when movie filename is similar to ROM name, FCEU no longer put it in file box.
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The video is desyncing where I think is the final stage. ---------------------Internal ROM Info---------------------- File: Mask, The (U).smc Name: THE MASK Company: Black Pearl Header: None Bank: LoROM Interleaved: No SRAM: 0 Kb Type: Normal ROM: 16 Mb Country: USA Video: NTSC ROM Speed: 120ns (FastROM) Revision: 1.0 Checksum: Good 0x5253 CRC32: E17626E2 --------------------------Database-------------------------- Name: Mask, The Country: USA Revision: 1.0 Port 1: Gamepad Port 2: Gamepad Genre 1: Action Genre 2: Platform Adventure
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No, it's the first tank stage. And that's not related of playing the movie twice. Sometimes, close the emu, open the rom and the movie is desyncing and just redo the same step and the movie is playing fine. An AVI is coming soon.
nitsuja wrote:
Phil wrote:
When playing a movie that can be played with an emulation that uses a mouse, ex. Arkanoid paddle, it just doesn't desactivate it, you can play while playing a movie. I have converted Genisto's Arkanoid movie by using Bisqwit's Nesmock, FMV to FCM, Arkanoid paddle emulation activated, this bug occurs. Evidently, all input must be desactivated when playing a movie. Before or when playing a movie, if you select a device, config>input, other than gamepad, the video doesn't go well.
I think this bug is fixed. I haven't tested it, but these inputs should be disabled now on playback unless I missed something.
I've just tested it with Arkanoid. It's true that it is desactivated but gamepad arrow keys as well. Only select, start, A and B button seems functional.
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It's easy, sometimes Mario dies at tank, sometimes, the movie goes well. Want an AVI?
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nitsuja wrote:
Phil wrote:
FCEU sometimes change a valid savestate to another savestate that reset the game. This bug rarely happens, but when it happens ... :@
Does this bug still happen? I have never seen it but it might be fixed.
I don't know what's causing this so I don't know how to repiclate it. It's just randomly happens.
nitsuja wrote:
Phil wrote:
When playing a movie that can be played with an emulation that uses a mouse, ex. Arkanoid paddle, it just doesn't desactivate it, you can play while playing a movie. I have converted Genisto's Arkanoid movie by using Bisqwit's Nesmock, FMV to FCM, Arkanoid paddle emulation activated, this bug occurs. Evidently, all input must be desactivated when playing a movie. Before or when playing a movie, if you select a device, config>input, other than gamepad, the video doesn't go well.
I think this bug is fixed. I haven't tested it, but these inputs should be disabled now on playback unless I missed something.
I haven't tested that.
nitsuja wrote:
Phil wrote:
-Fix timing problem with SMB3 PRG1.
I've never heard of this... is it explained somewhere? (If you mean the desync problems Genisto was having with SMB3, I think this is now fixed. The desync at the airship unfortunately already got into his movie so he'd have to fix that manually. Also, the regular left+right version will desync on that movie where it shouldn't, because it doesn't have that bug fixed.)
Well, it isn't supposed to desync at tank(not airship) at all. The movie is played back fine sometimes not. That's not the movie's fault but FCEU. And this random emulation still occurs in your version.
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I've tested things that you said that were fixed and edited the first post. There's still some work to do ;) But I am happy with that new release. Nice job.
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Well, apparently, it wasn't the final release at all. I'd recommend you to use RealityA version.
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Imo, 3 player run Arcade version should be better. Unfortunately, FBA is lacking important features to create good TAS movies.
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Not easy!? Press the power button a couple times and it will be erased. Pretty easy. In fact I hate NES because of that. It happens so often that my saves were erased. Ex. I had almost finished DW4 and past many hours in Casino to earn coins then later, there was no more save and many hours lost.
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Truncated wrote:
>I am 100% sure that it's not Morimoto that started the use of TIMEATTACK since he doesn't understand a single word of English. Most Japanese know a lot of English words. If for no other reason then at least that they exist as loan words in Japanese. The English language education is sadly target heavily at learning a lot of vocabulary. (Or bokyaburarii in Japanese. Yeah.) That doesn't mean they can speak it or understand it at all. End today's frustrating fact of Truncated's life. In any case your arguement is weak, I guess that's what I wanted to say.
blah blah blah. Your arguement is weaker because it's true.
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Xebra: Doing a room as quickly as possible doesn't mean that the randomness will be better. DeHackEd: In the end, if the final results isn't as good as it should be, don't be surprised. When I started LoZ, it was more complicated than I thought. This game isn't like it looks to be. Though, Bisqbot could probably help at some places but not the entire game. Unless you just wanted a bot doing a movie and doesn't care if it's perfect or not then I misunderstood. Probably because some people think it will beat the current run.
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And will it be able to beat the warpless SMB1 movie? First of all, is it as fast?
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It's not that I am pessimist but I don't see how Bisqbot can be so much faster except if he uses a different route (or force brute from start to end which will take several years for one pc). When I see commentaries such as Bisqbot can do 20% faster fights let me laugh out loud. There's probably some improvements possible here and there but not that much. And using a bot is kinda lame. Even if you would have the source code, the video will be imperfect. It could be beaten by some movies that contains glitches. Because as far as I know, programmers don't intentionally add glitches in games. Doing LoZ is not as simple as doing room by room. Sometimes, you do an action 3 rooms ago and it affects the randomness in the current room.
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Since Genisto's movie, we can now use FCEU with frame advance and there was lot of new discoveries which should make a new movie somewhat a lot faster. But your movie is slower. OMG. No commentaries.
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Game easy o_O I have never done game even with cheats. World 8 is pretty tough.
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This game really sucks imo. I haven't watched it and probably not since I already played that rom before this movie was submitted and I know this is an amateur hack.
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Right, I didn't tested saving and loading yet. That reaaaaaaaally sucks that there's nothing for Sega CD. What I love with Sega CD, compared to Genesis, there's no awful "crispy" sounds.
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It's hard to say, I've just tried Chuck Rock 2 and it seems to play fine. I am going to test with other games and see. Maybe it's just Eye of beholder that isn't so well emulated.
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How many months will it take to do SMB. LoZ, roflmao, probably 5 years :P