This is certainly true.
Also -- and I am surprised I have to point this out -- this site serves as the definitive repository for videos of games being played as fast as possible. Even those movies (such as the recent Brain Age run) whose sole purpose is entertainment through humor are executed impossibly quickly with inhuman precision, because that is what we interpret as being the single biggest indicator of a runner's commitment and ability to create a run of consistently exceptional quality. It's boggling that anyone seriously wants this run not to exist on this site, whose primary function is to display runs of this type. Anyone who says otherwise is being disingenuous.
I have no way of knowing or proving this, but I suspect all we are seeing is a bunch of butthurt people who really wish they'd figured this out before MUGG did, and are looking for any excuse to invalidate his incredible effort.
Special request for MUGG: please remake this run and remove whatever inaccuracies people are claiming to have seen. (I don't see them but that doesn't mean they aren't there.)
The last four versions of this run all improved upon the previous version by less than a second (and in one case the improvement was just 4 frames!) Until moments before this submission I could have asked any of you "hey can SMB PAL be run faster than SMB NTSC" and to a man you all would have said "lol what of course not SMB is one of the most optimal runs on the site".
This run is astonishing. The only thing more astonishing is how pig headed so many of you are being. The run is awesome. It's got an awesome ROM specific glitch. It's crisp, it's cool, it colors dinosaurs, cures cancer, and solves a problem like Maria faster than we ever thought possible.
Let's be careful with our false dichotomies, good sir. Another valid option (among many) is for this excellent run to be published in addition to the NTSC version.
How phenomenally interesting it is that the conversion to PAL resulted in easier performance of that flagpole glitch! I would be greatly saddened if this run were suppressed (as it seems so many people unfortunately and irrationally desire.)
Information wants to be free, but it requires free minds to reside in. Close your eyes. Breathe deeply. Free your mind. Visualize people from all the world's nations, holding hands and freely sharing runs of the great ROMs they grew up with and grew to love. PAL and NTSC, living together in harmony ... we've done it!
It seems irresponsible to talk about the implications of certain words without realizing words are meant to have certain meanings in certain contexts, and you are intentionally (annoyingly, pedantically) misrepresenting that context when making your evaluation. As adelikat mentioned, "swordless" is understood to have a certain meaning with respect to this game, and this run is consistent with that understanding.
Since joining this site I have often wondered why people such as yourself bother to vote (and vote no) on runs like this. Whereas other people vote no when a run can be shown to be more or less objectively bad, you vote no because you don't think it's valid that anyone should be entertained by this run of obviously very high quality. Is that your decision to make?
In other words, how many monotone sequences of length n are there consisting of integers from 1 to b? Here is a way of thinking about it that may help you:
A monotone sequence is given by having k1 1's, k2 2's, k3 3's, ..., kb b's, such that the sum of the k's is n. (The k's may be 0.)
So consider placing k1 white balls, then a black ball, then k2 white balls, then a black ball, etc., remembering that you can have 0 white balls between 2 black balls. Each way of ordering the balls uniquely determines a sequence, and each sequence uniquely determines a way of ordering the balls. Then you have a sequence of n+b-1 balls, b-1 of which you choose to be black.
Thus, (n+b-1)C(b-1) is the answer. This combinatorial trick commonly goes under the stupid name of stars and bars.
I don't know much about the site or the community but for what it's worth when I saw the casino link the first time I thought it had to have been a malicious edit put in by the owner of the casino page, and tried to figure out how to edit it away. Then in the edit history I saw some comment like "stop removing this link" so I didn't do anything to it, but it seems pretty disingenuous and lame.
Then again I don't manage the site or pay for upkeep and maintenance.
Oh, a number of systems based on MEMS pendulums or laser-cooled atomic interferometry accurate enough and small enough for your purposes exist today. You can also use superconducting sensors (which require some cooling apparatus, but those aren't so big nowadays) to measure test-mass displacement to very fine degrees on something akin to a conventional spring scale.
I also remember a long time ago in university I wrote a paper about how you could use the resonance frequency of an exceptionally tiny "springboard" to measure field gradients of all sorts (assuming the springboard had a known something on its tip that interacted with the field being measured) and as I recall I calculated such a method should be precise enough for your purposes. Given that no one has ever seriously considered something like my obvious design (as far as I know), doubtless the other methods are even better.
I assume that in this situation there is also the limitation that you are stuck in a small room or some such, so you can't make obvious observations such as the behavior of the horizon and objects approaching it.
Anyway, Einstein notwithstanding, there actually is a way to differentiate between gravitational acceleration and things such as fake centrifugal gravity and linear acceleration due to a rocket, or some such. Namely, the gravitational field around a massive body follows a gradient, which can be measured with precise enough instruments. Linear acceleration has no such gradient, while fake centrifugal gravity has a different gradient. (This doesn't actually contradict relativity since we're cheating by making certain assumptions and measuring at multiple points.)
A combination of things are in play, here. I used shorthand for "A ≡ 0 (mod B)" and you assumed I meant MOD to be an operator. Neither of us is wrong, really.
Simplest would have been to say A is a multiple of B, but I ran out of textspace and I didn't want to change the Manufactoria author's preamble, to maintain flavor. Anyway, naturally following Robowitness! comes:
I doubt I'm ever going to try to make it, but I'm fairly confident it's possible. Perhaps you should lead people on a logical progression of difficulty by starting them out with:
Of course, there's a factorial algorithm by Moessner that uses only additions, so maybe a multiplication device isn't needed ...
Anyway, here are some new challenges:
But I used it as a component in Roboalchemist! so I proposed it first. It turns out converting numbers to unary first leads to very simple and natural (if long-winded) processing devices ;)
If you're just looking for smaller solutions from any source, the Kongregate forums also have some winning devices:
Police! (29 parts) by yaichi, modification of barbrady1978
It is noted by yaichi that his Metatron solution fails on the null string, but the malevolence engine has no problems with that. Anyway, even though no one has tackled my first challenge yet, I've got another one that I think is considerably more fiendish:
The absolutely brutal abuse of 7-1 was the most shocking moment of this TAS for me. That was probably in the previous version but it was new to me :0
Anyway, this TAS was a blast and as far as I can tell the playing was very technically proficient. Yes vote!
The epic match between John Isner and Nicolas Mahut at Wimbledon is about to get started ... for the third straight day! I'm watching it live at espn3.com. (Sorry if that only works for Americans, other countries probably have streams I don't know about.)
More info: http://en.wikipedia.org/wiki/Isner%E2%80%93Mahut_match_at_the_2010_Wimbledon_Championships
Edit: It's all over now. John Isner wins the final set 70-68.
Sorry I haven't put up any more optimization walkthroughs, I've been feeling really lazy lately. I really like all the custom levels you guys have been posting. But what does "only legal input color robots" mean? Here's a challenge of my own, it shouldn't be too hard :)
Exceptional, and I doubt it.
I'll probably make a walkthrough for Officers today or tomorrow, but until I do, a hint for simplifying your algorithm: which is easier, propagating a carry flag, or merely indicating at the end of a string that one or more carries has occurred? Consider adding 1 to something like 10111:
A hard way: 10111 -> 1011c0 -> 101c00 -> 10c000 -> 11000
An easier way? 10111 -> 1011c -> 101cc -> 10ccc -> 11ccc -> 11000