Posts for Phil


Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Meanwhile, will there be a WIP with that feature? Months can be long. I am waiting that feature to continue or start some timeattacks on Snes.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
ventuz wrote:
Well i tried to offer level editor utility in my last post, and this discussion died. So this run is no go? *edit - oh wait, this is SimCity? not 2000?, forget my utility if it is not 2000*
Sorry, I have already red your pm but forgot to answer and I am busy with SMB1 and something else. Yes, it's for SIm City not 2000.
Terimakasih wrote:
Phil, are you making a SimCity-movie? I show you this, this is one of the fastest-way to reach population 500k( or 600k).(Perhaps...) http://type.s31.xrea.com/info/logimg/metroid/SimCityJ_SaveState60.zip (SMV)
Thank you. This is what I have wanted the most. It will help me.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Nach wrote:
I thought the same thing at first until I realized the Windows version runs better in Linux than the Linux version.
I don't think Bisqwit want the Windows version.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
If I could read the article.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Good question. For us, this project is paused. We are so busy with that SMB1.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
It seems to be more than a joke than real music . If you check carefully in the URL I have posted above, you can see 1:21 that some keys had shaped in the upper right section. There's some silly comments like Acmlm said. In conclusion, I think those music sheets is an art for visualizing than for it's music. Expert at music should find it funny.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Here is the second music sheet of this music. http://cielopuff.air-nifty.com/bibliotech/images/DeathWaltz2.html
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
It seems to be an orchestra chief sheet music. It seems there's some harps, bongos and saxophones in this music and probably some other instruments.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Bisqwit wrote:
Or you could submit a bugfix to the javascript which is the best idea :)
True. <_<
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Truncated wrote:
2) The weird thing is that some of the diffs work, color and jumbling and all. I guess I'll have to live with it.
Or, you could use another browser which is a better idea ;)
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Kyrsimys wrote:
Just be sure to rain destruction on those goombas and koopas just like you did last time. That was the best aspect of the video.
Yes ^_^ . I prefer a Fiery Mario version than a small Mario version. I will kill as most enemies as possible and count on me that the movie will be even better to watch. At stage 8-2, in warpful version, we took a risk by doing strange moves like jumping on the trampoline but there will be no more things like that since some people don't like that.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Normally, I was supposed to do nearly the same as Pom did but didn't want this. I am pretty sure it will have been refused instantly by Bisqwit. Maybe I was wrong, probably not. Btw, there was some moves I couldn't do in our precedent version due to losing to many frames and now possible to do with this extra 2 frames boost. Ex. The 1-up mushroom at stage 1-2. In conclusion, except if I and Genisto or Pom and Mana can find a new bug that improves the run, this movie will remain the fastest as possible and impossible to beat in time. According to some opinions, it can be possibly improved in entertainment and will probably look the same as our precedent movie and Pom's movie which is in my opinion, not very creative. Presently, I have 3 options. - Redoing the whole run and try finding with your help, some different moves that are entertaining . - Copy Pom's stage 1-1 to end of 8-3 then mixed our 8-4 to it . I should ask his authorization and the movie should be called "pom, phil, genisto-smb1" - Do nothing. I mean that we shouldn't continue to work more the warpful version. Btw, we are currenly redoing the warpless version. I have better hope for this one. And probably doing a warpful SBM2j then a warpless SMB Lost levels version from 1-1 to D-4.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
If I am redoing a new version, what do you want guys? Or maybe redoing a warpful version is hopeless?
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Bisqwit wrote:
Don't put words in my mouth.
Evidently, because you know he did his move at exact precision.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Bisqwit wrote:
Phil wrote:
You were unlucky because in all my testings, using the walljump trick was always faster or equal than jumping from the middle pipe.
Maybe you were unskillful ;)
I can show you the proof that it is possible to enter warp section at same frames and do 1 faster. In the end, it will show that you are unskifull ;P Edit: Or maybe, you are saying that Pom is losing 2 frames in this section?
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
You were unlucky because in all my testings, using the walljump trick was always faster or equal than jumping from the middle pipe. Btw, Michael Fried, what's your opinion? AFter reading your text, I am not sure what you are thinking about this video.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Bisqwit wrote:
Pom did it faster than Phil .
Liar. And in fact, I can do 1 frame faster by doing it the old way. Though, in the current video, we enter the pipe at the same time but I can enter the pipe 1 frame faster if I want. All I need is to control some strange randomness in this game which is long and not necessary.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
schneelocke wrote:
EDIT: is it actually faster, though? FCEU says it's 17997 frames, which is more than both your v2 run (17995) and Pom's run (17976). Am I missing something?
Like I said, I have stopped the movie at the axe for better comparison. This is the rule of this game. Pom's touching the axe at 18000 (nice number ;P but slower ). [EDIT] When using FCEU.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
^_^
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Thinking of that, trampoline was used in the warpless version and no one seems to be against that and now ...!?!?!? What's that non-sense?
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
It's evident that since Pom's movie was near perfect, we must do often same moves. To be original and not copy his movie like you said, we must do different moves like that trampoline. Btw, since there's a lot of free frames in hand in that level, jumping at that trampoline and some other moves was clever. Unless you want a real copy of his movie??
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
No
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Dark Mana wrote:
bout time this was accepted for publishment (is that even a word? lol) watched this again and still loved it
It was published before you wrote this comment :P
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
-ziplock- wrote:
-A couple of times you fire 2 fireballs instead of 1 to get your speed going - just because?
I am not sure what you are meaning.
-ziplock- wrote:
-A couple of times before the flag (6-3 is really noticable), you fire fireballs - to keep from getting fireworks?
At 6-3, I have thrown fireballs just for fun. Other than that, all fireballs were necessary.
-ziplock- wrote:
-In 7-2, it looks a little clumsy when you get sucked down a bit - any loss of time there?
In fact, it's not slower. Btw, if you can see carefully, all ennemies are dead in this water section. In other words, it's less clumsy.
-ziplock- wrote:
-7-3 is a pretty straight forward, linear level. How did you pull it off faster than Yy?
Starting boost.
Experienced Forum User, Published Author, Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I have updated the link, http://hiddendragon.sytes.net/Super%20Mario%20Bros.%20(JU)%20(PRG0)%20%5b!%5d.zip Now, it's 5-1 to end of 7-1. This time, a savestate is included, number 0, at the start of 5-1 for loading it at read only.