Posts for Phil


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Well, my run was done using Famtasia(Not good tool). I know I could improve it but I was thinking doing it later. Well, if you beat me, count on me that I will beat you ;)
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I would prefer Medal of Honor Allied Assault run as well as Spearhead and Breakthrough.
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Maybe this, http://vbasmooth.emulation64.com/ , could interest someone.
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An auto-scrolling level that lasts 5 minutes is somewhat exaggerated. And like nitsuja said the FPS is pretty low at some places which isn't good. This what I called bugs. Imo, using the word "demo" is a good choice and I am sure waiting the final product would have been a better choice. It's true that they added cool things but it needs more work. Btw, my definition of word "bug" is something that is illogical and should not happen. I could tell times in AVI where I have noticed some things that are illogical if you really insist.
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jxq2000 wrote:
If this run gets under your skin so much, go watch the SNES Vegas Stakes video, and then come back and tell me it is more deserving of a published TAS on this site than Super Demo World.
I already watched that run. Actually, I think it is more interesting. I must admit I already owned that game. I could write a novel that explains why SDW isn't good to be timeattacked but I won't. I will just loose my time. It's you who timeattacked this game and don't know what are those bugs .......... Strange. It's not the fact that I hate hacks, if this miserable hacked game is accepted then translation hacks should because they are a lot more better.
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Bladegash wrote:
You guys are all aware that Super Demo World and Super Demo World: The Legend Continues are two separate hacks, right?
No and really don't care. This topic is the one for the published version. I hope that SDW is better than this one which I have some doubt.
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hahaha, understandable.
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The problem, it is a hack and the movie created is boring.Too much auto-scrolling levels which make the movie zZzZzZzZ. But since lot of people love it then it is accepted but still don't agree. Plus, unless I am wrong, there's bugs, too much, that weren't in original SMW. Imo, it wasn't a great choice and we must have waited SDW's team to fix those bugs.
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And not the last I hope ;)
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I have just watched it and still have negative thoughts about hacked game.
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nitsuja wrote:
Phil wrote:
If only I could set Ctrl as frame advance key .... And If I could use one key to save and one to load with slots like FCEU and Zsnes .... I would like to do Tactics Ogre but ...
Are you trying to guilt-trip me into adding these features to VBA? If so, it might be working... (Progress so far on the first one: I just discovered that all VBA commands go through a Microsoft black box function called TranslateAccelerator which totally ignores Ctrl-only as input and has no option to change that behavior, which means I'll have to reverse-engineer that function or add some tremendous hacks to allow Ctrl to activate a command.)
heh, something like that ;) Btw, welcome back.
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FODA wrote:
Ok phil doesnt manipulate luck on his movie, there's no ramdomness in this game. He actually stops to wait, but you didnt notice :)
But there is randomness in this game.
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Anyway, I think I should redo all games that I have done with Famtasia with FCEU. Btw, FCEU does have a slower clock than Famtasia so, when someone beats a Famtasia movie with FCEU then, it is really faster. ;)
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That's kinda strange. Because my video was faster than walkerboh, so both of us didn't do the intro correctly? Pretty strange. Maybe there's a frame rule and you did 1 frame faster which gives you 20 frames faster.
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Well, this game is simple and both emulators do emulate the game the same way. By adding 2 null frames at the start of my movie and convert it to FCM, it should play fine under FCEU, from what what I remember.
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You should not compare this movie to a Game mode A movie. Game mode B wasn't made because it was judged to be pointless as well as Kung Fu and Donkey Kong.
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If only I could set Ctrl as frame advance key .... And If I could use one key to save and one to load with slots like FCEU and Zsnes .... I would like to do Tactics Ogre but ...
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I think you should ask them yourself :P
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No, Snes9x's sound emulation is sucking and zsnes is better but does have desync issue because of its current sound core. Pagefault is currently fixing it by implementing Sneese's sound core which is known to be the best Snes sound core.
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I don't have any project now because I am waiting Zsnes. And will do this game.
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I think I will rework on this game someday. If people want to help me, it will be better. I hate restarting a whole game because of stupid complex randomness.
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I have watched it and don't see errors. But is there any reasons that Mr. Sandman isn't glitched when you are downed?
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Apparently, the author had made a final release. Now, Mega Man is brighter ;) and no more little purple sky in SMB.
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It is impossible. 0.98.12 is impossible to compile due to some bug. Though, if someone can port all movie format to 0.98.13, you'll be able to compile it. Unless you fix the bug yourself. It's related to SDL.
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GuanoBowl: Since you try with a controller, evidently that you probably can't press left+right unless you modify it. Try with your keyboard and it will work. :P