Posts for Phil


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There's an annoying sound when using frame advance. Can you fix that?
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Continue like this guys. Someday someone will do it perfectly but now, that's not the case even if I didn't watch it. There's Shinobi games on Genesis. Why sucking SMS??
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After monthes, ;). That's cool.
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hehe, it was hard like you said. Especially when using Famtasia.
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hmm, well probably. But probably new bugs ;). Though, they are surely not as important as the NES ones. :)
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If we knew that will happen, since normal games doesn't have this kind of bug, the worst, we could have done something for that. I have already done a 2P game but it was for Genesis and doesn't have this bug so ...
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Hmm, it appears by pure accident that I found some bug in FCEU. I'm gonna report it. Btw, your video is working fine now.
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Same problem.
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Same ROM as you 1P non-warp version, Battletoads (U).nes .
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Yes, it's 1P game and the game is paused after 3 seconds of play. :P
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Well, you can see this WIP run. Check this thread. http://tasvideos.org/forum/viewtopic.php?t=1635
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lol, that's the main problem of Famtasia.
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It's cool.
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Personally, I prefer Battletoads.
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LocalH wrote:
Anything that doesn't actually modify the game code or data should be usable.
And by overclocking, it does that.
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Well, talking about it. People that uses this left+right version must be certain that it doesn't desync when playing in blip version. Otherwise, there's a chance that it will be rejected.
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Blip FCEU can manage Left+right when watching movie but can't be done manually. In other words, it's NOT desyncronizing because of that.
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nitsuja wrote:
Oh, and why does Mario Land play with no sound at all in this version, yet its sound works fine in previous versions of VBA? This is really weird.
Yes there's no sound and strangely, when we got a star, Mario is not invincible. It appears the music must start to activate the invinciblity. But no sound=no invinciblity. [Edit] Well, there's some other games that doesn't have sound. Bionic Commando Elite forces on GBC is an example.
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Can you also remove the left+right and up+down restriction since we can do this on the original. Right now, when pressing left+right, only left is working. Up for up+down.
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Ah, then VBM for Visual boy movie or VBAM . GBV (Gameboy Video), it looks like it's only aimed for GB games and it's not the case here.
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:) I agree with you. Instead, if you want, you could create a software that let us edit the movie file. If you want. Btw, as Volkov has suggested, it is essential to change the file extension. Ex. VGM.
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Yes but I hope the header will be larger than this to allow 1 byte that tell if it's a record from reset, record from now and also some bytes for author name, video information, total frames etc... like in FCEU. [Edit] Btw, what he means, it would be nice if we could hex-edit the movie file like Famtasia movies. right = 01 left = 02 up = 04 down = 08 B = 10 A = 20 select = 40 start = 80 Ex. Here's a Famtasia movie file that starts at frame 1. 00 01 02 04 18 FF At frame 1, no input. Frame 2, pressed right. Frame 3, pressed left Frame 4, pressed up. Frame 5, pressed down+B Frame 6, pressed all buttons. But right now, it seems to be "streamed" like in FCEU which is disordered when reading with an hex-editor. If you want to do like that, it would be nice but not necessary.
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Well, you can map hotkeys. It's in Tools-> Customize. I don't think Volkov and his friends will change the GUI. For best hope, you may ask official GBA team programmers.
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But if it get rids of lag purpose, I don't like the idea. If it doesn't have any game-changing effects then I don't see the reason to used an overclocked NES. In other words, I am not gonna use it nor someone beat a current speedrun using it and I am pretty sure Bisqwit is thinking the same way.